Leeroy, lawful male rodneyan Thalmor #-------------- ###,.............| -------- #,,,|............|##---------- ##|......| ----- -----------,##|.......`....|#%...`.....| #,%......+ |.... |<........-,# |.............,,|........| #,|......| |...| .. |.........|## --.-----------#,|.....{..| #,|......| |.... |.........| #,,# #########,-------.-- #,|......| |...| ----------- ##,,##,,,,,,,,,,@),,,,,, ,,|......| |...| . ##,,,#,#####,##,,,,,,,# #,|......| --.--`,## ##---|-- #,,# #####,,, #,|.....%| ,,,%,,,,# ---- |.`..| #,# ---.-----,|......| #,%####,, |..| ---....---,# |>...%..|,-------- -.-# |..| |`........,# |........,# |.... ---- ---....---## |.......|,# |...... |....| |.......| +........ ------ |.......| |........| |.......| |........| --------- ---------- [Leeroy the Heretic Hunter] St10 Dx12 Co11 In13 Wi10 Ch10 ThaRodMalLaw Dlvl:1 $485 HP72(72) Pw63(99) AC9 Exp6 T1144 Hun Latest messages Use "r." to read it. You slow down to a crawl. You hear some noises in the distance. You hear a mumbled curse. There is a wall in the way! The reston throws an orcish spear! You are hit by an orcish spear! [-6 -> 66] You feel much less buoyant. optimized (20 charges) disintegration ray gun In what direction? [hykulnjb><] The blast of poison gas hits the reston. The little grey alien wields a club {12}! The reston wields 2 orcish spears {24}! In what direction? [hykulnjb><] You kill the little grey alien! The blast of poison gas bounces! You kill the reston! # Really quit [yes/no]? Your inventory Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +4 dark elven arrows (in quiver) {1} o - an uncursed +0 orcish short sword {12} v - 2 uncursed +0 boomerangs {0} Armor b - an uncursed +0 elven mithril-coat {60} Scrolls j - 7 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 3 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} q - a cursed scroll of remove curse {0} Spellbooks e - a blessed finalized spellbook of hellish bolt (0:5) {0} f - an uncursed spellbook of knock (0:5) {0} g - an uncursed spellbook of induce vomiting (5:5) {0} h - an uncursed spellbook of poison blast (2:5) {0} i - an uncursed spellbook of drain life (0:5) {0} p - an uncursed finalized spellbook of wizard lock (0:1) {0} s - an uncursed spellbook of summon undead (0:0) {0} t - an uncursed spellbook of thunder (7:3) {0} w - an uncursed spellbook of rumor (0:3) {0} Potions r - an uncursed finalized potion of water {0} Wands u - an uncursed wand of sleep (0:10) {0} Final attributes You were devoutly aligned Your alignment was 18 Your max alignment was 18 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: poison resistance You could not have this property intrinsically: glib combat Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 22 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 150 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 51% chance Scroll drop chance was reduced to 92% Ring drop chance was reduced to 62% Amulet drop chance was reduced to 78% Potion drop chance was reduced to 96% Weapon drop chance was reduced to 76% Armor drop chance was reduced to 87% Tool drop chance was reduced to 86% Monster death drops spawned with only 93% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: mace The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: morning star The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: healing spells (turn 3) The following skill became untrainable if you tried to train it too early: occult spells (turn 11) The following skill became untrainable after a while: healing spells (turn 55127) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 41168) Sticky curses were more common by 24% Number of artifacts generated was 0 Number of fake artifacts generated was 3 Monster spawn increase started at turn 91719 Monster spawn increase reached its maximum at turn 178734 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 9909925 The monster class that cannot be genocided was trove The monster class that was spawned more often: sea monster (freq bonus 1) The monster color that was spawned more often: gray (freq bonus 8) The monster species that spawned more often: spell vortex (freq bonus 6) The monster species that spawned more often: hell spawn (freq bonus 15) The monster species that spawned more often: pile of killer coins (freq bonus 4) The monster species that spawned more often: cat mummy (freq bonus 6) The monster species that spawned more often: cyan slime (freq bonus 20) The monster species that spawned more often: geochemist transactor (freq bonus 4) The monster species that spawned more often: Carmen (freq bonus 12) The monster species that spawned more often: crappy patch (freq bonus 24) The monster species that spawned more often: serious rat (freq bonus 16) The monster species that spawned more often: Mordor orc (freq bonus 30) The monster species that spawned more often: totally bad stalk (freq bonus 5) The monster species that spawned more often: Koplich (freq bonus 15) The monster species that spawned more often: mazewalker (freq bonus 7) The monster species that spawned more often: white snake (freq bonus 6) The monster species that spawned more often: elec demon (freq bonus 8) The monster species that spawned more often: fisher deprogrammer overspreading (freq bonus 6) The monster species that spawned more often: foolishly nonspecialized (freq bonus 4) The monster species that spawned more often: brothered objective (freq bonus 2) The monster species that spawned more often: vogon lord (freq bonus 3) The monster species that spawned more often: mimic chicken (freq bonus 20) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 2) The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 1) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 2) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 2) The monster trait that was more common: monsters who attack with antimatter (freq bonus 2) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 8) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 4) The monster trait that was more common: monsters with cold resistance (freq bonus 1) The monster species that never randomly spawned: dolgsman The monster species that never randomly spawned: bleeding bulb The monster species that never randomly spawned: water skeleton The monster species that never randomly spawned: euphony dispelled phrenologic unchilled unscrambling The monster species that never randomly spawned: barbold The monster species that never randomly spawned: generate craning The monster species that never randomly spawned: MacBauer The monster species that never randomly spawned: undead failed existence The monster species that never randomly spawned: meme spore The monster species that never randomly spawned: callousing foul medaled rusher saturnine