Leeroy, lawful male redguardian Thalmor -------------- |.........$..| |.......@....| |........@...| +............| ---- --------- [Leeroy the Concordate Agent] St10 Dx10 Co6 In8 Wi11 Ch6 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: stealth You could not have this property intrinsically: contamination resistance Scroll identification only worked 100 times out of 193 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 16 Armor identification only worked 15 times out of 31 Spellbook identification only worked 2 times out of 23 Tool identification only worked 5 times out of 10 Amulet drop chance was reduced to 59% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 90% Armor drop chance was reduced to 76% Concealing monsters were spawned underneath items 66% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: long sword The following skill was limited to basic proficiency: trident The following skill was limited to skilled proficiency: dart The following skill was limited to expert proficiency: pick-axe The following skill became untrainable if you tried to train it too early: enchantment spells (turn 8) The following skill became untrainable if you tried to train it too early: implants (turn 190) The following skill became untrainable after a while: matter spells (turn 50489) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 76477) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 70436 Monster spawn increase reached its maximum at turn 240405 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 413700 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: trove (freq bonus 2) The monster species that spawned more often: portuguese champ (freq bonus 7) The monster species that spawned more often: spit demon (freq bonus 8) The monster species that spawned more often: Promoted Kop (freq bonus 16) The monster species that spawned more often: weregremlin (freq bonus 4) The monster species that spawned more often: multi-hued dragon (freq bonus 18) The monster species that spawned more often: Judge Fear (freq bonus 24) The monster species that spawned more often: vester (freq bonus 7) The monster species that spawned more often: chatterbox reread exception snuffed (freq bonus 24) The monster species that spawned more often: Eliane's vulnerable sneaker (freq bonus 10) The monster species that spawned more often: amnesia fungus (freq bonus 24) The monster species that spawned more often: pseudo mermaid (freq bonus 24) The monster species that spawned more often: real aether hound (freq bonus 18) The monster species that spawned more often: hidden growth (freq bonus 4) The monster species that spawned more often: wild cat (freq bonus 24) The monster species that spawned more often: howler monkey (freq bonus 24) The monster species that spawned more often: noxious patch (freq bonus 5) The monster species that spawned more often: nondescript warp patch (freq bonus 16) The monster species that spawned more often: absent stalk (freq bonus 4) The monster species that spawned more often: Dr. Munoz (freq bonus 8) The monster species that spawned more often: crimson blatant (freq bonus 8) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 4) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 2) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 2) The monster trait that was more common: monsters that mumble (freq bonus 1) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 2) The monster trait that was more common: monsters that imitate (freq bonus 6) The monster species that never randomly spawned: Alexia The monster species that never randomly spawned: fuckubus The monster species that never randomly spawned: uruk berserker The monster species that never randomly spawned: fieldstone revetment The monster species that never randomly spawned: postoperatively moi consumer jerseyite The monster species that never randomly spawned: heavily cursed lizard The monster species that never randomly spawned: gnome petrograph The monster species that never randomly spawned: karmic mushroom The monster species that never randomly spawned: null colony The monster species that never randomly spawned: very old orange dragon The monster class that always generated with extra speed: rodent The RNG hath decreed that this item was never generated: ice (iceblock) The RNG hath decreed that this item was never generated: horror stone (gray) The RNG hath decreed that this item was never generated: blaster bolt ((null)) The RNG hath decreed that this item was never generated: amethyst (violet) The RNG hath decreed that this item was never generated: IC (many-wired thing) The RNG hath decreed that this item was never generated: blood loss stone (gray) The RNG hath decreed that this item was never generated: compost bow ((null)) The RNG hath decreed that this item was never generated: russian roulette (gun-shaped) The RNG hath decreed that this item was never generated: bota mochi ((null)) The RNG hath decreed that this item was never generated: candy bar ((null)) The RNG hath decreed that this item was generated more often: BUC randomization (lupine, freq bonus 3) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: pseudo teleporter cloak (foundry cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: uncalled stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: heavy glass ball ((null), freq bonus 47) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 50) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: agate (orange, freq bonus 3) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: silk mail ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: implant of faith (resonant, freq bonus 12) The RNG hath decreed that this item was generated more often: sprap boots (feelgood heels, freq bonus 8) The RNG hath decreed that this item was generated more often: disruption shield (disrupted, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of warning (meteoric helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: elongated stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: boomerang ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: natural candle (candle, freq bonus 8) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 14) The RNG hath decreed that this item was always generated cursed: cloak of shifting (poke mongo cloak) The RNG hath decreed that this item was always generated cursed: monster detection (bubbly) The RNG hath decreed that this item was always generated cursed: technique stone (gray) The RNG hath decreed that this item was always generated cursed: taming (PRIRUTSENIE) The RNG hath decreed that this item was always generated cursed: flack helmet (green bowel) The RNG hath decreed that this item was always generated cursed: secretion dagger ((null)) The RNG hath decreed that this item was always generated cursed: manacloak (dragonhide cloak) The RNG hath decreed that this item was always generated cursed: low stats (cheap) The RNG hath decreed that this item was always generated cursed: bone club ((null)) The RNG hath decreed that this item was always generated cursed: implant of ennui (original) The RNG hath decreed that this trap was always invisible: earthquake trap The RNG hath decreed that this trap was generated more often: captcha trap (freq bonus 2) Trap randomization happened for 1 in 488 traps Next attribute increase check would have come at turn 410 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having displacement (0) You were prevented from having stealth (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (f9304571) - last build Thu Oct 25 02:13:49 2018. You could not have safely prayed (487) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (hydra helmet) * sedge hat (dim colored helmet) * skullcap (bluy helmet) * flack helmet (viking helmet) * crystal helm (brick helmet) * mining helm (horned helmet) * field helm (etheric helmet) * helm of safeguard (greenery helmet) * war hat (yellow helmet) * plasteel gloves (white gloves) * leather gloves (inverse gloves) * gauntlets of safeguard (slaying gloves) * gauntlets of plugsuit (runic gloves) * commander gloves (polnish gloves) * field gloves (concrete gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (radiant heels) * field boots (fleecy boots) * boots of safeguard (stroking boots) Scrolls scroll of healing (ALLITERATION ABLIGATION) scroll of mana (DIV HALF BY ADD MORAL AND ATTACK BY MENTAL) scroll of phase door (GODFATHER OF ALL ROGUELIKES) scroll of standard id (LAST AUX SPROING) scroll of cure (FLEECY COLORS ARE A FEATURE OF SLASHEM EXTENDED) * scroll of extra healing (IYI) * scroll of greater mana restoration (PUTO FER LO) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 10 points, Since you escaped early, the score list will not be checked.