Leeroy, lawful male redguardian Thalmor ### #@| #-- [Leeroy the Concordate Agent] St7 Dx8 Co12 In9 Wi7 Ch7 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: see invisible You could not have this property intrinsically: cold resistance Scroll identification only worked 100 times out of 130 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 87% chance Monsters only dropped their equipment with 35% chance Scroll drop chance was reduced to 82% Ring drop chance was reduced to 77% Amulet drop chance was reduced to 10% Potion drop chance was reduced to 92% Tool drop chance was reduced to 97% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 31% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: unicorn horn The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: quarterstaff The following skill was limited to basic proficiency: polearms The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: mace (turn 2) The following skill became untrainable if you tried to train it too early: divination spells (turn 360) The following skill became untrainable after a while: occult spells (turn 61554) The following skill couldn't be trained before a certain turn number is reached: implants (turn 51508) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16650 Monster spawn increase reached its maximum at turn 70295 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 603416 The monster class that cannot be genocided was lizard The monster class that was spawned more often: cat or other feline (freq bonus 6) The monster species that spawned more often: taxer sawtooth premeditation lavaliere valor (freq bonus 8) The monster species that spawned more often: pale spore (freq bonus 12) The monster species that spawned more often: renegade watch leader (freq bonus 48) The monster species that spawned more often: swarm monkey (freq bonus 8) The monster species that spawned more often: shadow stalker (freq bonus 48) The monster species that spawned more often: carrion crawler (freq bonus 10) The monster species that spawned more often: decayed force patch (freq bonus 32) The monster species that spawned more often: giant brown bat (freq bonus 27) The monster species that spawned more often: bateau abscising awning nondescript (freq bonus 24) The monster species that spawned more often: corroded turret (freq bonus 20) The monster species that spawned more often: snore patch (freq bonus 54) The monster species that spawned more often: camo fish (freq bonus 36) The monster species that spawned more often: drone warp fungus (freq bonus 32) The monster species that spawned more often: yellow colony (freq bonus 32) The monster species that spawned more often: kobold chieftain (freq bonus 24) The monster species that spawned more often: divination eye (freq bonus 8) The monster species that spawned more often: argenach (freq bonus 40) The monster species that spawned more often: arced vivisectional (freq bonus 32) The monster species that spawned more often: colorless mushroom patch (freq bonus 28) The monster species that spawned more often: great red wyrm (freq bonus 20) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 1) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 4) The monster trait that was more common: monsters that never move (freq bonus 3) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 1) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 12) The monster trait that was more common: monsters that are unsolid (freq bonus 5) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 2) The monster trait that was more common: monsters that wander randomly (freq bonus 6) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 1) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 3) The monster species that never randomly spawned: negative kobold The monster species that never randomly spawned: weregelatinouscube The monster species that never randomly spawned: carousing stethoscopically The monster species that never randomly spawned: victualled convecting godhood wiener shaveable The monster species that never randomly spawned: dull mushroom The monster species that never randomly spawned: sunback assuagable The monster species that never randomly spawned: nether turret The monster species that never randomly spawned: water skeleton The monster species that never randomly spawned: petty darker grue The monster species that never randomly spawned: toxic wasp The monster class that always generated with extra speed: major demon The monster class that more likely to generate with musable stuff: Keystone Kop The RNG hath decreed that this item was never generated: warping (MY SPUTA WILL FLOW DOWN) The RNG hath decreed that this item was never generated: oilskin cloak (slippery cloak) The RNG hath decreed that this item was never generated: cloak of dimness (viva cloak) The RNG hath decreed that this item was never generated: golden dragon scales ((null)) The RNG hath decreed that this item was never generated: amulet of magic resistance (rare) The RNG hath decreed that this item was never generated: wooden harp (harp) The RNG hath decreed that this item was never generated: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA) The RNG hath decreed that this item was never generated: wonder (GIMMIE ALL THE SPELLS) The RNG hath decreed that this item was never generated: locking (aluminum) The RNG hath decreed that this item was never generated: enchant armor (thin) The RNG hath decreed that this item was generated more often: mercurial dragon scale mail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: synthetic sandals (korean sandals, freq bonus 8) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 6) The RNG hath decreed that this item was generated more often: inkutlass ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: tarrier ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of sliming (mauve cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: floatcloak (levuntation cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 19) The RNG hath decreed that this item was generated more often: failed attempt boots (gentle sneakers, freq bonus 9) The RNG hath decreed that this item was generated more often: cure monster (adorable, freq bonus 57) The RNG hath decreed that this item was generated more often: plastic mace ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: trident ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 8) The RNG hath decreed that this item was generated more often: training (chocolate, freq bonus 4) The RNG hath decreed that this item was generated more often: power crossbow ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 8) The RNG hath decreed that this item was generated more often: hellish bolt (hellish, freq bonus 8) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 3) The RNG hath decreed that this item was generated more often: crystal shield (glass shield, freq bonus 10) The RNG hath decreed that this item was generated more often: specific candle (candle, freq bonus 8) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 24) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 57) The RNG hath decreed that this item was always generated cursed: banishment (cocky) The RNG hath decreed that this item was always generated cursed: plow ((null)) The RNG hath decreed that this item was always generated cursed: printed shirt ((null)) The RNG hath decreed that this item was always generated cursed: inka mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: cloak of conflict (politician cloak) The RNG hath decreed that this item was always generated cursed: cure critical wounds (roast mate) The RNG hath decreed that this item was always generated cursed: implant of virility (frantic) The RNG hath decreed that this item was always generated cursed: counterclockwise stone (gray) The RNG hath decreed that this item was always generated cursed: black sweets ((null)) The RNG hath decreed that this item was always generated cursed: implant of elusion (dense) The RNG hath decreed that this trap was always invisible: autopilot trap The RNG hath decreed that this trap was generated more often: appearance shuffling trap (freq bonus 1) Trap randomization happened for 1 in 276 traps Next attribute increase check would have come at turn 354 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having free action (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (f9304571) - last build Thu Oct 25 02:13:49 2018. You could have safely prayed (151) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (grunter helmet) * sedge hat (tight helmet) * skullcap (covered helmet) * flack helmet (spinning helmet) * crystal helm (crested helmet) * mining helm (yellow helmet) * field helm (black helmet) * helm of safeguard (sages helmet) * war hat (RNG helmet) * plasteel gloves (white gloves) * leather gloves (spacey gloves) * gauntlets of safeguard (failuncap gloves) * gauntlets of plugsuit (paper gloves) * commander gloves (cuddly gloves) * field gloves (spiky gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (steel toed boots) * field boots (heap of shit boots) * boots of safeguard (persian boots) Scrolls scroll of healing (MEMELIKE) scroll of mana (ELAM EBOW) scroll of phase door (HASH EM EXTENDED BREAKFAST) scroll of standard id (BROOK MAN THE SUPERBORER) scroll of cure (FIRE BIRD BELLE) * scroll of extra healing (VOLARE) * scroll of greater mana restoration (VE FORBRYDERNE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.