Leeroy, lawful male redguardian Thalmor ------------- |...@.......| |..@........| |............ ------+------ [Leeroy the Concordate Agent] St8 Dx6 Co14 In9 Wi8 Ch12 ThaRedMalLaw Dlvl:1 $1 HP25(25) Pw10(10) AC11 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: discount action Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 29 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 180 Monsters only dropped their musable items with 72% chance Scroll drop chance was reduced to 85% Wand drop chance was reduced to 90% Potion drop chance was reduced to 75% The following skill could not be trained at all: boomerang The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: dart The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: two-handed sword (turn 38) The following skill became untrainable if you tried to train it too early: matter spells (turn 735) The following skill became untrainable after a while: body spells (turn 54699) The following skill couldn't be trained before a certain turn number is reached: general combat (turn 39051) Number of artifacts generated was 1 Number of fake artifacts generated was 3 Monster spawn increase started at turn 113083 Monster spawn increase reached its maximum at turn 324463 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 652288 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: cockatrice (freq bonus 1) The monster species that spawned more often: giftedly regretter (freq bonus 15) The monster species that spawned more often: gromdomg (freq bonus 9) The monster species that spawned more often: graviton sphere (freq bonus 16) The monster species that spawned more often: healing trove (freq bonus 42) The monster species that spawned more often: gold thunderlord (freq bonus 4) The monster species that spawned more often: magic mandrake (freq bonus 20) The monster species that spawned more often: Solvejg's leather pump (freq bonus 10) The monster species that spawned more often: weregrue (freq bonus 15) The monster species that spawned more often: vamp vortex (freq bonus 8) The monster species that spawned more often: mindfully sinewing (freq bonus 9) The monster species that spawned more often: patellate liqueur disapprobation hulled psychotherapist sickbay (freq bonus 24) The monster species that spawned more often: grosbeak light (freq bonus 5) The monster species that spawned more often: minor ogre (freq bonus 24) The monster species that spawned more often: giant ego permamimic (freq bonus 2) The monster species that spawned more often: hiding galltrit (freq bonus 8) The monster species that spawned more often: worsened pneumatic (freq bonus 6) The monster species that spawned more often: opal spore (freq bonus 4) The monster species that spawned more often: only thief (freq bonus 8) The monster species that spawned more often: noonday chokey (freq bonus 12) The monster species that spawned more often: disruption ant (freq bonus 6) The monster trait that was more common: monsters that are strong (freq bonus 2) The monster trait that was more common: monsters which petrify others on touch (freq bonus 1) The monster trait that was more common: monsters that like to mimic objects (freq bonus 2) The monster trait that was more common: monsters that can tunnel (freq bonus 3) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 1) The monster species that never randomly spawned: sepia stalk The monster species that never randomly spawned: catcall criminologic The monster species that never randomly spawned: undead growth The monster species that never randomly spawned: annoying leprechaun The monster species that never randomly spawned: giant brown dragonfly The monster species that never randomly spawned: super thieving nymph The monster species that never randomly spawned: backturn ogre The monster species that never randomly spawned: clear jelly The monster species that never randomly spawned: breakfasted complexion The monster species that never randomly spawned: huge panther The RNG hath decreed that this item was never generated: cure burn (fiery) The RNG hath decreed that this item was never generated: practice (insulating) The RNG hath decreed that this item was never generated: starvation stone (gray) The RNG hath decreed that this item was never generated: poker stick ((null)) The RNG hath decreed that this item was never generated: elven mithril-coat ((null)) The RNG hath decreed that this item was never generated: purple dragon scales ((null)) The RNG hath decreed that this item was never generated: mood (ridged) The RNG hath decreed that this item was never generated: yellow dragon scales ((null)) The RNG hath decreed that this item was never generated: pet-stomping platform boots (thick-soled boots) The RNG hath decreed that this item was never generated: course lance ((null)) The RNG hath decreed that this item was generated more often: remove blessing (light cyan, freq bonus 13) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sprig of wolfsbane ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: fumbling (trippy, freq bonus 9) The RNG hath decreed that this item was generated more often: full plate mail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: high-heeled skiers (buffalo boots, freq bonus 20) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 37) The RNG hath decreed that this item was generated more often: noisy boots (marji shoes, freq bonus 9) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 30) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 3) The RNG hath decreed that this item was generated more often: greyout cloak (colorfade cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: ice (IMMORTAL DUNGEON, freq bonus 10) The RNG hath decreed that this item was generated more often: summon elm (celestial, freq bonus 8) The RNG hath decreed that this item was generated more often: drain life (velvet, freq bonus 2) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: remove curse (PRATYAVAYAH, freq bonus 3) The RNG hath decreed that this item was generated more often: chaos terrain (chaos-inducing, freq bonus 3) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 11) The RNG hath decreed that this item was generated more often: bamboo mail ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 76) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 33) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 26) The RNG hath decreed that this item was always generated cursed: trap creation (weird) The RNG hath decreed that this item was always generated cursed: field helm (yellow helmet) The RNG hath decreed that this item was always generated cursed: chaos terrain (TIGHT SPANDEX SHIRT) The RNG hath decreed that this item was always generated cursed: failed exercise (thumb screwing) The RNG hath decreed that this item was always generated cursed: healing (bamboo) The RNG hath decreed that this item was always generated cursed: sodalith (blue) The RNG hath decreed that this item was always generated cursed: laser beam ((null)) The RNG hath decreed that this item was always generated cursed: sledge hammer ((null)) The RNG hath decreed that this item was always generated cursed: warping (MY SPUTA WILL FLOW DOWN) The RNG hath decreed that this item was always generated cursed: rainbow dragon scale shield (rainbow dragonhide shield) The RNG hath decreed that this trap was always invisible: shrouded identity trap The RNG hath decreed that this trap was generated more often: lycanthropy trap (freq bonus 5) Trap randomization happened for 1 in 554 traps Next attribute increase check would have come at turn 888 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (f9304571) - last build Thu Oct 25 02:13:49 2018. You could not have safely prayed (484) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (organic helmet) * sedge hat (steel helmet) * skullcap (crazy helmet) * flack helmet (long-hair helmet) * crystal helm (black helmet) * mining helm (failuncap helmet) * field helm (transversal helmet) * helm of safeguard (poor helmet) * war hat (thinking helmet) * plasteel gloves (white gloves) * leather gloves (concrete gloves) * gauntlets of safeguard (comfortable gloves) * gauntlets of plugsuit (slaying gloves) * commander gloves (transparent gloves) * field gloves (inka gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (ski heels) * field boots (rumble boots) * boots of safeguard (castlevania boots) Scrolls scroll of healing (FEELING MARKSMAN AMYLEIN) scroll of mana (STUPID K MEASURER TAB CONFIRM I WANT TO TURN YOU OFF SO BADLY) scroll of phase door (WINDOWS XP IS THE ONLY REAL WINDOWS OPERATING SYSTEM) scroll of standard id (AROBREITHA BOLCHOSETH KOKKOLOIPTOLE RAMBITHNIPS) scroll of cure (ERHEBOLUNGSFAHRT) * scroll of extra healing (THANNOUITA KERTOMENOU PAKERBAO KRAMMASIRAT) * scroll of greater mana restoration (BBQ BBQ) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 1 point, Since you escaped early, the score list will not be checked.