Leeroy, lawful male redguardian Thalmor ------ --- .... . -..-----.--------- |......|.|%.).)[)|.|# |..|...|.|))).))%|.|# |..|...|.|))[.[))|.|# -+---- ----+---..-----.|.......|.|# | -- -----+------..........@.......@...--%------.|# |....K...............{...`.......................|# -+------+------..... -+----------..............|# ------ ..|------|--------# ..|###|.......|#### ..|###|.......|#### ..|###|.......|#### --------- [Leeroy the Heretic Hunter] St10 Dx12 Co13 In11 Wi10 Ch9 ThaRedMalLaw Dlvl:5 $50 HP78(97) Pw75(75) AC-3 Exp7 T1923 Latest messages [-2 -> 78] You hit the bloody killer tomato! You hit the bloody killer tomato. The bloody killer tomato bites you! [-5 -> 74] You still feel deathly sick. You hit the bloody killer tomato. (2x) Your elven cloak blocks the bloody killer tomato's attack. You hit the bloody killer tomato. (2x) Your elven mithril-coat blocks the bloody killer tomato's attack. You kill the bloody killer tomato! Your elven mithril-coat blocks the bloody killer tomato's attack. You hit the bloody killer tomato. (2x) Your elven mithril-coat deflects the bloody killer tomato's attack. You kill the bloody killer tomato! You see here a tripe ration {0}. L - a tripe ration {0}. You still feel deathly sick. There is a wall in the way! You die from your illness. Your inventory Amulets x - a cursed amulet of restful sleep {0} Weapons a - an uncursed +0 elven broadsword {30} c - an uncursed +2 dark elven bow {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} k - an uncursed +0 elven spear {12} l - 7 prime cursed -2 darts named Larissa's Windsong {0} m - an uncursed -1 orcish short sword {12} n - an uncursed +0 two-handed sword {60} s - a blessed +5 knife {2} v - an uncursed corroded +0 orcish short sword {12} D - an uncursed +0 orcish dagger {4} E - an uncursed +0 orcish spear {12} G - a cursed -1 orcish dagger {4} Armor b - a blessed +4 elven mithril-coat (being worn) {60} q - an uncursed +0 elven cloak (being worn) {4} t - an uncursed +0 pair of leather gloves (being worn) {4} B - an uncursed +0 orcish helm {12} Comestibles j - an uncursed cheese {0} L - an uncursed tripe ration {0} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} z - an uncursed scroll of enchant weapon {0} Spellbooks p - an uncursed finalized spellbook of identify (0:2) {0} H - an uncursed finalized spellbook of thorns (0:3) {0} Potions r - an uncursed potion of clairvoyance {0} Rings C - an uncursed ring of free action {0} Wands w - an uncursed wand of striking (0:2) {0} Tools F - an uncursed large box {500} The large box is empty. Final attributes You were devoutly aligned Your alignment was 15 Your max alignment was 15 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: stunnopathy Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 17 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 102 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 70% chance Scroll drop chance was reduced to 86% Musable item generation frequency had a negative bias of 39% Potion drop chance was reduced to 97% Armor drop chance was reduced to 96% Food drop chance was reduced to 75% Monster death drops spawned with only 85% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: missile weapons The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: occult spells (turn 52) The following skill became untrainable if you tried to train it too early: occult spells (turn 715) The following skill became untrainable after a while: lance (turn 28160) The following skill couldn't be trained before a certain turn number is reached: scimitar (turn 40063) Heavy curses were more common by 28% Number of artifacts generated was 1 Number of fake artifacts generated was 3 Monster spawn increase started at turn 48443 Monster spawn increase reached its maximum at turn 148217 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 5521076 The monster class that cannot be genocided was grue The monster class that was spawned more often: humanoid (freq bonus 1) The monster species that spawned more often: tower master (freq bonus 8) The monster species that spawned more often: blood stone (freq bonus 24) The monster species that spawned more often: real tiny lich (freq bonus 5) The monster species that spawned more often: arc bug (freq bonus 24) The monster species that spawned more often: trudging disserve downsized (freq bonus 12) The monster species that spawned more often: atzilut sephirah (freq bonus 6) The monster species that spawned more often: Bueueper (freq bonus 8) The monster species that spawned more often: bid foxtrot skidding jadishly (freq bonus 36) The monster species that spawned more often: red dragon bat (freq bonus 6) The monster species that spawned more often: lieutenant (freq bonus 18) The monster species that spawned more often: preaxially smidgeon (freq bonus 5) The monster species that spawned more often: magenta draconian (freq bonus 24) The monster species that spawned more often: sedate transmittable multipolar (freq bonus 20) The monster species that spawned more often: handoff albinoism narrater (freq bonus 6) The monster species that spawned more often: mediative vivid (freq bonus 3) The monster species that spawned more often: foretosu (freq bonus 12) The monster species that spawned more