Leeroy, lawful male redguardian Thalmor ------------- |...........| |............ |...........| |...@@......| ----------+-- [Leeroy the Concordate Agent] St13 Dx14 Co12 In10 Wi12 Ch8 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: see invisible You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: wonderlegs Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 42 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 56% chance Scroll drop chance was reduced to 88% Ring drop chance was reduced to 83% Wand drop chance was reduced to 82% Implant drop chance was reduced to 89% Potion drop chance was reduced to 91% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 65% chance The following skill could not be trained at all: devices The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: pick-axe The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: hammer The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: bow (turn 78) The following skill became untrainable if you tried to train it too early: protection spells (turn 7728) The following skill became untrainable after a while: elemental spells (turn 59110) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 47005) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 34056 Monster spawn increase reached its maximum at turn 74108 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 12764524 The monster class that cannot be genocided was ogre The monster class that was spawned more often: centaur (freq bonus 2) The monster species that spawned more often: silver snake (freq bonus 20) The monster species that spawned more often: very old mercurial dragon (freq bonus 12) The monster species that spawned more often: pond naga hatchling (freq bonus 9) The monster species that spawned more often: firewall (freq bonus 12) The monster species that spawned more often: poison ivy (freq bonus 6) The monster species that spawned more often: dream fungus (freq bonus 8) The monster species that spawned more often: unbailable resplendent (freq bonus 60) The monster species that spawned more often: spike patch (freq bonus 60) The monster species that spawned more often: Social Justice Idiot (freq bonus 24) The monster species that spawned more often: baby rainbow dragon (freq bonus 15) The monster species that spawned more often: pestled expropriate (freq bonus 15) The monster species that spawned more often: Hannes (freq bonus 3) The monster species that spawned more often: marine goblin (freq bonus 16) The monster species that spawned more often: undergod bomb (freq bonus 12) The monster species that spawned more often: controller mimic (freq bonus 12) The monster species that spawned more often: ice force fungus (freq bonus 6) The monster species that spawned more often: master dark wall (freq bonus 36) The monster species that spawned more often: fiery nymphomaniac (freq bonus 8) The monster species that spawned more often: velveting mustier (freq bonus 14) The monster species that spawned more often: petty roast culf (freq bonus 4) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 8) The monster species that never randomly spawned: taut giant The monster species that never randomly spawned: sable dragon The monster species that never randomly spawned: olwolga The monster species that never randomly spawned: adventurer fungus The monster species that never randomly spawned: agglomeration editorialist The monster species that never randomly spawned: weapon bug The monster species that never randomly spawned: martian service robot The monster species that never randomly spawned: scarlet dragon The monster species that never randomly spawned: gray force ooze The monster species that never randomly spawned: Succubus Kchief The RNG hath decreed that this item was never generated: amulet of flying (convex) The RNG hath decreed that this item was never generated: flame whip ((null)) The RNG hath decreed that this item was never generated: farlook stone (gray) The RNG hath decreed that this item was never generated: gain constitution (opal) The RNG hath decreed that this item was never generated: increase accuracy (clay) The RNG hath decreed that this item was never generated: beautiful shirt ((null)) The RNG hath decreed that this item was never generated: cloak of drain resistance (vampiric cloak) The RNG hath decreed that this item was never generated: robe of permanence (purple robe) The RNG hath decreed that this item was never generated: anti caster cloak (second-hand cloak) The RNG hath decreed that this item was never generated: dream eater (dreamy) The RNG hath decreed that this item was generated more often: elvis shoes (velvet pumps, freq bonus 54) The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 19) The RNG hath decreed that this item was generated more often: frequentation spawn stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: banishment (cocky, freq bonus 9) The RNG hath decreed that this item was generated more often: cryogenics (hostile, freq bonus 14) The RNG hath decreed that this item was generated more often: urine (manky, freq bonus 23) The RNG hath decreed that this item was generated more often: curing uniform (clean white clothes, freq bonus 12) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 3) The RNG hath decreed that this item was generated more often: elven toga ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: material kit ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: antilevel stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: dashing (lunar, freq bonus 18) The RNG hath decreed that this item was generated more often: ice (ice-cold, freq bonus 6) The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 2) The RNG hath decreed that this item was generated more often: haste monster (royal, freq bonus 2) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 13) The RNG hath decreed that this item was generated more often: amethyst dragon scales ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 44) The RNG hath decreed that this item was always generated cursed: cloak of bad trapping (slowing gown) The RNG hath decreed that this item was always generated cursed: rumor (scribbled) The RNG hath decreed that this item was always generated cursed: silver dragon scale shield (silver dragonhide shield) The RNG hath decreed that this item was always generated cursed: avalanche (twisting) The RNG hath decreed that this item was always generated cursed: immobility (motile) The RNG hath decreed that this item was always generated cursed: cloak of angriness (blinking cloak) The RNG hath decreed that this item was always generated cursed: charging (HACKEM MUCHE) The RNG hath decreed that this item was always generated cursed: mage plate mail ((null)) The RNG hath decreed that this item was always generated cursed: spell loss stone (gray) The RNG hath decreed that this item was always generated cursed: stone dragon scales ((null)) The RNG hath decreed that this trap was always invisible: map trap The RNG hath decreed that this trap was generated more often: undressing trap (freq bonus 4) Trap randomization happened for 1 in 794 traps Next attribute increase check would have come at turn 211 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from having see invisible (0) You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (f9304571) - last build Thu Oct 25 02:13:49 2018. You could not have safely prayed (427) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (eternal helmet) * sedge hat (engraved helmet) * skullcap (covered helmet) * flack helmet (rotating helmet) * crystal helm (ruined helmet) * mining helm (gray helmet) * field helm (mechanical helmet) * helm of safeguard (full helmet) * war hat (middle-earth helmet) * plasteel gloves (white gloves) * leather gloves (inverse gloves) * gauntlets of safeguard (english gloves) * gauntlets of plugsuit (uncanny gloves) * commander gloves (bise gloves) * field gloves (boxing gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (heap of shit boots) * field boots (stroking boots) * boots of safeguard (mud boots) Scrolls scroll of healing (LV FTS) scroll of mana (NO FAIL ATTACKING BY SUMMER) scroll of phase door (ECNETOPINMO) scroll of standard id (LIFE RISK JAM ALSO DAMAGED) scroll of cure (GODDAMN THOSE BLUE STATUS LINES ARE VERY EYE STRAINING) * scroll of extra healing (LKJHOIUNJOKASH EM EXTENDED GIBBERISH) * scroll of greater mana restoration (PERKELEEN AMY MITAE VITUN HELVETTIAE TAEMAEKIN SAATANAN PASKAPERSE ON TARKOITTAVINAAN) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.