Leeroy, lawful male albae Acid Mage ----- |...| |..$| |...| |_.d| +.@.| ----- [Leeroy the Oozer] St7 Dx12 Co6 In11 Wi7 Ch8 AciAlbMalLaw Dlvl:1 $0 HP23(23) Pw26(26) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Acid Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: stoned chilling You could not have this property intrinsically: fear factor Scroll identification only worked 100 times out of 176 Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 25 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 85% chance Monsters only dropped their equipment with 79% chance Scroll drop chance was reduced to 99% Wand drop chance was reduced to 78% Amulet drop chance was reduced to 97% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 80% Armor drop chance was reduced to 70% Tool drop chance was reduced to 80% Food drop chance was reduced to 73% The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: mace The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: two-handed sword The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: lightsaber (turn 57) The following skill became untrainable if you tried to train it too early: attack spells (turn 640) The following skill became untrainable after a while: riding (turn 47138) The following skill couldn't be trained before a certain turn number is reached: axe (turn 54733) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 42050 Monster spawn increase reached its maximum at turn 143639 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3298781 The monster class that cannot be genocided was piece of food Today, this monster class was always generated invisible: trapper or lurker above The monster class that was spawned more often: trapper or lurker above (freq bonus 2) The monster species that spawned more often: death crawler (freq bonus 10) The monster species that spawned more often: Kop Kleever (freq bonus 8) The monster species that spawned more often: mummic (freq bonus 12) The monster species that spawned more often: giant shoggoth (freq bonus 36) The monster species that spawned more often: insane monster (freq bonus 12) The monster species that spawned more often: lawn cattle (freq bonus 9) The monster species that spawned more often: gravity patch (freq bonus 36) The monster species that spawned more often: atop anthropomorphic (freq bonus 12) The monster species that spawned more often: former sergeant (freq bonus 27) The monster species that spawned more often: speculation seducive (freq bonus 40) The monster species that spawned more often: giant permamimic (freq bonus 12) The monster species that spawned more often: incidentally shoeing (freq bonus 12) The monster species that spawned more often: creeping kudzu (freq bonus 32) The monster species that spawned more often: replated beetroot (freq bonus 6) The monster species that spawned more often: goldshine kamerel (freq bonus 12) The monster species that spawned more often: brown eye (freq bonus 8) The monster species that spawned more often: psychlich (freq bonus 15) The monster species that spawned more often: Armed Kop Kleever (freq bonus 4) The monster species that spawned more often: Tuxedo Mask (freq bonus 16) The monster species that spawned more often: yellow mewlip (freq bonus 6) The monster trait that was more common: monsters who attack with antimatter (freq bonus 4) The monster trait that was more common: monsters that have no head (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 2) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 4) The monster trait that was more common: monsters that can be genocided (freq bonus 12) The monster trait that was more common: monsters with cold resistance (freq bonus 2) The monster species that never randomly spawned: ghorn The monster species that never randomly spawned: lynch mob member The monster species that never randomly spawned: diminutive kobold The monster species that never randomly spawned: agent black growth The monster species that never randomly spawned: amusing type The monster species that never randomly spawned: polyclinic conning The monster species that never randomly spawned: little ice block type The monster species that never randomly spawned: SIR The monster species that never randomly spawned: maturation marxian wart lyre yap copulated The monster species that never randomly spawned: jumping jellyfish The RNG hath decreed that this item was never generated: spawn cloak (voluminous cloak) The RNG hath decreed that this item was never generated: mirror (looking glass) The RNG hath decreed that this item was never generated: implant of faith (resonant) The RNG hath decreed that this item was never generated: autodestruct de vice boots (explosive boots) The RNG hath decreed that this item was never generated: freeze sphere (hardcover) The RNG hath decreed that this item was never generated: cloak of discount action (eternal cloak) The RNG hath decreed that this item was never generated: log ((null)) The RNG hath decreed that this item was never generated: switcheroo (amazing) The RNG hath decreed that this item was never generated: amulet of directional swap (obfuscated) The RNG hath decreed that this item was never generated: cloak of discovery (ignorant cloak) The RNG hath decreed that this item was generated more often: drain life (velvet, freq bonus 3) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: rose quartz (pink, freq bonus 23) The RNG hath decreed that this item was generated more often: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI, freq bonus 5) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 27) The RNG hath decreed that this item was generated more often: cloak of transformation (black cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: volt rock (mistranslated, freq bonus 16) The RNG hath decreed that this item was generated more often: shocking sphere (insulated, freq bonus 20) The RNG hath decreed that this item was generated more often: brittle spear ((null), freq bonus 46) The RNG hath decreed that this item was generated more often: conflict (monospace, freq bonus 11) The RNG hath decreed that this item was generated more often: organoblade ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cirmocline (pink, freq bonus 5) The RNG hath decreed that this item was generated more often: can of grease ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: black sweets ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: sapphire (blue, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of pilfering (smoldering, freq bonus 5) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: brown sweets ((null), freq bonus 11) The RNG hath decreed that this item was always generated cursed: sound effect helmet (musical helmet) The RNG hath decreed that this item was always generated cursed: resist random element (hot-cold) The RNG hath decreed that this item was always generated cursed: monster detection (bubbly) The RNG hath decreed that this item was always generated cursed: teleportation (silver) The RNG hath decreed that this item was always generated cursed: yellow dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: lock pick ((null)) The RNG hath decreed that this item was always generated cursed: resist petrification (rocky) The RNG hath decreed that this item was always generated cursed: lycanthropy (doggy) The RNG hath decreed that this item was always generated cursed: embossed plate mail ((null)) The RNG hath decreed that this item was always generated cursed: container kaboom stone (gray) The RNG hath decreed that this trap was always invisible: mana battery trap The RNG hath decreed that this trap was generated more often: metal spell trap (freq bonus 1) Trap randomization happened for 1 in 939 traps Next attribute increase check would have come at turn 176 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were magic-protected You were acid resistant You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from being a stoned chiller (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was The Lord of the Pit The version you were playing was: Unix SlashEMExtended Version 2.3.8 (f9304571) - last build Thu Oct 25 02:13:49 2018. You could not have safely prayed (377) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of earth (THE ENVOY OF GAME BALANCE) scroll of healing (AND LIKE ALWAYS DEAD) scroll of mana (ENEMATZU MEMALEZU) scroll of phase door (WONTU PASS) scroll of standard id (EYELASH EM EXTENDED MAYBE SHES MADE WITH IT) scroll of cure (FAHR TZU) * scroll of extra healing (BEST OF GERMAN GUTMENSCH) * scroll of greater mana restoration (SOO BAWLZ) Spellbooks spellbook of acid sphere (court) spellbook of acid stream (wide) Potions potion of oil (bright green tea) Rings ring of teleportation (emerald) Wands wand of acid (chromatic) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Acid Mage... You and the acid hound pup escaped from the dungeon with 37 points, Since you escaped early, the score list will not be checked.