Leeroy, lawful male redguardian Thalmor ----------- ,|.........| # ----------- #,...@......| ........... ,,|.........| |.........|##,|..@.>....| .....<.....,,,------ ---- ----.------##,# [Leeroy the Whitegold Ambassador] St13 Dx13 Co9 In16 Wi9 Ch4 ThaRedMalLaw Dlvl:3 $1 HP60(65) Pw44(44) AC4 Exp5 T1643 Sta Par Latest messages The thalmor called Rulindil the concordate agent hits the Inspector Sergeant. (2x) The Inspector Sergeant is killed! The thalmor called Rulindil the whitegold ambassador eats an Inspector Sergeant corpse {1450}. The two of clubs misses. The two of clubs scratches you! [-2 -> 60] The two of clubs misses. The thalmor called Rulindil the whitegold ambassador casts a spell! The thalmor called Rulindil the whitegold ambassador is suddenly moving faster. The two of clubs scratches you! [-4 -> 56] The two of clubs misses. You regain consciousness. The thalmor called Rulindil the whitegold ambassador hits the two of clubs. The two of clubs is killed! You faint from lack of food. You are close to starvation. The thalmor called Rulindil the whitegold ambassador picks up a club {12}. The thalmor called Rulindil the whitegold ambassador wields a club {12}! You die from starvation. Your inventory Weapons a - the uncursed +3 elven broadsword named Flanker Loop (weapon in hand) {30} c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} k - 18 cursed +0 elven arrows {0} s - the cursed -4 spear named Headhunter's Glory {12} Armor b - the uncursed -2 elven mithril-coat named Cage Rattler (being worn) {60} m - an uncursed +0 orcish helm {12} o - an uncursed +0 bamboo mail {45} q - an uncursed +0 helmet {20} Scrolls e - 6 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} j - an uncursed scroll of genocide {0} Potions p - a blessed potion of salt water {0} Rings r - a cursed ring of shock resistance {0} Wands n - an uncursed wand of striking (0:3) {0} Tools l - an uncursed chest {750} The chest is empty. Final attributes You were piously aligned Your alignment was 20 Your max alignment was 24 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: slow digestion You could not have this property intrinsically: energy regeneration Scroll identification only worked 100 times out of 102 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 25 Implant identification only worked 1 times out of 42 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 18 Monsters only dropped their musable items with 85% chance Scroll drop chance was reduced to 96% Potion drop chance was reduced to 93% Armor drop chance was reduced to 93% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 67% of the time only The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: short sword The following skill was limited to basic proficiency: paddle The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: firearms The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 24) The following skill became untrainable if you tried to train it too early: techniques (turn 6279) The following skill became untrainable after a while: sling (turn 25068) The following skill couldn't be trained before a certain turn number is reached: polymorphing (turn 14973) Number of artifacts generated was 0 Number of fake artifacts generated was 4 Monster spawn increase started at turn 52933 Monster spawn increase reached its maximum at turn 137454 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1054020 The monster class that cannot be genocided was kobold The monster class that was spawned more often: rodent (freq bonus 1) The monster species that spawned more often: noisy vortex (freq bonus 5) The monster species that spawned more often: zombified dog (freq bonus 18) The monster species that spawned more often: crazy chemist (freq bonus 4) The monster species that spawned more often: sea giant (freq bonus 6) The monster species that spawned more often: ogre (freq bonus 4) The monster species that spawned more often: guard drake (freq bonus 8) The monster species that spawned more often: conventionalizing harvard (freq bonus 20) The monster species that spawned more often: water monster (freq bonus 12) The monster species that spawned more often: infrequence troweled (freq bonus 6) The monster species that spawned more often: grass lizard (freq bonus 18) The monster species that spawned more often: real vibration hound (freq bonus 2) The monster species that spawned more often: lamel golem (freq bonus 18) The monster species that spawned more often: charging kindness (freq bonus 4) The monster species that spawned more often: outfood bomb (freq bonus 12) The monster species that spawned more often: occluding geometrically cloudy (freq bonus 12) The monster species that spawned more often: offdiver (freq bonus 6) The monster species that spawned more often: sporing fussed (freq bonus 12) The monster species that spawned more often: blue shaver (freq bonus 6) The monster species that spawned more often: stainable conservator (freq bonus 3) The monster species that spawned more often: swobber strive vaned (freq bonus 12) The monster trait that was more common: monsters that wail (freq bonus 3) The monster trait that was more common: monsters that squeek (freq bonus 2) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 2) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 2) The monster trait that was more common: monsters who can cause Ragnarok (freq bonus 2) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 3) The monster trait that was more common: monsters that move like grid bugs (freq bonus 6) The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 2) The monster trait that was more common: monsters that love to collect gold (freq bonus 4) The monster species that never randomly spawned: gravity force fungus The monster species that never randomly spawned: multi xorn The monster species that never randomly spawned: riflery nonconformist The monster species that never randomly spawned: venom lich The monster species that never randomly spawned: wind fungus The monster species that never randomly spawned: breathtaking gunfighter The monster species that never randomly spawned: clockwork trooper The monster species that never randomly