Leeroy, lawful male redguardian Thalmor ------------- |......@..... |......@....| |.......$...| |...........| ------------- [Leeroy the Concordate Agent] St12 Dx6 Co8 In11 Wi7 Ch7 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: manaleech You could not have this property extrinsically: half physical damage You could not have this property intrinsically: detect monsters Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 39 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 173 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 82% chance Monsters only dropped their equipment with 93% chance Musable item generation frequency had a negative bias of 18% Wand drop chance was reduced to 82% Implant drop chance was reduced to 88% Weapon drop chance was reduced to 64% Armor drop chance was reduced to 82% Tool drop chance was reduced to 74% Food drop chance was reduced to 72% Concealing monsters were spawned underneath items 93% of the time only The following skill could not be trained at all: boomerang The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: javelin The following skill was limited to basic proficiency: missile weapons The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: form VI (Niman) The following skill became untrainable if you tried to train it too early: divination spells (turn 36) The following skill became untrainable if you tried to train it too early: two-handed sword (turn 270) The following skill became untrainable after a while: techniques (turn 30140) The following skill couldn't be trained before a certain turn number is reached: trident (turn 43860) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 49611 Monster spawn increase reached its maximum at turn 253911 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 715045 The monster class that cannot be genocided was (null) The monster class that was spawned more often: wall monster (freq bonus 2) The monster species that spawned more often: Girtab (freq bonus 16) The monster species that spawned more often: desert elf (freq bonus 12) The monster species that spawned more often: flatface (freq bonus 5) The monster species that spawned more often: gabriel disenchant (freq bonus 15) The monster species that spawned more often: persian woman (freq bonus 12) The monster species that spawned more often: alligator king (freq bonus 36) The monster species that spawned more often: venom spider (freq bonus 42) The monster species that spawned more often: naddel (freq bonus 8) The monster species that spawned more often: wood bear (freq bonus 4) The monster species that spawned more often: chassie (freq bonus 90) The monster species that spawned more often: stalactite piercer (freq bonus 16) The monster species that spawned more often: renunciatory neediest (freq bonus 12) The monster species that spawned more often: hard blue jelly (freq bonus 24) The monster species that spawned more often: killer permamimic (freq bonus 18) The monster species that spawned more often: blue-red force patch (freq bonus 54) The monster species that spawned more often: formica reinvent renascence (freq bonus 15) The monster species that spawned more often: blink spore (freq bonus 18) The monster species that spawned more often: calculator inefficiently (freq bonus 16) The monster species that spawned more often: six of hearts (freq bonus 16) The monster species that spawned more often: atoningly transferrer (freq bonus 10) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 6) The monster trait that was more common: monsters of gigantic size (freq bonus 1) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 8) The monster trait that was more common: monsters that count as rats (freq bonus 6) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 4) The monster species that never randomly spawned: cage nonagreement The monster species that never randomly spawned: jumping kraken The monster species that never randomly spawned: goat The monster species that never randomly spawned: spike crasher The monster species that never randomly spawned: concorde 6 The monster species that never randomly spawned: issue carmaker redecorated bumped The monster species that never randomly spawned: hc lady The monster species that never randomly spawned: operand depreciatory The monster species that never randomly spawned: infernal device The monster species that never randomly spawned: hellhole growth The monster class that always generated with extra speed: arachnid or centipede The RNG hath decreed that this item was never generated: atsuzoko boots ((null)) The RNG hath decreed that this item was never generated: acid (measured) The RNG hath decreed that this item was never generated: elven bow (runed bow) The RNG hath decreed that this item was never generated: sound effect stone (gray) The RNG hath decreed that this item was never generated: silk mail ((null)) The RNG hath decreed that this item was never generated: amulet of increased frequency (mastist) The RNG hath decreed that this item was never generated: leather cloak ((null)) The RNG hath decreed that this item was never generated: stone of intrinsic loss (gray) The RNG hath decreed that this item was never generated: bishop stone (gray) The RNG hath decreed that this item was never generated: earthquake (battered) The RNG hath decreed that this item was generated more often: vaporize (illgotten, freq bonus 28) The RNG hath decreed that this item was generated more often: mirror (looking glass, freq bonus 147) The RNG hath decreed that this item was generated more often: sapphire dragon scale shield (sapphire dragonhide shield, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of cremation (tireless, freq bonus 3) The RNG hath decreed that this item was generated more often: exertion loss (nailbreak, freq bonus 36) The RNG hath decreed that this item was generated more often: vanishing (fading, freq bonus 20) The RNG hath decreed that this item was generated more often: mining helm (round helmet, freq bonus 196) The RNG hath decreed that this item was generated more often: clockwise stone (gray, freq bonus 28) The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: soiltype stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: bad equipment (FIXED AND FINISHED, freq bonus 3) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 9) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 5) The RNG hath decreed that this item was generated more often: shield of reflection (polished silver shield, freq bonus 7) The RNG hath decreed that this item was generated more often: stone of naked stripping (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: black opal (black, freq bonus 4) The RNG hath decreed that this item was generated more often: axe ((null), freq bonus 88) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 11) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 100) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 85) The RNG hath decreed that this item was always generated cursed: anti caster cloak (second-hand cloak) The RNG hath decreed that this item was always generated cursed: sky dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: magicite crystal (blue) The RNG hath decreed that this item was always generated cursed: rotating chain ((null)) The RNG hath decreed that this item was always generated cursed: increase max hitpoints (vanishing) The RNG hath decreed that this item was always generated cursed: worthless piece of radiant glass (radiant) The RNG hath decreed that this item was always generated cursed: egoism (ITS ALL MINE) The RNG hath decreed that this item was always generated cursed: summon undead (shining) The RNG hath decreed that this item was always generated cursed: remove curse (PRATYAVAYAH) The RNG hath decreed that this trap was always invisible: not seen trap The RNG hath decreed that this trap was generated more often: ntll (freq bonus 1) Trap randomization happened for 1 in 287 traps Next attribute increase check would have come at turn 102 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having manaleech (0) You were prevented from having half physical damage (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (f9304571) - last build Thu Oct 25 02:13:49 2018. You could not have safely prayed (259) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (breath control helmet) * sedge hat (tribal helmet) * skullcap (hacker helmet) * flack helmet (cloudy helmet) * crystal helm (spinning helmet) * mining helm (sages helmet) * field helm (eternal helmet) * helm of safeguard (wide conical hat) * war hat (deformed helmet) * plasteel gloves (white gloves) * leather gloves (grey-shaded gloves) * gauntlets of safeguard (spanish gloves) * gauntlets of plugsuit (princess gloves) * commander gloves (nondescript gloves) * field gloves (awesome gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (fetish heels) * field boots (buffalo boots) * boots of safeguard (orgasm pumps) Scrolls scroll of healing (THE PIES OF THE OVERWORLD) scroll of mana (DUBYA CHENEY SATAN) scroll of phase door (ZOUCH ZOUKI TO PARY) scroll of standard id (SYMANTEC KILLS RANSOM ISDA) scroll of cure (VELOX LUXIDREAM) * scroll of extra healing (BOYTIT ZIDEC) * scroll of greater mana restoration (BURKINI FASO) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.