Leeroy, lawful male redguardian Thalmor - ------- |.......|# |....@@.{# |.......-# |........ |.......... |........... ------------- [Leeroy the Concordate Agent] St14 Dx11 Co8 In9 Wi8 Ch8 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: improved vision You could not have this property extrinsically: keen memory You could not have this property intrinsically: cold resistance Scroll identification only worked 100 times out of 183 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 36 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 114 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 82% chance Monsters only dropped their equipment with 74% chance Scroll drop chance was reduced to 82% Musable item generation frequency had a negative bias of 71% Wand drop chance was reduced to 62% Amulet drop chance was reduced to 65% Potion drop chance was reduced to 97% Weapon drop chance was reduced to 67% Monster death drops spawned with only 97% chance The following skill could not be trained at all: spear The following skill was trained at half the usual rate: shuriken The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 112) The following skill became untrainable if you tried to train it too early: searching (turn 780) The following skill became untrainable after a while: sling (turn 72098) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 18983) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40731 Monster spawn increase reached its maximum at turn 297441 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 3556350 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: golem (freq bonus 2) The monster species that spawned more often: chronicled eardrop vitalized (freq bonus 16) The monster species that spawned more often: real nexus hound (freq bonus 16) The monster species that spawned more often: light blue icky thing (freq bonus 42) The monster species that spawned more often: infected dove (freq bonus 12) The monster species that spawned more often: horde mumak (freq bonus 10) The monster species that spawned more often: lygrog (freq bonus 60) The monster species that spawned more often: Fuma Monou, Dragon of Earth (freq bonus 12) The monster species that spawned more often: spreading insect (freq bonus 8) The monster species that spawned more often: gnome mage (freq bonus 3) The monster species that spawned more often: egoxan (freq bonus 16) The monster species that spawned more often: slithy snake (freq bonus 15) The monster species that spawned more often: Whitebeard's Ghost (freq bonus 6) The monster species that spawned more often: airhack demon (freq bonus 24) The monster species that spawned more often: skeletal dragon (freq bonus 12) The monster species that spawned more often: curate acoustical (freq bonus 8) The monster species that spawned more often: climatical commie (freq bonus 60) The monster species that spawned more often: Tasmanian devil (freq bonus 36) The monster species that spawned more often: impulsive romance (freq bonus 3) The monster species that spawned more often: five of clubs (freq bonus 5) The monster species that spawned more often: urinated rime (freq bonus 4) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 2) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 2) The monster trait that was more common: monsters that count as bats (freq bonus 2) The monster trait that was more common: monsters that can swim (freq bonus 2) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 4) The monster trait that was more common: monsters of medium size (freq bonus 1) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 2) The monster species that never randomly spawned: fenek The monster species that never randomly spawned: harmonic coastal The monster species that never randomly spawned: Orcus The monster species that never randomly spawned: vivid boomer The monster species that never randomly spawned: magic-colored stalk The monster species that never randomly spawned: Sonja The monster species that never randomly spawned: chawed solemnize paving The monster species that never randomly spawned: eleven-headed hydra The monster species that never randomly spawned: glowing spore The monster species that never randomly spawned: catoblepas The RNG hath decreed that this item was never generated: remove curse (PRATYAVAYAH) The RNG hath decreed that this item was never generated: ulch helmet (filtered helmet) The RNG hath decreed that this item was never generated: mage plate mail ((null)) The RNG hath decreed that this item was never generated: cure confusion (moldy) The RNG hath decreed that this item was never generated: soft sneakers (light footwear) The RNG hath decreed that this item was never generated: implant of winter (energizing) The RNG hath decreed that this item was never generated: baseball bat ((null)) The RNG hath decreed that this item was never generated: survival knife ((null)) The RNG hath decreed that this item was never generated: fountain building (XOR ME HSALS) The RNG hath decreed that this item was never generated: orcish cloak (coarse mantelet) The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 9) The RNG hath decreed that this item was generated more often: poker stick ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of angriness (blinking cloak, freq bonus 25) The RNG hath decreed that this item was generated more often: frost (ephemeral, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of unlight (absorbing cloak, freq bonus 57) The RNG hath decreed that this item was generated more often: displacer beast hide ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: mojibake stone (gray, freq bonus 26) The RNG hath decreed that this item was generated more often: orcish chain mail (crude chain mail, freq bonus 5) The RNG hath decreed that this item was generated more often: bad effect (pebble, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of insulation (visionary, freq bonus 5) The RNG hath decreed that this item was generated more often: gray dragon scale shield (gray dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: shield of light (shiny shield, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of stoicism (vulpine, freq bonus 15) The RNG hath decreed that this item was generated more often: elongation cloak (long-range cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 9) The RNG hath decreed that this item was generated more often: dizzy helmet (rotating helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of impossibility (corporal, freq bonus 10) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 41) The RNG hath decreed that this item was always generated cursed: stone of intrinsic loss (gray) The RNG hath decreed that this item was always generated cursed: sawed-off shotgun ((null)) The RNG hath decreed that this item was always generated cursed: emerald dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: elven bow (runed bow) The RNG hath decreed that this item was always generated cursed: helm of thirst (echo helmet) The RNG hath decreed that this item was always generated cursed: elven spear (runed spear) The RNG hath decreed that this item was always generated cursed: magic missile (steel) The RNG hath decreed that this item was always generated cursed: speed (dark green) The RNG hath decreed that this item was always generated cursed: difficult boots (winter boots) The RNG hath decreed that this item was always generated cursed: berserk (immortal) The RNG hath decreed that this trap was always invisible: air trap The RNG hath decreed that this trap was generated more often: inertia trap (freq bonus 8) Trap randomization happened for 1 in 571 traps Next attribute increase check would have come at turn 301 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEMExtended tty Version 2.3.8 - last build Mon Oct 29 20:16:27 2018. You could not have safely prayed (381) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (secret helmet) * sedge hat (post-nuclear helmet) * skullcap (eternal helmet) * flack helmet (radiant helmet) * crystal helm (green bowel) * mining helm (chain-aventailed helmet) * field helm (greenery helmet) * helm of safeguard (wide conical hat) * war hat (speechpipe helmet) * plasteel gloves (white gloves) * leather gloves (uncanny gloves) * gauntlets of safeguard (shitty gloves) * gauntlets of plugsuit (slaying gloves) * commander gloves (poor gloves) * field gloves (light gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (clunky heels) * field boots (mud boots) * boots of safeguard (blue sneakers) Scrolls scroll of healing (KNIRHS YMEV OLI) scroll of mana (CRASH EM EXTENDED DEMOLITION DERBY) scroll of phase door (APOCALYPSE) scroll of standard id (MONST DOT C AINT BIG ENOUGH) scroll of cure (HELPING SUM STARE CAVITY TOFU) * scroll of extra healing (IF YOU CANT SURVIVE 100 DMG PER ROUND YOU DONT DESERVE TO ASCEND) * scroll of greater mana restoration (DSCHLSCHLSCH) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.