The monster class that always generated with extra speed: arachnid or centipede The monster class that more likely to generate with musable stuff: humanoid The RNG hath decreed that this item was never generated: diamond dragon scales ((null)) The RNG hath decreed that this item was never generated: amulet of quick attack (leftangular) The RNG hath decreed that this item was never generated: cause fear (light blue) The RNG hath decreed that this item was never generated: gas grenade ((null)) The RNG hath decreed that this item was never generated: knife ((null)) The RNG hath decreed that this item was never generated: charging (stellar) The RNG hath decreed that this item was never generated: regeneration (antique) The RNG hath decreed that this item was never generated: mojibake stone (gray) The RNG hath decreed that this item was never generated: bad effect (numbing) The RNG hath decreed that this item was never generated: sodalith (blue) The RNG hath decreed that this item was generated more often: speedbug boots (profiled boots, freq bonus 7) The RNG hath decreed that this item was generated more often: grenade launcher ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: bulletproof chainwhip ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: trap knowledge stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: odor shot ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cruncher helmet (breath control helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: stone chain ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of drain life (colorless cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: ruby (red, freq bonus 496) The RNG hath decreed that this item was generated more often: amulet of edibility (wary, freq bonus 8) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: plate mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: green mate (St.John's Wort, freq bonus 16) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: rang call stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: morganite (pink, freq bonus 8) The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 7) The RNG hath decreed that this item was generated more often: tarrier ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 9) The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 5) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 19) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 35) The RNG hath decreed that this item was always generated cursed: brass lantern ((null)) The RNG hath decreed that this item was always generated cursed: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) The RNG hath decreed that this item was always generated cursed: dayshift (thebes) The RNG hath decreed that this item was always generated cursed: free hand bug stone (gray) The RNG hath decreed that this item was always generated cursed: condome ((null)) The RNG hath decreed that this item was always generated cursed: silver dagger ((null)) The RNG hath decreed that this item was always generated cursed: crysknife ((null)) The RNG hath decreed that this item was always generated cursed: immobility (motile) The RNG hath decreed that this item was always generated cursed: cornuthaum (conical hat) The RNG hath decreed that this item was always generated cursed: teleport control (gold) The RNG hath decreed that this trap was always invisible: ragnarok trap The RNG hath decreed that this trap was generated more often: highscore trap (freq bonus 10) Trap randomization happened for 1 in 18 traps Next attribute increase check would have come at turn 3010 Strength training was 23 Dexterity training was 8 Wisdom training was 9 Constitution training was 29 Your sanity was 0 You were fire resistant You were sleep resistant You were poison resistant You had not decided on your sexuality yet You were suffering from very slight contamination. (1) You were prevented from having freezopathy (227) You were prevented from having corrosivity (0) You saw invisible You were able to sense monsters possessing coveted objects You had infravision You had 236 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (f9304571) - last build Thu Oct 25 02:13:49 2018. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - hellish bolt 8 chaos 100% 686% b - knock 1 matter 0% 99% c - induce vomiting 2 body 0% 89% d - poison blast 4 attack 0% 304% e - drain life 3 attack 0% 194% f - wizard lock 2 matter 0% 90% g - summon undead 5 attack 95% 92% h - rumor 1 chaos 0% 100% Techniques known in the end Name Level Status appraisal 6 R Prepared(0) panic digging 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) dazzle 2X Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (tight helmet) * sedge hat (golden helmet) * skullcap (thinking helmet) * flack helmet (ruined helmet) * crystal helm (anachrononononaut helmet) * mining helm (dark helmet) * field helm (organic helmet) * helm of safeguard (filtered helmet) * war hat (deformed helmet) * plasteel gloves (white gloves) * leather gloves (lead gloves) * gauntlets of safeguard (paper gloves) * gauntlets of plugsuit (sensor gloves) * commander gloves (concrete gloves) * field gloves (vampiric gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (hugging boots) * field boots (ski heels) * boots of safeguard (pink sneakers) Scrolls scroll of healing (CO APPESTUS) scroll of mana (TEPER VY MERTVY) scroll of phase door (OLD HIT CONTINUE OR WILL LOSE CONTINUE) scroll of standard id (NR 9) scroll of cure (DUAM XNAHT) * scroll of extra healing (HFR GUR SBEPR YHXR) * scroll of greater mana restoration (I WANT TO SEE URANUS TOO) scroll of remove curse (WAKE ME UP AND SIGH) Spellbooks spellbook of hellish bolt (marvelous) spellbook of knock (indigo) spellbook of induce vomiting (illuminated) spellbook of poison blast (propaganda) spellbook of drain life (wounded) spellbook of wizard lock (copied) spellbook of summon undead (emanating) spellbook of rumor (fat) spellbook of thunder (zone-specific) Potions potion of water (clear) Wands wand of sleep (bench) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 4 Level 1: <- You are here Voluntary challenges You eaten 4 times You eaten food with animal by-products 4 times You eaten meat 4 times You were an atheist You never prayed to the gods You hit with a wielded weapon 42 times You killed 41 monsters You read items or engraved 21 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills general combat [Basic] (max Master) (24 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (4 of 20) searching [Unskilled] (max Expert) (3 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (62 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (38 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (1 of 20) Goodbye Leeroy the Thalmor...