Leeroy, lawful male rodneyan Thalmor ------------ ##---------------- |..........+ #,-..............| |..........| #,|..............|###|..........| #,|...............,,,|..........| #,|..............|##,-..........| #,---------------- ##-------+---- #,,,,# ,@## ####,# ,,%,,, #,#############%,, -------------,,,,,%,,,,,,,,,## --.--- #`|...........|,##--------------.----- .-+-- |$.|.| #,|...........-,),.........................| -----##|....| #,-..(..%.#...|###.........................| |...|#,.^...| ##|....#......-,,,.........................| |....,,------ -------------###|...........(............| |...|### .........................| |.<.| |...%....................| ----- -#------------------------ [Leeroy the Concordate Agent] St14 Dx15 Co10 In10 Wi13 Ch8 ThaRodMalLaw Dlvl:1 $0 HP27(27) Pw30(30) AC7 Exp2 T546 Latest messages Never mind. There is a wall in the way! You find a secret passage! The silky anteater butts you! [-1 -> 26] The silky anteater butts you! [-1 -> 25] You kill the silky anteater! The silky anteater butts you! [-1 -> 25] You kill the silky anteater! You hear air current noises. You're pushed back! You kill the redguard! You see here a redguard corpse {1450}. You kill the low ooze! You see here a scroll of healing {0}. j - an uncursed scroll of healing {0}. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 14 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: double attacks You could not have this property intrinsically: petrification resistance Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 39 Wand identification only worked 3 times out of 21 Armor identification only worked 15 times out of 37 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 409 Monsters only dropped their musable items with 95% chance Scroll drop chance was reduced to 82% Musable item generation frequency had a negative bias of 10% Wand drop chance was reduced to 83% Amulet drop chance was reduced to 42% Potion drop chance was reduced to 90% Weapon drop chance was reduced to 82% Armor drop chance was reduced to 96% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 66% of the time only The following skill could not be trained at all: sexy flats The following skill was trained at half the usual rate: crossbow The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: hammer The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: long sword (turn 7) The following skill became untrainable if you tried to train it too early: trident (turn 432) The following skill became untrainable after a while: attack spells (turn 3347) The following skill couldn't be trained before a certain turn number is reached: firearms (turn 37739) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31260 Monster spawn increase reached its maximum at turn 77370 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 568005 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: major demon (freq bonus 6) The monster species that spawned more often: Miss Darkmoon (freq bonus 10) The monster species that spawned more often: one-eyed bugger (freq bonus 8) The monster species that spawned more often: petrifying volta unlimbering (freq bonus 16) The monster species that spawned more often: evilpatch disintegrator (freq bonus 18) The monster species that spawned more often: magma demon (freq bonus 27) The monster species that spawned more often: brown draconian (freq bonus 14) The monster species that spawned more often: adventurer quylthulg (freq bonus 72) The monster species that spawned more often: runoff fungus (freq bonus 27) The monster species that spawned more often: gastroenterologist intoxicative landscaping (freq bonus 32) The monster species that spawned more often: bramble colony (freq bonus 8) The monster species that spawned more often: Liljana (freq bonus 27) The monster species that spawned more often: decapitating windowing (freq bonus 16) The monster species that spawned more often: Armed Kop Kchief (freq bonus 32) The monster species that spawned more often: reaccredited recalled duplicity yep (freq bonus 16) The monster species that spawned more often: loud mushroom (freq bonus 42) The monster species that spawned more often: winter wolf cub (freq bonus 9) The monster species that spawned more often: colorless growth (freq bonus 7) The monster species that spawned more often: colorful force fungus (freq bonus 30) The monster species that spawned more often: freestyler (freq bonus 63) The monster species that spawned more often: Sofia's leather pump (freq bonus 48) The monster trait that was more common: silent monsters (freq bonus 8) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 3) The monster trait that was more common: monsters that have touch attacks (freq bonus 6) The monster trait that was more common: monsters that eat metal (freq bonus 2) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 4) The monster species that never randomly spawned: Marleen The monster species that never randomly spawned: dragon girl The monster species that never randomly spawned: nether stalk The monster species that never randomly spawned: thermally accentuating The monster species that never randomly spawned: lower gnome priest The monster species that never randomly spawned: RNG beam The monster species that never randomly spawned: green worm mass The monster species that never randomly spawned: flying umber hulk The monster species that never randomly spawned: hairy stalk The monster species that never randomly spawned: jobless warden The RNG hath decreed that this item was never generated: amulet of real screwery (mech-tech) The RNG hath decreed that this item was never generated: cloak of fast decay (zombified cloak) The RNG hath decreed