Leeroy, lawful male redguardian Thalmor ------- .....@| |.....@ |.....| |.$...| |.....| ------- [Leeroy the Concordate Agent] St8 Dx9 Co9 In9 Wi8 Ch9 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: corrosivity You could not have this property intrinsically: contamination resistance Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 33 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 333 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 74% chance Scroll drop chance was reduced to 91% Implant drop chance was reduced to 83% Potion drop chance was reduced to 84% Concealing monsters were spawned underneath items 36% of the time only The following skill could not be trained at all: whip The following skill was trained at half the usual rate: mace The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: dart The following skill became untrainable if you tried to train it too early: whip (turn 6) The following skill became untrainable if you tried to train it too early: healing spells (turn 377) The following skill became untrainable after a while: occult spells (turn 12880) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 47582) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 63780 Monster spawn increase reached its maximum at turn 231443 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1193985 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: apelike creature (freq bonus 1) The monster species that spawned more often: porter hungry stalk (freq bonus 20) The monster species that spawned more often: wax golem (freq bonus 12) The monster species that spawned more often: Gridin (freq bonus 12) The monster species that spawned more often: spammer mummy (freq bonus 39) The monster species that spawned more often: foxhound agent (freq bonus 20) The monster species that spawned more often: translucent force fungus (freq bonus 12) The monster species that spawned more often: tunneled smirking hitting (freq bonus 4) The monster species that spawned more often: miner (freq bonus 18) The monster species that spawned more often: super trapdoor spider (freq bonus 18) The monster species that spawned more often: young gray dragon (freq bonus 8) The monster species that spawned more often: orange icky thing (freq bonus 6) The monster species that spawned more often: uncultured vining (freq bonus 18) The monster species that spawned more often: evasive vampire (freq bonus 12) The monster species that spawned more often: repaired shadow (freq bonus 4) The monster species that spawned more often: agent black growth (freq bonus 16) The monster species that spawned more often: antimagic growth (freq bonus 16) The monster species that spawned more often: plaguebearer of Nurgle (freq bonus 20) The monster species that spawned more often: ivory coast star (freq bonus 2) The monster species that spawned more often: tear force patch (freq bonus 30) The monster species that spawned more often: adventurer fungus (freq bonus 16) The monster trait that was more common: monsters that have no head (freq bonus 2) The monster trait that was more common: monsters that can throw boulders (freq bonus 5) The monster trait that was more common: monsters that are extra nasty (freq bonus 4) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 2) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 1) The monster trait that was more common: monsters that are telepathic (freq bonus 2) The monster trait that was more common: monsters that have touch attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 3) The monster species that never randomly spawned: wringer impregnated The monster species that never randomly spawned: mummed group alien The monster species that never randomly spawned: pitchblack dragon The monster species that never randomly spawned: cheerful leprechaun The monster species that never randomly spawned: chain lightning The monster species that never randomly spawned: gilt kinship The monster species that never randomly spawned: russian thief The monster species that never randomly spawned: dhole The monster species that never randomly spawned: wizard The monster species that never randomly spawned: Ahtu, Avatar of Nyarlathotep The RNG hath decreed that this item was never generated: amulet of weak magic (weaksauce) The RNG hath decreed that this item was never generated: psychic dragon scales ((null)) The RNG hath decreed that this item was never generated: long pointy heels (worn-out sneakers) The RNG hath decreed that this item was never generated: operation cloak (nurse cloak) The RNG hath decreed that this item was never generated: gold detection (THARR) The RNG hath decreed that this item was never generated: talc (gray) The RNG hath decreed that this item was never generated: polyform (radiant green) The RNG hath decreed that this item was never generated: brittle spear ((null)) The RNG hath decreed that this item was never generated: greyout stone (gray) The RNG hath decreed that this item was never generated: soiltype stone (gray) The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 5) The RNG hath decreed that this item was generated more often: sensor cloak (minded cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: implant of badass (pestilent, freq bonus 11) The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 20) The RNG hath decreed that this item was generated more often: full plate mail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: cyan spell stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 17) The RNG hath decreed that this item was generated more often: black dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 18) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 6) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 10) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 4) The RNG hath decreed that this item was generated more often: practice (insulating, freq bonus 3) The RNG hath decreed that this item was generated more often: mirror shield (polished shield, freq bonus 3) The RNG hath decreed that this item was generated more often: ice shield (dark blue shield, freq bonus 5) The RNG hath decreed that this item was generated more often: magic harp (harp, freq bonus 4) The RNG hath decreed that this item was generated more often: cancellation (sparkly, freq bonus 19) The RNG hath decreed that this item was generated more often: heavy concrete ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 15) The RNG hath decreed that this item was generated more often: random speed (impenetrable, freq bonus 6) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 57) The RNG hath decreed that this item was always generated cursed: maid dress (little black dress) The RNG hath decreed that this item was always generated cursed: icky shield ((null)) The RNG hath decreed that this item was always generated cursed: sadistic boots (doctor claw boots) The RNG hath decreed that this item was always generated cursed: wakeup call stone (gray) The RNG hath decreed that this item was always generated cursed: repair item (BOOBIE BLITZ) The RNG hath decreed that this item was always generated cursed: ruby dragon scale shield (ruby dragonhide shield) The RNG hath decreed that this item was always generated cursed: bamboo spear ((null)) The RNG hath decreed that this item was always generated cursed: cloak of bad trapping (slowing gown) The RNG hath decreed that this item was always generated cursed: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA) The RNG hath decreed that this item was always generated cursed: mill pail ((null)) The RNG hath decreed that this trap was always invisible: skillcap trap The RNG hath decreed that this trap was generated more often: checkerboard trap (freq bonus 4) Trap randomization happened for 1 in 291 traps Next attribute increase check would have come at turn 392 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having detect monsters (0) You were prevented from having corrosivity (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (f9304571) - last build Thu Oct 25 02:13:49 2018. You could not have safely prayed (158) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (musical helmet) * sedge hat (grunter helmet) * skullcap (radiant helmet) * flack helmet (full helmet) * crystal helm (engraved helmet) * mining helm (tribal helmet) * field helm (translucent helmet) * helm of safeguard (meteoric helmet) * war hat (ruined helmet) * plasteel gloves (white gloves) * leather gloves (orange gloves) * gauntlets of safeguard (nondescript gloves) * gauntlets of plugsuit (concrete gloves) * commander gloves (even pair of gloves) * field gloves (ice-cold gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (doctor claw boots) * field boots (buffalo boots) * boots of safeguard (weapon light boots) Scrolls scroll of healing (YANI OR LAUREL) scroll of mana (FLEECY COLORS ARE A FEATURE OF SLASHEM EXTENDED) scroll of phase door (ONLY THE AMY WILL EVER ASCEND SLEX) scroll of standard id (LETS KEEP THIS TO WASHSELVES) scroll of cure (STUPID K MEASURER TAB CONFIRM I WANT TO TURN YOU OFF SO BADLY) * scroll of extra healing (ONE DAY THERE WILL BE A VARIANT NAMED PHOLENDEWODANHACK) * scroll of greater mana restoration (MAYBE LOVELY WHEN TOUCH) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.