Leeroy, lawful male redguardian Thalmor ------------------------------ ..$..........................| |......@@....................| ------------------------------ [Leeroy the Concordate Agent] St15 Dx9 Co9 In11 Wi9 Ch8 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: manaleech You could not have this property extrinsically: stealth You could not have this property intrinsically: psi resistance Scroll identification only worked 100 times out of 584 Potion identification only worked 3 times out of 4 Implant identification only worked 1 times out of 22 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 20 Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 92% Ring drop chance was reduced to 74% Implant drop chance was reduced to 81% Potion drop chance was reduced to 61% Armor drop chance was reduced to 94% Tool drop chance was reduced to 47% Food drop chance was reduced to 73% Concealing monsters were spawned underneath items 98% of the time only The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: broadsword (turn 33) The following skill became untrainable if you tried to train it too early: whip (turn 900) The following skill became untrainable after a while: implants (turn 39225) The following skill couldn't be trained before a certain turn number is reached: missile weapons (turn 21469) Heavy curses were more common by 9% Prime curses were more common by 19% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 11067 Monster spawn increase reached its maximum at turn 157027 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 3086580 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: cat or other feline (freq bonus 3) The monster species that spawned more often: young sky dragon (freq bonus 84) The monster species that spawned more often: eastern rainbowfly (freq bonus 5) The monster species that spawned more often: infinite air elemental (freq bonus 4) The monster species that spawned more often: giant armor beetle (freq bonus 20) The monster species that spawned more often: azure missingno (freq bonus 12) The monster species that spawned more often: probe warp fungus (freq bonus 10) The monster species that spawned more often: Health (freq bonus 4) The monster species that spawned more often: pitchblack turret (freq bonus 4) The monster species that spawned more often: dining casually (freq bonus 10) The monster species that spawned more often: trifocal specificity (freq bonus 72) The monster species that spawned more often: acid ant (freq bonus 32) The monster species that spawned more often: alien pod (freq bonus 6) The monster species that spawned more often: eavesdrop electrocutional communard applesauce (freq bonus 22) The monster species that spawned more often: sprout angel (freq bonus 30) The monster species that spawned more often: pack rat (freq bonus 16) The monster species that spawned more often: tribble (freq bonus 10) The monster species that spawned more often: weregelatinouscube (freq bonus 10) The monster species that spawned more often: useability railroading (freq bonus 5) The monster species that spawned more often: rusty coins (freq bonus 4) The monster species that spawned more often: fake spore (freq bonus 48) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 1) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 4) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 3) The monster trait that was more common: HC aliens (freq bonus 4) The monster trait that was more common: monsters that want quest artifacts (freq bonus 5) The monster trait that was more common: monsters whose attacks burn you (freq bonus 6) The monster species that never randomly spawned: Anselm The monster species that never randomly spawned: magic-colored colony The monster species that never randomly spawned: wind force fungus The monster species that never randomly spawned: soft girl The monster species that never randomly spawned: huge bat The monster species that never randomly spawned: morlock The monster species that never randomly spawned: cowde The monster species that never randomly spawned: ooze elemental The monster species that never randomly spawned: quantum force patch The monster species that never randomly spawned: mistress mind flayer The monster class that always generated with extra speed: pudding or ooze The RNG hath decreed that this item was never generated: nasty stone (gray) The RNG hath decreed that this item was never generated: drum of earthquake (drum) The RNG hath decreed that this item was never generated: ruby (red) The RNG hath decreed that this item was never generated: blood dragon scales ((null)) The RNG hath decreed that this item was never generated: berserk (immortal) The RNG hath decreed that this item was never generated: batarang ((null)) The RNG hath decreed that this item was never generated: dwarvish battle-axe (beaked axe) The RNG hath decreed that this item was never generated: helm of full nutrition (brick helmet) The RNG hath decreed that this item was never generated: inkutlass ((null)) The RNG hath decreed that this item was never generated: helm of full nutrition (brick helmet) The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: bullwhip ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 6) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: elven gauntlets (faded mittens, freq bonus 44) The RNG hath decreed that this item was generated more often: heavy mail ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: geolysis (geological, freq bonus 11) The RNG hath decreed that this item was generated more often: K-ration ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 14) The RNG hath decreed that this item was generated more often: vulnerability cloak (flax cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: asterisk ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: implant of puncturing (fortified, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 6) The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 8) The RNG hath decreed that this item was generated more often: detect water (generous, freq bonus 11) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 4) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of nirvana (singing, freq bonus 10) The RNG hath decreed that this item was always generated cursed: multitrapping stone (gray) The RNG hath decreed that this item was always generated cursed: alacrity (black signet) The RNG hath decreed that this item was always generated cursed: levitation boots (snow boots) The RNG hath decreed that this item was always generated cursed: sinking (SPORKHACK ASCENSION) The RNG hath decreed that this item was always generated cursed: necklace (conical) The RNG hath decreed that this item was always generated cursed: code editing (sourcecode) The RNG hath decreed that this item was always generated cursed: archaic cloak (greek cloak) The RNG hath decreed that this item was always generated cursed: water flame (complementary) The RNG hath decreed that this item was always generated cursed: commander gloves (light gloves) The RNG hath decreed that this item was always generated cursed: vibroblade (gray short sword) The RNG hath decreed that this trap was always invisible: anti-magic field The RNG hath decreed that this trap was generated more often: boss spawner (freq bonus 8) Trap randomization happened for 1 in 131 traps Trap difficulty was increased by 28 Next attribute increase check would have come at turn 385 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having manaleech (0) You were prevented from having stealth (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (f9304571) - last build Thu Oct 25 02:13:49 2018. You could not have safely prayed (515) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (tight helmet) * sedge hat (hydra helmet) * skullcap (red helmet) * flack helmet (dim colored helmet) * crystal helm (anachrononononaut helmet) * mining helm (knowledgeable helmet) * field helm (netradiation helmet) * helm of safeguard (full helmet) * war hat (black helmet) * plasteel gloves (white gloves) * leather gloves (orange gloves) * gauntlets of safeguard (padded gloves) * gauntlets of plugsuit (slippery gloves) * commander gloves (silk fingerlings) * field gloves (gameble gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (side gore boots) * field boots (side zip boots) * boots of safeguard (explosive boots) Scrolls scroll of healing (L OPERATORE DEL PUNTO ASCENSIONE CORSA E PAZZO) scroll of mana (MUCH ORC VERI SMART) scroll of phase door (BLOW FLOWER VIOLENT AROUND) scroll of standard id (BIG NOISE BY SHAKE WING MAYBE LOW SP) scroll of cure (AWAY KRATSCHED) * scroll of extra healing (PRECIOUS BODILY FLUIDS) * scroll of greater mana restoration (GOTTA IMBUE THE AMULET OF YENDOR) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.