that this item was never generated: scaling stone (gray) The RNG hath decreed that this item was never generated: two-handed sword ((null)) The RNG hath decreed that this item was never generated: lava (LETS FAIL AND ROLL) The RNG hath decreed that this item was never generated: oil (murky) The RNG hath decreed that this item was never generated: blind self (irritating) The RNG hath decreed that this item was never generated: superscroller stone (gray) The RNG hath decreed that this item was never generated: reinforced mace ((null)) The RNG hath decreed that this item was never generated: robe of energy suction (gray robe) The RNG hath decreed that this item was generated more often: destructive heels (weapon light boots, freq bonus 5) The RNG hath decreed that this item was generated more often: boots of swimming (fin boots, freq bonus 27) The RNG hath decreed that this item was generated more often: rememberance stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of envy (timeless, freq bonus 6) The RNG hath decreed that this item was generated more often: plasteel cloak ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: steal degrade stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: delight stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 38) The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: magic dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 8) The RNG hath decreed that this item was generated more often: nurse uniform (white dress, freq bonus 12) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: quaversal helmet (transversal helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: BFG ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: charoite (violet, freq bonus 95) The RNG hath decreed that this item was generated more often: cloak of disenchantment (shell cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: secret whip ((null), freq bonus 17) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 67) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 50) The RNG hath decreed that this item was always generated cursed: amulet of map amnesia (forgettable) The RNG hath decreed that this item was always generated cursed: amulet of ESP (circular) The RNG hath decreed that this item was always generated cursed: mimicry (unidentified) The RNG hath decreed that this item was always generated cursed: elven boots (mud boots) The RNG hath decreed that this item was always generated cursed: shimmering dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: cloak of banishing fear (magenta cloak) The RNG hath decreed that this item was always generated cursed: steam venom (emanating) The RNG hath decreed that this item was always generated cursed: wishing (TRICK 13) The RNG hath decreed that this item was always generated cursed: feminine pumps (female footwear) The RNG hath decreed that this item was always generated cursed: helm of steel (steel helmet) The RNG hath decreed that this trap was always invisible: cut nutrition trap The RNG hath decreed that this trap was generated more often: weak sight trap (freq bonus 4) Trap randomization happened for 1 in 263 traps Next attribute increase check would have come at turn 3397 Strength training was 2 Dexterity training was 2 Wisdom training was 1 Constitution training was 20 Your sanity was 0 You were fire resistant You were sleep resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having double attacks (0) You saw invisible You were able to sense monsters possessing coveted objects You had infravision You had 667 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (f9304571) - last build Thu Oct 25 02:13:49 2018. You could not have safely prayed (502) You survived Spells known in the end Name Level Category Fail Memory a - slow monster 2 enchant 90% 95% b - polymorph 6 body 98% 495% c - air current 1 elemental 0% 100% d - cure confusion 3 healing 90% 195% e - wizard lock 2 matter 90% 95% f - gain corruption 7 chaos 99% 100% Techniques known in the end Name Level Status appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (gray helmet) * sedge hat (RNG helmet) * skullcap (kitchen hat) * flack helmet (filtered helmet) * crystal helm (crested helmet) * mining helm (greenery helmet) * field helm (gas mask) * helm of safeguard (steel helmet) * war hat (rural helmet) * plasteel gloves (white gloves) * leather gloves (polnish gloves) * gauntlets of safeguard (sensor gloves) * gauntlets of plugsuit (riding gloves) * commander gloves (failuncap gloves) * field gloves (dusty gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (heap of shit boots) * field boots (failuncap shoes) * boots of safeguard (mud boots) Scrolls scroll of healing (EIGHT MONTHS IS TOO LONG DUDE) scroll of mana (TORIPIRU MAXIMIZE MAGIK) scroll of phase door (SMASH EM EXTENDED MELEE BRAWL) scroll of standard id (LEVITICUS BUNG OX) scroll of cure (KILL THE GMAN BUTCHER) * scroll of extra healing (CWAEWL DAEWL) * scroll of greater mana restoration (TUFFA YUF) Spellbooks spellbook of slow monster (fleecy-colored) spellbook of polymorph (antimatter) spellbook of air current (defiled) spellbook of cure confusion (hellish) spellbook of wizard lock (starry) spellbook of gain corruption (pen-written) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 12 times You killed 12 monsters You read items or engraved 5 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills general combat [Basic] (max Master) (21 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (1 of 20) searching [Unskilled] (max Expert) (2 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (32 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (2 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...