often: spat rubber (freq bonus 6) The monster species that spawned more often: hidden rutterkin (freq bonus 7) The monster species that spawned more often: lazy turret (freq bonus 8) The monster species that spawned more often: young adult magic dragon (freq bonus 22) The monster trait that was more common: monsters that laugh (freq bonus 2) The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 2) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 16) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 4) The monster species that never randomly spawned: stone mewlip The monster species that never randomly spawned: paranoid schizo The monster species that never randomly spawned: deceiving force fungus The monster species that never randomly spawned: jabbering aphrodite dissimulation The monster species that never randomly spawned: despotic tickled The monster species that never randomly spawned: memory light The monster species that never randomly spawned: thankyou slicking The monster species that never randomly spawned: blue monster The monster species that never randomly spawned: joust slinger The monster species that never randomly spawned: bread-and butterfly The RNG hath decreed that this item was never generated: sanemaker helmet (sages helmet) The RNG hath decreed that this item was never generated: insect squasher ((null)) The RNG hath decreed that this item was never generated: haste self (purple) The RNG hath decreed that this item was never generated: cure blindness (TIRACLE RAMICAL RELRAMI LUE) The RNG hath decreed that this item was never generated: andalusite (radiant) The RNG hath decreed that this item was never generated: amulet of magical breathing (octagonal) The RNG hath decreed that this item was never generated: bugle ((null)) The RNG hath decreed that this item was never generated: whispering helmet (spired helmet) The RNG hath decreed that this item was never generated: spellbinder (bound) The RNG hath decreed that this item was never generated: implant of lines (victorious) The RNG hath decreed that this item was generated more often: inka stinger ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED, freq bonus 19) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 15) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 154) The RNG hath decreed that this item was generated more often: amulet of stone (unmaterial, freq bonus 15) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: disenchanting boots (jade boots, freq bonus 14) The RNG hath decreed that this item was generated more often: magictorch (khaki, freq bonus 7) The RNG hath decreed that this item was generated more often: dustbin stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: backhand mace ((null), freq bonus 55) The RNG hath decreed that this item was generated more often: thresher ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: uncalled stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 26) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 5) The RNG hath decreed that this item was generated more often: chatter stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of item insecurity (arasia, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of stone (unmaterial, freq bonus 15) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 9) The RNG hath decreed that this item was always generated cursed: Ayanami wrapping ((null)) The RNG hath decreed that this item was always generated cursed: conflict (monospace) The RNG hath decreed that this item was always generated cursed: cone of cold (dog eared) The RNG hath decreed that this item was always generated cursed: failure stone (gray) The RNG hath decreed that this item was always generated cursed: gridbug conduct boots (chess boots) The RNG hath decreed that this item was always generated cursed: asbestos javelin ((null)) The RNG hath decreed that this item was always generated cursed: cloak of seeing (tunnel cloak) The RNG hath decreed that this item was always generated cursed: vaporize (illgotten) The RNG hath decreed that this item was always generated cursed: acid (measured) The RNG hath decreed that this item was always generated cursed: latency stone (gray) The RNG hath decreed that this trap was always invisible: spell memory trap The RNG hath decreed that this trap was generated more often: monster noise trap (freq bonus 1) Trap randomization happened for 1 in 948 traps Next attribute increase check would have come at turn 2908 Strength training was 50 Dexterity training was 50 Wisdom training was 10 Constitution training was 27 Your sanity was 0 You were sleep resistant You were poison resistant You had the following problem: Your inventory gradually filled up with cursed items. (0) You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from having clairvoyance (0) You saw invisible You had infravision You had 1731 points of nutrition remaining You were stealthy You were wielding two weapons at once Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (f9304571) - last build Thu Oct 25 02:13:49 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - identify 5 divine 95% 87% b - thorns 7 enchant 99% 98% Techniques known in the end Name Level Status appraisal 7 R Prepared(0) panic digging 7 R