Leeroy, lawful male redguardian Thalmor --------- ---.@.....| |..@......| |.........| |.........- ---.......| -+------- [Leeroy the Concordate Agent] St4 Dx8 Co8 In6 Wi11 Ch9 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) There is a wall in the way! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: peacevision You could not have this property intrinsically: sickness resistance Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 18 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 91% chance Monsters only dropped their equipment with 65% chance Scroll drop chance was reduced to 99% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 92% Implant drop chance was reduced to 87% Potion drop chance was reduced to 83% Armor drop chance was reduced to 94% Tool drop chance was reduced to 61% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 93% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: short sword The following skill was trained at one fifth the usual rate: mace The following skill was limited to basic proficiency: broadsword The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: shield (turn 35) The following skill became untrainable if you tried to train it too early: general combat (turn 585) The following skill became untrainable after a while: chaos spells (turn 34710) The following skill couldn't be trained before a certain turn number is reached: general combat (turn 41006) Heavy curses were more common by 37% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 42005 Monster spawn increase reached its maximum at turn 137132 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2012664 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: humanoid (freq bonus 2) The monster color that was spawned more often: magenta (freq bonus 2) The monster species that spawned more often: tosa-ken (freq bonus 7) The monster species that spawned more often: spherical light (freq bonus 16) The monster species that spawned more often: space monster (freq bonus 18) The monster species that spawned more often: trap vortex (freq bonus 9) The monster species that spawned more often: topaz mold (freq bonus 4) The monster species that spawned more often: syncopation habitable favorably summer overshadowing (freq bonus 15) The monster species that spawned more often: nondescript mold (freq bonus 12) The monster species that spawned more often: not really tiny troll (freq bonus 6) The monster species that spawned more often: knobble-stick (freq bonus 10) The monster species that spawned more often: influence chemist (freq bonus 16) The monster species that spawned more often: dark dwarven priest (freq bonus 18) The monster species that spawned more often: seven-feet we-sell (freq bonus 24) The monster species that spawned more often: pure white unicorn (freq bonus 30) The monster species that spawned more often: yardie (freq bonus 6) The monster species that spawned more often: undead locksmith (freq bonus 36) The monster species that spawned more often: flying ripper (freq bonus 10) The monster species that spawned more often: Lurtz, Uruk Captain of the White Hand (freq bonus 8) The monster species that spawned more often: Windows 10 (does not work) (freq bonus 12) The monster species that spawned more often: mythical dawn agent (freq bonus 8) The monster species that spawned more often: lasagne sopped jerky (freq bonus 12) The monster trait that was more common: monsters that count as werecreatures (freq bonus 4) The monster trait that was more common: monsters that are amorphous (freq bonus 8) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 2) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 6) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 8) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 1) The monster trait that was more common: monsters that wait for you to come (freq bonus 2) The monster species that never randomly spawned: electric gel The monster species that never randomly spawned: greater ice spawn The monster species that never randomly spawned: pile of creeping gold coins The monster species that never randomly spawned: eye of destruction The monster species that never randomly spawned: extreme hallucination The monster species that never randomly spawned: ghost cube The monster species that never randomly spawned: festering appendages The monster species that never randomly spawned: deflower counterattacking The monster species that never randomly spawned: Ghisele The monster species that never randomly spawned: interplanar pirate The monster class that more likely to generate with musable stuff: orc The RNG hath decreed that this item was never generated: create altar (WELCOME TO THE ASTRAL PLANE) The RNG hath decreed that this item was never generated: long pointy heels (worn-out sneakers) The RNG hath decreed that this item was never generated: studded leather armor ((null)) The RNG hath decreed that this item was never generated: arrow ((null)) The RNG hath decreed that this item was never generated: evencore cloak (odd hull cloak) The RNG hath decreed that this item was never generated: petcat (wary) The RNG hath decreed that this item was never generated: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was never generated: gauntlets of stealing (polnish gloves) The RNG hath decreed that this item was never generated: wishing (sorrowful) The RNG hath decreed that this item was never generated: blood (blood-red) The RNG hath decreed that this item was generated more often: barrier shield ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: implant of deception (serrated, freq bonus 57) The RNG hath decreed that this item was generated more often: stygian pike ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: left inventory stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of freedom (continuous, freq bonus 20) The RNG hath decreed that this item was generated more often: high-scoring heels (heroine mocassins, freq bonus 11) The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of counter rotation (rubynus helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: time stop (continued, freq bonus 50) The RNG hath decreed that this item was generated more often: trap disarming (listening, freq bonus 8) The RNG hath decreed that this item was generated more often: rotten stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: backhand mace ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of curse (dark cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of bliss (calling, freq bonus 4) The RNG hath decreed that this item was generated more often: pin bolt ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 11) The RNG hath decreed that this item was generated more often: black sweets ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 55) The RNG hath decreed that this item was always generated cursed: bow ((null)) The RNG hath decreed that this item was always generated cursed: summon sexy girl (girly) The RNG hath decreed that this item was always generated cursed: tin whistle (whistle) The RNG hath decreed that this item was always generated cursed: longing stone (gray) The RNG hath decreed that this item was always generated cursed: manacloak (dragonhide cloak) The RNG hath decreed that this item was always generated cursed: amulet of edibility (wary) The RNG hath decreed that this item was always generated cursed: dragon spear ((null)) The RNG hath decreed that this item was always generated cursed: bronze arrow ((null)) The RNG hath decreed that this item was always generated cursed: impossibly heavy nuclear ball ((null)) The RNG hath decreed that this item was always generated cursed: oliharcon splint mail ((null)) The RNG hath decreed that this trap was always invisible: contact bomb The RNG hath decreed that this trap was generated more often: egotrap (freq bonus 5) Trap randomization happened for 1 in 201 traps Next attribute increase check would have come at turn 680 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having peacevision (0) You were prevented from having infravision (0) You saw invisible You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (f9304571) - last build Thu Oct 25 02:13:49 2018. You could not have safely prayed (151) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (chain-aventailed helmet) * sedge hat (hydra helmet) * skullcap (post-nuclear helmet) * flack helmet (steel helmet) * crystal helm (wide metal helm) * mining helm (knowledgeable helmet) * field helm (water-pipe helmet) * helm of safeguard (crested helmet) * war hat (gas mask) * plasteel gloves (white gloves) * leather gloves (spiky gloves) * gauntlets of safeguard (gameble gloves) * gauntlets of plugsuit (dusty gloves) * commander gloves (sensor gloves) * field gloves (polnish gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (camouflage patterned boots) * field boots (street boots) * boots of safeguard (ankle boots) Scrolls scroll of healing (DINKIER MISDO MONOPOLIZATION WALLEYE) scroll of mana (CASH EM EXTENDED PAYDAY LOAN SERVICE) scroll of phase door (GNIK SISI VLE) scroll of standard id (GLLLLLLM) scroll of cure (OYII) * scroll of extra healing (SMUTT RIOT ZINEFAG) * scroll of greater mana restoration (LA VIVME) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.