Leeroy, lawful male albae Jedi ------ .....--- |....d.| |...@..| |......| |......| -------- [Leeroy the Youngling] St17 Dx6 Co13 In8 Wi11 Ch4 JedAlbMalLaw Dlvl:1 $0 HP30(30) Pw17(17) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Pick an object. @ a human or elf or you (albae jedi called Leeroy, on a staircase) Accessing Pokedex entry for albae... Base statistics of this monster type: Base level = 0, difficulty = 2, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 1d3, uses weapon - ordinary physical # (2x) Beware, there will be no return! Still climb? [yn] (n) # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: teleport control You could not have this property extrinsically: speed You could not have this property intrinsically: quad attacks Scroll identification only worked 100 times out of 156 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 18 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 132 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 94% chance Monsters only dropped their equipment with 54% chance Book drop chance was reduced to 96% Ring drop chance was reduced to 83% Amulet drop chance was reduced to 55% Potion drop chance was reduced to 86% Tool drop chance was reduced to 91% Food drop chance was reduced to 96% Monster death drops spawned with only 88% chance The following skill could not be trained at all: sling The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: morning star The following skill was limited to basic proficiency: dart The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: shield (turn 237) The following skill became untrainable if you tried to train it too early: polymorphing (turn 1170) The following skill became untrainable after a while: shield (turn 32155) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 27924) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 78298 Monster spawn increase reached its maximum at turn 203481 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 813736 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: xorn (freq bonus 6) The monster species that spawned more often: balance drake (freq bonus 8) The monster species that spawned more often: fat roper (freq bonus 8) The monster species that spawned more often: undead ringseeker (freq bonus 40) The monster species that spawned more often: whipbarb draconian (freq bonus 48) The monster species that spawned more often: blue hulk (freq bonus 7) The monster species that spawned more often: azure gel (freq bonus 14) The monster species that spawned more often: sickness trove (freq bonus 84) The monster species that spawned more often: Ursinal (freq bonus 24) The monster species that spawned more often: bankroll parquet anglophobe unrecoverable (freq bonus 24) The monster species that spawned more often: serpent-necked lioness (freq bonus 9) The monster species that spawned more often: superscripted wed (freq bonus 56) The monster species that spawned more often: sarko nane (freq bonus 9) The monster species that spawned more often: small locust (freq bonus 14) The monster species that spawned more often: evil boomer (freq bonus 20) The monster species that spawned more often: Vampire Kop (freq bonus 9) The monster species that spawned more often: bright white fungus (freq bonus 36) The monster species that spawned more often: fumblebumble bomb (freq bonus 28) The monster species that spawned more often: amazon (freq bonus 28) The monster species that spawned more often: blue ogre (freq bonus 54) The monster species that spawned more often: foredoom brigantine assuror gloriam (freq bonus 20) The monster trait that was more common: monsters that pick up magic items (freq bonus 1) The monster species that never randomly spawned: gloomy sphere The monster species that never randomly spawned: Lexi The monster species that never randomly spawned: snore fungus The monster species that never randomly spawned: sergeant The monster species that never randomly spawned: flying skull The monster species that never randomly spawned: stemmy bruskly substring disinclined finnickier unhitched The monster species that never randomly spawned: sharkbait The monster species that never randomly spawned: invocation breathe sclera The monster species that never randomly spawned: dizzy blonde The monster species that never randomly spawned: moroi The RNG hath decreed that this item was never generated: banana ((null)) The RNG hath decreed that this item was never generated: nether beam (underworld) The RNG hath decreed that this item was never generated: crystal sword ((null)) The RNG hath decreed that this item was never generated: sky dragon scales ((null)) The RNG hath decreed that this item was never generated: gauntlets of good fortune (yellow gloves) The RNG hath decreed that this item was never generated: sentient high-heeled shoes (irregular boots) The RNG hath decreed that this item was never generated: antenna ((null)) The RNG hath decreed that this item was never generated: red spell stone (gray) The RNG hath decreed that this item was never generated: salt water (polka-dot) The RNG hath decreed that this item was never generated: fluorite (violet) The RNG hath decreed that this item was generated more often: leather jacket ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 12) The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 15) The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of trash (shitty, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: backfire (fadeless, freq bonus 11) The RNG hath decreed that this item was generated more often: stinking cloud (VELOX NEB, freq bonus 34) The RNG hath decreed that this item was generated more often: cloak of dimness (viva cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: frequentation spawn stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: elongation cloak (long-range cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of sustenance (cunning, freq bonus 7) The RNG hath decreed that this item was generated more often: robe of spell power (white robe, freq bonus 10) The RNG hath decreed that this item was generated more often: multi shoes (rainbow boots, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of life saving (spherical, freq bonus 12) The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 11) The RNG hath decreed that this item was generated more often: paper sword ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: blood dragon scale shield (blood dragonhide shield, freq bonus 6) The RNG hath decreed that this item was always generated cursed: damage meter stone (gray) The RNG hath decreed that this item was always generated cursed: trap disarming (listening) The RNG hath decreed that this item was always generated cursed: fire boots (hot boots) The RNG hath decreed that this item was always generated cursed: war hat (wide metal helm) The RNG hath decreed that this item was always generated cursed: piano ((null)) The RNG hath decreed that this item was always generated cursed: inka sling ((null)) The RNG hath decreed that this item was always generated cursed: amulet of swimming (watery) The RNG hath decreed that this item was always generated cursed: amnesia (DUAM XNAHT) The RNG hath decreed that this item was always generated cursed: natural candle (candle) The RNG hath decreed that this item was always generated cursed: glass hostage chain ((null)) The RNG hath decreed that this trap was always invisible: time trap The RNG hath decreed that this trap was generated more often: interface screw trap (freq bonus 2) Trap randomization happened for 1 in 690 traps Next attribute increase check would have come at turn 1023 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having teleport control (0) You were prevented from having speed (0) You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Light Side The version you were playing was: Unix SlashEMExtended Version 2.3.8 (f9304571) - last build Thu Oct 25 02:13:49 2018. You could not have safely prayed (158) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (green robe) * leather gloves (viva gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (red helmet) * sedge hat (plumed helmet) * skullcap (hydra helmet) * flack helmet (full helmet) * crystal helm (speechpipe helmet) * mining helm (bluy helmet) * field helm (etched helmet) * helm of safeguard (netradiation helmet) * war hat (middle-earth helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (light gloves) * gauntlets of plugsuit (warped gloves) * commander gloves (racer gloves) * field gloves (clumsy gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (heroine mocassins) * field boots (doctor claw boots) * boots of safeguard (yellow sneakers) Scrolls scroll of healing (NSFW ASCII) scroll of mana (VIM EMACS NO TEPAD) scroll of phase door (TORRENTED TOO MANY MOVIES) scroll of standard id (PUBLIC NETHACK SERVER WITH FLEECY COLORS) scroll of cure (VOLARE) * scroll of extra healing (KIELI ON NIMELTAEAEN SUOMALAINEN EIKAE ESPANJA) * scroll of greater mana restoration (SASH EM EXTENDED OPENING DAY) Tools green lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.