Leeroy, lawful male redguardian Thalmor ---+------------ ...............| |.............@| |............@.| -------........| |........| ---------- [Leeroy the Concordate Agent] St10 Dx15 Co12 In8 Wi8 Ch11 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: manaleech You could not have this property extrinsically: telepathy You could not have this property intrinsically: warning Scroll identification only worked 100 times out of 152 Potion identification only worked 3 times out of 10 Implant identification only worked 1 times out of 19 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 298 Monsters only dropped their equipment with 97% chance Ring drop chance was reduced to 33% Amulet drop chance was reduced to 21% Implant drop chance was reduced to 81% Potion drop chance was reduced to 88% Armor drop chance was reduced to 92% Tool drop chance was reduced to 92% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 42% of the time only Monster death drops spawned with only 86% chance The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: crossbow The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: paddle The following skill became untrainable if you tried to train it too early: unicorn horn (turn 2) The following skill became untrainable if you tried to train it too early: general combat (turn 36) The following skill became untrainable after a while: elemental spells (turn 37551) The following skill couldn't be trained before a certain turn number is reached: missile weapons (turn 43784) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 37652 Monster spawn increase reached its maximum at turn 148172 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1957208 The monster class that cannot be genocided was worm The monster class that was spawned more often: umber hulk (freq bonus 3) The monster species that spawned more often: ethereal missingno (freq bonus 32) The monster species that spawned more often: Octarine Dragon (freq bonus 10) The monster species that spawned more often: drainer gnome (freq bonus 40) The monster species that spawned more often: romeo promisor sow feral (freq bonus 24) The monster species that spawned more often: percenti has lost 0. (freq bonus 48) The monster species that spawned more often: mean elven bastard (freq bonus 15) The monster species that spawned more often: disintegration ant (freq bonus 20) The monster species that spawned more often: prick bear (freq bonus 27) The monster species that spawned more often: 4chan horse (freq bonus 48) The monster species that spawned more often: supreme lich (freq bonus 42) The monster species that spawned more often: unisex infirmed (freq bonus 20) The monster species that spawned more often: rearming potmen (freq bonus 10) The monster species that spawned more often: fire vampire (freq bonus 21) The monster species that spawned more often: neekerbreeker (freq bonus 15) The monster species that spawned more often: hobbit slingerer (freq bonus 10) The monster species that spawned more often: Bulletproof Kaptain (freq bonus 21) The monster species that spawned more often: indigo mushroom (freq bonus 30) The monster species that spawned more often: hysteria compressedly (freq bonus 5) The monster species that spawned more often: thief vortex (freq bonus 16) The monster species that spawned more often: mind flayer (freq bonus 36) The monster trait that was more common: monsters that have weapon attacks (freq bonus 2) The monster trait that was more common: monsters that wait for you to come (freq bonus 1) The monster trait that was more common: monsters with sleep resistance (freq bonus 1) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 6) The monster trait that was more common: monsters that can fly (freq bonus 2) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 2) The monster trait that was more common: monsters that are amphibious (freq bonus 1) The monster species that never randomly spawned: arctic abyss The monster species that never randomly spawned: Galadriel The monster species that never randomly spawned: biddy infirmed The monster species that never randomly spawned: Azmodan The monster species that never randomly spawned: what is this The monster species that never randomly spawned: nicoleen The monster species that never randomly spawned: czechire cat The monster species that never randomly spawned: acid boob The monster species that never randomly spawned: disenchanter fungus The monster species that never randomly spawned: Bea The RNG hath decreed that this item was never generated: dart ((null)) The RNG hath decreed that this item was never generated: implant of puncturing (fortified) The RNG hath decreed that this item was never generated: stinking cloud (distorted) The RNG hath decreed that this item was never generated: nature beam (retarded) The RNG hath decreed that this item was never generated: opening (zinc) The RNG hath decreed that this item was never generated: helm of thirst (echo helmet) The RNG hath decreed that this item was never generated: amulet of second chance (tetraedrical) The RNG hath decreed that this item was never generated: gas grenade ((null)) The RNG hath decreed that this item was never generated: cloak of displacement (piece of cloth) The RNG hath decreed that this item was never generated: gain ability (ruby) The RNG hath decreed that this item was generated more often: call the elements (perpetual, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 35) The RNG hath decreed that this item was generated more often: scare monster (XIXAXA XOXAXA XUXAXA, freq bonus 7) The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 14) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: homing torpedo ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: hyper blue stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 8) The RNG hath decreed that this item was generated more often: quaffer helmet (water-pipe helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 9) The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: sapphire dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 16) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: miscasting stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: embossed plate mail ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 26) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 12) The RNG hath decreed that this item was always generated cursed: helm of storms (padded helmet) The RNG hath decreed that this item was always generated cursed: club ((null)) The RNG hath decreed that this item was always generated cursed: gnomish boots (little black boots) The RNG hath decreed that this item was always generated cursed: chaos terrain stone (gray) The RNG hath decreed that this item was always generated cursed: antenna ((null)) The RNG hath decreed that this item was always generated cursed: silver dagger ((null)) The RNG hath decreed that this item was always generated cursed: hugging gown (contaminated coat) The RNG hath decreed that this item was always generated cursed: amulet of depression (psychosomatic) The RNG hath decreed that this item was always generated cursed: cancellation (sparkly) The RNG hath decreed that this item was always generated cursed: gnomish boots (little black boots) The RNG hath decreed that this trap was always invisible: ceiling collapse trap The RNG hath decreed that this trap was generated more often: superthing from level 55 (freq bonus 8) Trap randomization happened for 1 in 983 traps Next attribute increase check would have come at turn 369 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having manaleech (0) You were prevented from having telepathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEMExtended tty Version 2.3.8 - last build Mon Oct 29 20:16:27 2018. You could not have safely prayed (233) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (strip bandana) * sedge hat (plumed helmet) * skullcap (chain-aventailed helmet) * flack helmet (grimace helmet) * crystal helm (knowledgeable helmet) * mining helm (scuba helmet) * field helm (ruined helmet) * helm of safeguard (basin helmet) * war hat (netradiation helmet) * plasteel gloves (white gloves) * leather gloves (multilinguitis gloves) * gauntlets of safeguard (fingerless gloves) * gauntlets of plugsuit (riding gloves) * commander gloves (nondescript gloves) * field gloves (polnish gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (tightly fitting boots) * field boots (korean sandals) * boots of safeguard (torn boots) Scrolls scroll of healing (EKETHAMASTRA PHATIRI TAOCH IALTHEMEACHE) scroll of mana (ABOR EFECTOR) scroll of phase door (FUS RO DAH) scroll of standard id (CURSED PLUS3 DOUBLE BREXIT) scroll of cure (VOR LAUTER ERREGUNG KAM ER SOFORT) * scroll of extra healing (DER AFFE MACHT 4 SCHADEN) * scroll of greater mana restoration (IPSAE IAOAI) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.