Leeroy, lawful male redguardian Thalmor ---.-- .°...| |....| |..@.. |.@..| ----+- [Leeroy the Concordate Agent] St7 Dx7 Co10 In10 Wi5 Ch9 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: improved vision You could not have this property intrinsically: stunnopathy Ring identification only worked 4 times out of 52 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 63% chance Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 59% Amulet drop chance was reduced to 72% Weapon drop chance was reduced to 80% Tool drop chance was reduced to 85% Concealing monsters were spawned underneath items 96% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: firearms (turn 23) The following skill became untrainable if you tried to train it too early: techniques (turn 16) The following skill became untrainable after a while: shuriken (turn 48804) The following skill couldn't be trained before a certain turn number is reached: devices (turn 47528) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13465 Monster spawn increase reached its maximum at turn 226195 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 7254852 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: quadruped (freq bonus 2) The monster color that was spawned more often: white (freq bonus 2) The monster species that spawned more often: ultramarine growth (freq bonus 8) The monster species that spawned more often: Nelly (freq bonus 24) The monster species that spawned more often: gondolindrim (freq bonus 24) The monster species that spawned more often: cornuchula (freq bonus 90) The monster species that spawned more often: sucker force patch (freq bonus 16) The monster species that spawned more often: noisy vortex (freq bonus 8) The monster species that spawned more often: Ghaele (freq bonus 144) The monster species that spawned more often: special Aleax (freq bonus 12) The monster species that spawned more often: plague fiend (freq bonus 3) The monster species that spawned more often: scarlet mushroom (freq bonus 6) The monster species that spawned more often: slimy stalk (freq bonus 16) The monster species that spawned more often: giant sludge shoggoth (freq bonus 30) The monster species that spawned more often: pygmy warrior (freq bonus 5) The monster species that spawned more often: undead form changer (freq bonus 6) The monster species that spawned more often: spirit bear (freq bonus 12) The monster species that spawned more often: flesh archer (freq bonus 4) The monster species that spawned more often: Balam (freq bonus 10) The monster species that spawned more often: dim laser (freq bonus 24) The monster species that spawned more often: anthrazite warp fungus (freq bonus 24) The monster species that spawned more often: sporkhack vortex (freq bonus 10) The monster trait that was more common: monsters whose attacks push you back (freq bonus 3) The monster trait that was more common: monsters that make chicken sounds (freq bonus 24) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 3) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 1) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 1) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 1) The monster species that never randomly spawned: Internet Exploder The monster species that never randomly spawned: monstrous acid blob The monster species that never randomly spawned: proper being The monster species that never randomly spawned: living iron chain The monster species that never randomly spawned: liturgical football The monster species that never randomly spawned: squeaking girl The monster species that never randomly spawned: augmenter hairsplitting The monster species that never randomly spawned: Sandra's disguised boot The monster species that never randomly spawned: radscorpion The monster species that never randomly spawned: petty roc The monster class that always generated with extra speed: vampire The RNG hath decreed that this item was never generated: amulet of techout (taut) The RNG hath decreed that this item was never generated: blacky stone (gray) The RNG hath decreed that this item was never generated: sledge hammer ((null)) The RNG hath decreed that this item was never generated: sustain ability (bronze) The RNG hath decreed that this item was never generated: platinum spell stone (gray) The RNG hath decreed that this item was never generated: fire hook (beaked staff) The RNG hath decreed that this item was never generated: time stop (untouchable) The RNG hath decreed that this item was never generated: hiding (hidden tea) The RNG hath decreed that this item was never generated: ESP (muddy) The RNG hath decreed that this item was never generated: heavy elysium ball ((null)) The RNG hath decreed that this item was generated more often: low stat stone (gray, freq bonus 28) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 12) The RNG hath decreed that this item was generated more often: magical paintbrush ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: blaster bolt ((null), freq bonus 63) The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 7) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 79) The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 18) The RNG hath decreed that this item was generated more often: chest (wooden container, freq bonus 19) The RNG hath decreed that this item was generated more often: elven mace ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of regeneration (vivid, freq bonus 19) The RNG hath decreed that this item was generated more often: stone of hate (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: walking stick ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: nastiness (GO TEAM NASTYTRAP, freq bonus 8) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: disruption shield (disrupted, freq bonus 3) The RNG hath decreed that this item was generated more often: partial plate mail ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of contamination resistance (ill cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: limitation boots (velcro boots, freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of stone (unmaterial, freq bonus 10) The RNG hath decreed that this item was generated more often: cyan dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 67) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 90) The RNG hath decreed that this item was always generated cursed: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) The RNG hath decreed that this item was always generated cursed: sandwich ((null)) The RNG hath decreed that this item was always generated cursed: salt water (polka-dot) The RNG hath decreed that this item was always generated cursed: instant amnesia (HAKUNA MATATA) The RNG hath decreed that this item was always generated cursed: cloak of invisibility (opera cloak) The RNG hath decreed that this item was always generated cursed: pink sweets ((null)) The RNG hath decreed that this item was always generated cursed: silver short sword ((null)) The RNG hath decreed that this item was always generated cursed: time stop (continued) The RNG hath decreed that this item was always generated cursed: jumping boots (hiking boots) The RNG hath decreed that this item was always generated cursed: call the elements (perpetual) The RNG hath decreed that this trap was always invisible: weak sight trap The RNG hath decreed that this trap was generated more often: dywypi trap (freq bonus 1) Trap randomization happened for 1 in 776 traps Next attribute increase check would have come at turn 2019 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having a sight bonus (0) You were prevented from having free action (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (f9304571) - last build Thu Oct 25 02:13:49 2018. You could not have safely prayed (194) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (full helmet) * sedge hat (anti-government helmet) * skullcap (rural helmet) * flack helmet (cone-shaped helmet) * crystal helm (thinking helmet) * mining helm (meso helmet) * field helm (space helmet) * helm of safeguard (precious helmet) * war hat (internet helmet) * plasteel gloves (white gloves) * leather gloves (racer gloves) * gauntlets of safeguard (bise gloves) * gauntlets of plugsuit (rayductnay gloves) * commander gloves (fighting gloves) * field gloves (slaying gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (red sneakers) * field boots (blue sneakers) * boots of safeguard (korean sandals) Scrolls scroll of healing (THE FIRST FOOCUBUS ENCOUNTER ASKS FOR YOUR SEXUALITY) scroll of mana (ROURARBISAROURBBARIASPHREN) scroll of phase door (HIRAGANA LETTER YA) scroll of standard id (THE RESULT IS THE FRUIT) scroll of cure (I COMPLETED HAZARDOUS COURSE 2 WITHOUT CHEATING) * scroll of extra healing (EFFECT MORE APPEARING) * scroll of greater mana restoration (PUUN TAFFY) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.