Prepared(0) phase door 7 R Prepared(0) invoke deity 7 R Prepared(0) dazzle 3X Prepared(0) Discoveries Amulets amulet of restful sleep (doomed) Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (tasseled helmet) * sedge hat (etheric helmet) * skullcap (ruined helmet) * flack helmet stone (gemmed helmet) * crystal helm (plumed helmet) * mining helm (masked helmet) * field helm (etched helmet) * helm of safeguard (knowledgeable helmet) * war hat (dream helmet) * plasteel gloves (white gloves) * leather gloves (dusty gloves) * gauntlets of safeguard (clumsy gloves) * gauntlets of plugsuit (flower gloves) * commander gloves (inka gloves) * field gloves (even pair of gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (plof heels) * field boots (ski heels) * boots of safeguard (riding boots) elven cloak (faded pall) Scrolls scroll of healing (PARALLAX PROBLEM) scroll of mana (KILL THE GMAN BUTCHER) scroll of phase door (RAKIMONTRARAR) scroll of standard id (0UTROSP3CTIVE) scroll of cure (CONE ALACIO) * scroll of extra healing (FIVE NIGHTS AT FIQS) * scroll of greater mana restoration (YOU WILL DIE A SLOW SLOW DEATH) scroll of create monster (THERESA FLAUSCHEBUESCHEL MAY) scroll of enchant weapon (ZAWESOME) Spellbooks spellbook of identify (cryptic) spellbook of thorns (raging) Potions potion of gain energy (orange) potion of extra healing (brown oolong tea) potion of clairvoyance (shining) Rings ring of free action (engagement) Wands wand of striking (bound) wand of cancellation (rosewood) Tools large box (wooden box) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 5 Level 5: <- You are here Vanquished creatures 0 wax bees (2 created) a flying toaster an acid blob 0 fuel barrels (1 created) a cockatoo a jackal 7 pack jackals 0 flying wild dogs (1 created) a little dog 0 dwarves (1 created) 2 homunculi 0 hard blue jellies (1 created) 2 kobolds a kobolt a kobold lord a baby mimic (2 created) a small flying mimic a large mimic 0 demimondaines (1 created) 0 mountain nymphs (1 created) 0 oak nymphs (1 created) a clubbelgoblin a mega goblin a hitter goblin a cave goblin a hobgoblin 0 thick goblin fighters (1 created) 0 culves (1 created) 0 rabbits (1 created) 2 pack rabbits 0 little spiders (1 created) a stalactoid 0 minor fog clouds (1 created) an armored larva a baby gray dragon a dancing candle flame 2 lichens 0 red mushrooms (1 created) a natto Moldoux, the Defenceless Mold (0 times) 2 reddish growths (1 created) a clockwork dood an intermediate gnome a giant child 0 Keystone Kops (1 created) 4 killer kops (7 created) 0 mummics (1 created) a baby ogre 0 tapioca puddings (1 created) a swarm monkey 2 gnome zombies a friendly adventurer a cleaner seller a filthy street urchin 0 bretons (1 created) an albae a heretic an alien a poisoner 0 dark rangers (1 created) a vile lancer 0 werejackals (1 created) 0 thalmors (1 created) 0 shopkeepers (2 created) 0 watchmen (4 created) 0 watch captains (2 created) a gecko a pi plant 0 shrieker mushroom patches (1 created) 0 goombas (1 created) 14 bloody killer tomatoes a novice medium wall 0 dart turrets (1 created) a cold trove 111 creatures born. 74 creatures vanquished. 1 boss born. 0 bosses vanquished. Voluntary challenges You eaten 17 times You eaten food with animal by-products 16 times You eaten meat 16 times You were an atheist You never prayed to the gods You hit with a wielded weapon 60 times You killed 63 monsters You read items or engraved 11 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (11 slots left) Fighting Skills general combat [Basic] (max Master) (35 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (32 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (7 of 20) searching [Unskilled] (max Expert) (2 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (66 of 160) two-weapon combat [Basic] (max Expert) (69 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (31 of 160) broadsword [Basic] (max Expert) (45 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You were poisoned in The Dungeons of Doom on dungeon level 5 with 4577 points, and 50 pieces of gold, after 1923 moves. Killer: rotted bloody killer tomato corpse You were level 7 with a maximum of 97 hit points when you were poisoned. You reached the 21st place on the top 10000 list. No Points Name Hp [max] 1 88252 Leeroy-Tha-Red-Fem-Law died in The Dungeons of Doom on level 12. Killed by a tail spikes. - [78] 2 51104 Evillan-Sco-Wra-Mal-Cha died in The Dungeons of Doom on level 8 [max 11]. Burned by a fireball. - [83] 3 48646 Leeroy-Tha-Red-Mal-Law died in The Gnomish Mines on level 10. Killed by a monster (mimic mummy), while fainted from lack of food. - [126] 19 4723 Leeroy-Tha-Red-Mal-Law quit in The Dungeons of Doom on level 3 [max 4]. 26 [103] 20 4614 Leeroy-Tha-Alb-Mal-Law died in The Dungeons of Doom on level 6. Killed by a lightning trap. - [97] *21 4577 Leeroy-Tha-Red-Mal-Law was poisoned in The Dungeons * of Doom on level 5. Poisoned by a rotted bloody killer tomato corpse. 78 [97] 22 4272 Leeroy-Tha-Ang-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (hallucinogen-distorted bloody killer tomato), while paralyzed by a monster's passive attack. - [79] 23 3880 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 4. Killed by a monster (sand archer). - [92]