spawned: young water dragon The monster species that never randomly spawned: greater ghost The monster species that never randomly spawned: snore warp fungus The RNG hath decreed that this item was never generated: heavy machine gun ((null)) The RNG hath decreed that this item was never generated: sailor blouse ((null)) The RNG hath decreed that this item was never generated: loadboulder (gray) The RNG hath decreed that this item was never generated: stiletto ((null)) The RNG hath decreed that this item was never generated: rose quartz (pink) The RNG hath decreed that this item was never generated: silver dragon scales ((null)) The RNG hath decreed that this item was never generated: detect monsters (exploding) The RNG hath decreed that this item was never generated: talc (gray) The RNG hath decreed that this item was never generated: dart ((null)) The RNG hath decreed that this item was never generated: partisan (vulgar polearm) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 7) The RNG hath decreed that this item was generated more often: magicite crystal (blue, freq bonus 40) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 9) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 6) The RNG hath decreed that this item was generated more often: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI, freq bonus 4) The RNG hath decreed that this item was generated more often: detect food (cyan, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 6) The RNG hath decreed that this item was generated more often: dimmer helmet (complete helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: crystal helm (fish bowl, freq bonus 6) The RNG hath decreed that this item was generated more often: tail spikes (splash of venom, freq bonus 11) The RNG hath decreed that this item was generated more often: terere (nanika, freq bonus 9) The RNG hath decreed that this item was generated more often: evil dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: soft lady shoe ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 10) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 2) The RNG hath decreed that this item was generated more often: cyan spell stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: pile bunker ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: implant of hacking (dun, freq bonus 5) The RNG hath decreed that this item was generated more often: haste monster (royal, freq bonus 7) The RNG hath decreed that this item was generated more often: wildhild bow ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 35) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 83) The RNG hath decreed that this item was always generated cursed: amulet of evil crafting (evilpatch) The RNG hath decreed that this item was always generated cursed: droven lance (obsidian lance) The RNG hath decreed that this item was always generated cursed: radar (everlasting) The RNG hath decreed that this item was always generated cursed: droven dagger (obsidian dagger) The RNG hath decreed that this item was always generated cursed: beautiful shirt ((null)) The RNG hath decreed that this item was always generated cursed: implant of remorse (communal) The RNG hath decreed that this item was always generated cursed: gray center stone (gray) The RNG hath decreed that this item was always generated cursed: gray dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: robe of weakness (green robe) The RNG hath decreed that this item was always generated cursed: leather saddle (saddle) The RNG hath decreed that this trap was always invisible: famine trap The RNG hath decreed that this trap was generated more often: fluctuating speed trap (freq bonus 1) Trap randomization happened for 1 in 779 traps Next attribute increase check would have come at turn 2928 Strength training was 8 Dexterity training was 8 Wisdom training was 10 Constitution training was 23 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You were paralyzed (-3) You had not decided on your sexuality yet You were prevented from having slow digestion (0) You were prevented from having quad attacks (0) You saw invisible You had infravision You had -1453 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (f9304571) - last build Thu Oct 25 02:13:49 2018. Manwe Sulimo was angry with you (1) You could not have safely prayed (1887) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) dazzle 1X Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (musical helmet) * sedge hat (rotating helmet) * skullcap (less helmet) * flack helmet (scuba helmet) * crystal helm (steel helmet) * mining helm (kitchen hat) * field helm (round helmet) * helm of safeguard (engraved helmet) * war hat (meso helmet) * plasteel gloves (white gloves) * leather gloves (cuddly gloves) * gauntlets of safeguard (uncanny gloves) * gauntlets of plugsuit (comfortable gloves) * commander gloves (demolition gloves) * field gloves (english gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (blue sneakers) * field boots (winter boots) * boots of safeguard (mary janes) Scrolls scroll of healing (MARRIED THE LIGHT) scroll of mana (LOELLEL IHR SPERRERFRITZES) scroll of phase door (IOWA WE CASK NIACIN WE IX APOGEE IOWA) scroll of standard id (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) scroll of cure (FIREWALL STUNT IS MORE POWERE WHEN TIRED) * scroll of extra healing (NONEXEMPT CONUNDRUM) * scroll of greater mana restoration (10 SD) scroll of genocide (AMYBSOD INVITES YOU TO SLASHEMEXTENDED IRC CHANNEL) Potions potion of salt water (gaseous) Rings ring of shock resistance (double) Wands wand of striking (slender) Tools chest (wooden container) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Voluntary challenges You eaten 3 times You eaten food with animal by-products 1 time You eaten meat 1 time You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 23 times You killed 22 monsters You read items or engraved 10 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills general combat [Basic] (max Master) (22 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (8 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (43 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...