Leeroy, lawful male redguardian Thalmor ### ### ----------- ### ### #,# ##,,###|.........| #,# #,# -------|--#,,###,..........| ----|--------|-------- |.........,,## #,|.........| |....................| |@........,## #,---.......| |....................|########------ |..@.....|## #,,#|.......| |.....................,,,,,,,,|....|#######--.-----.-#### ##,#|.......| |....................|#######,.....-,,,##,,,,,,,,,,,,,,,# #,#--.------ |....................|########|...||##,,,,#-.--,#######,####,# #,,,,# |.....................,,,,,,,,---.--#,,,###|..|,,,,,,,,#,,,,,# ####,### |...............------#######`,,,,,,,,,,,---..---#--------.-,# #,,,# |...............| ###########,-.......,|......{.-,########,# ----------.------ #,|......|,|........|,,,,`,,##,,# #,# #,---..---,........<|,,,,,-.---.-- ### #,,,|..| ##----------####,.......| ###,----##################|......| #`,,,,,,,,,,,,,,,,,,,,,,-......| ########################-------- [Leeroy the Whitegold Ambassador] St9 Dx12 Co7 In12 Wi9 Ch10 ThaRedMalLaw Dlvl:1 $19 HP64(64) Pw44(44) AC3 Exp5 T1783 Latest messages The dark spearwoman throws a spear! You are almost hit by a spear. There is a wall in the way! Your elven mithril-coat blocks the rock mole's attack. You hit the rock mole! You kill the rock mole! You see here 7 gold pieces {0}. What do you want to eat? [o or ?*] Never mind. 7 gold pieces. You kill the dark spearwoman! You see here a scroll of standard id {0}. i - an uncursed scroll of standard id {0}. You displaced your thalmor called Rulindil the whitegold ambassador. You hear the splashing of a naiad. There is a wall in the way! (2x) What do you want to read? [e-j or ?*] Never mind. # Really quit [yes/no]? Your inventory Weapons a - the uncursed +6 elven broadsword named Sigurd's Impact (weapon in hand) {30} c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} m - 25 uncursed +0 crossbow bolts {0} q - an uncursed +0 crossbow {20} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} k - an uncursed stainless +0 pair of field gloves {4} n - a heavily cursed -3 school cap {3} Comestibles o - an uncursed iguana corpse {30} Scrolls e - 6 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 2 uncursed scrolls of phase door {0} h - an uncursed rotted scroll of phase door {0} i - 4 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} Final attributes You were devoutly aligned Your alignment was 16 Your max alignment was 16 You carried 0 sins You could not have this property at all: wonderlegs You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: regeneration Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 40 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 84 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 95% chance Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 93% Amulet drop chance was reduced to 85% Weapon drop chance was reduced to 96% Armor drop chance was reduced to 56% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: long sword The following skill was trained at half the usual rate: hammer The following skill was trained at one fifth the usual rate: techniques The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: techniques The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: spirituality (turn 29) The following skill became untrainable if you tried to train it too early: polymorphing (turn 1485) The following skill became untrainable after a while: lightsaber (turn 53853) The following skill couldn't be trained before a certain turn number is reached: paddle (turn 29429) Heavy curses were more common by 46% Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 60838 Monster spawn increase reached its maximum at turn 406798 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1244546 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: quadruped (freq bonus 3) The monster species that spawned more often: adjectivally binge (freq bonus 10) The monster species that spawned more often: oh god (freq bonus 18) The monster species that spawned more often: Cristi (freq bonus 16) The monster species that spawned more often: undead lich (freq bonus 48) The monster species that spawned more often: dream spore (freq bonus 12) The monster species that spawned more often: maintenance automaton (freq bonus 8) The monster species that spawned more often: acidwater hound (freq bonus 24) The monster species that spawned more often: frozen incineration (freq bonus 16) The monster species that spawned more often: FBI agent (freq bonus 5) The monster species that spawned more often: blue ray (freq bonus 8) The monster species that spawned more often: skull druj (freq bonus 24) The monster species that spawned more often: animated copper statue (freq bonus 28) The monster species that spawned more often: Korrupt Kop (freq bonus 20) The monster species that spawned more often: crypto plainest (freq bonus 10) The monster species that spawned more often: hammer lich (freq bonus 21) The monster species that spawned more often: gull (freq bonus 7) The monster species that spawned more often: lich that walks (freq bonus 12) The monster species that spawned more often: freeze trove (freq bonus 12) The monster species that spawned more often: blister mushroom (freq bonus 24) The monster species that spawned more often: bag money (freq bonus 18) The monster trait that was more common: monsters that explode when killed (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 1) The monster trait that was more common: monsters that can throw boulders (freq bonus 1) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 2) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 2) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 1) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 3) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 2) The monster species that never randomly spawned: furious warp fungus The monster species that never randomly spawned: hydra turret The monster species that never randomly spawned: Gromph The monster species that never randomly spawned: razor spine The monster species that never randomly spawned: kasa-obake The monster species that never randomly spawned: misarranged untidily The monster species that never randomly spawned: ultraviolet star The monster species that never randomly spawned: iron wolf The monster species that never randomly spawned: gloombat The monster species that never randomly spawned: prole unsnapping diatom irresolutely The RNG hath decreed that this item was never generated: data chip ((null)) The RNG hath decreed that this item was never generated: dwarvish short sword (broad short sword) The RNG hath decreed that this item was never generated: heavy gold ball ((null)) The RNG hath decreed that this item was never generated: wrapover stone (gray) The RNG hath decreed that this item was never generated: movemork stone (gray) The RNG hath decreed that this item was never generated: stethoscope ((null)) The RNG hath decreed that this item was never generated: tripe ration ((null)) The RNG hath decreed that this item was never generated: boots of weakness (torn boots) The RNG hath decreed that this item was never generated: dywypi stone (gray) The RNG hath decreed that this item was never generated: borderless helmet (grimace helmet) The RNG hath decreed that this item was generated more often: dig (parchment, freq bonus 9) The RNG hath decreed that this item was generated more often: psychic dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of sudden attack (fertile cloak, freq bonus 69) The RNG hath decreed that this item was generated more often: searching (miracle, freq bonus 19) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: confusing gloves (warped gloves, freq bonus 24) The RNG hath decreed that this item was generated more often: cyanide (vermillion, freq bonus 6) The RNG hath decreed that this item was generated more often: delight helmet (thinking helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: warding (YOU DO NOT GO PAST AT ME, freq bonus 15) The RNG hath decreed that this item was generated more often: instant amnesia (HAKUNA MATATA, freq bonus 6) The RNG hath decreed that this item was generated more often: resurrection (1UP EXTRA LIFE GET, freq bonus 5) The RNG hath decreed that this item was generated more often: rain pipe ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: senzu ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: dragon spear ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: green dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 4) The RNG hath decreed that this item was generated more often: create monster (turquoise, freq bonus 11) The RNG hath decreed that this item was generated more often: inventory id (NOW YOU SEE IT, freq bonus 10) The RNG hath decreed that this item was generated more often: elven gauntlets (faded mittens, freq bonus 4) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 10) The RNG hath decreed that this item was always generated cursed: sprap boots (feelgood heels) The RNG hath decreed that this item was always generated cursed: silver khakkhara (silver monk's staff) The RNG hath decreed that this item was always generated cursed: implant of prosperity (brisk) The RNG hath decreed that this item was always generated cursed: inka mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: heavy mail ((null)) The RNG hath decreed that this item was always generated cursed: fallout helmet (post-nuclear helmet) The RNG hath decreed that this item was always generated cursed: blue lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: acid stream (colorful) The RNG hath decreed that this item was always generated cursed: curseuse stone (gray) The RNG hath decreed that this item was always generated cursed: selfdestruct (silly) The RNG hath decreed that this trap was always invisible: artifact jackpot trap The RNG hath decreed that this trap was generated more often: hate trap (freq bonus 2) Trap randomization happened for 1 in 570 traps Next attribute increase check would have come at turn 4722 Strength training was 16 Dexterity training was 10 Wisdom training was 7 Constitution training was 50 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from drunken boxing (0) You were prevented from having wonderlegs (0) You saw invisible You had infravision You had 802 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEMExtended tty Version 2.3.8 - last build Mon Oct 29 20:16:27 2018. You could have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) dazzle 1X Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (secret helmet) * sedge hat (meteoric helmet) * skullcap (translucent helmet) * flack helmet (hydra helmet) * crystal helm (dim colored helmet) * mining helm (cold-blooded helmet) * field helm (radio helmet) * helm of safeguard (rotating helmet) * war hat (dark helmet) * plasteel gloves (white gloves) * leather gloves (natural gloves) * gauntlets of safeguard (velvet gloves) * gauntlets of plugsuit (inverse gloves) * commander gloves (spiky gloves) * field gloves (even pair of gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (mud boots) * field boots (yellow sneakers) * boots of safeguard (riding boots) Scrolls scroll of healing (ETADPU CIMOC) scroll of mana (ATTACK BY POLYGONAL) scroll of phase door (THATFEMINISTGIRL IS A VERY NICE PERSON) scroll of standard id (TOMSOD SAYS SLEX IS A GELATINOUS CUBE) scroll of cure (COMBATDEPTH LAB CORRODE) * scroll of extra healing (JOUKKUE LAEIKSE VAKAVIMMIKSI TAITEILIJOISTA) * scroll of greater mana restoration (ONE RESULT IS MORE POWER) scroll of teleportation (NYAH NYAH CATCHMEIFYOUCAA AN) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You eaten 5 times You eaten food with animal by-products 3 times You eaten meat 3 times You were an atheist You never prayed to the gods You hit with a wielded weapon 31 times You killed 27 monsters You read items or engraved 14 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills general combat [Basic] (max Master) (23 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (21 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (1 of 20) searching [Unskilled] (max Expert) (6 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (51 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (1 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...