Leeroy, lawful male redguardian Thalmor ------------ |..........+ |.......$..| |.....@..... # |....k.@...| ------|----- [Leeroy the Concordate Agent] St6 Dx9 Co13 In4 Wi6 Ch8 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stun resistance You could not have this property extrinsically: contamination resistance You could not have this property intrinsically: manaleech Scroll identification only worked 100 times out of 106 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 29 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 170 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 19% chance Monsters only dropped their equipment with 58% chance Scroll drop chance was reduced to 81% Amulet drop chance was reduced to 81% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 93% Armor drop chance was reduced to 98% Tool drop chance was reduced to 88% Concealing monsters were spawned underneath items 82% of the time only The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: sexy flats The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: polymorphing (turn 6) The following skill became untrainable if you tried to train it too early: chaos spells (turn 768) The following skill became untrainable after a while: healing spells (turn 7193) The following skill couldn't be trained before a certain turn number is reached: implants (turn 10315) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 44573 Monster spawn increase reached its maximum at turn 243888 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 791000 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: turret (freq bonus 2) The monster species that spawned more often: poison cat (freq bonus 24) The monster species that spawned more often: beige missingno (freq bonus 24) The monster species that spawned more often: Gravity Kop (freq bonus 24) The monster species that spawned more often: leggy chauffer (freq bonus 12) The monster species that spawned more often: industrial turret (freq bonus 12) The monster species that spawned more often: pellet warrior (freq bonus 10) The monster species that spawned more often: time elemental (freq bonus 12) The monster species that spawned more often: brown sentai (freq bonus 8) The monster species that spawned more often: bewitched maia (freq bonus 9) The monster species that spawned more often: Waldinach (freq bonus 20) The monster species that spawned more often: hurling gating (freq bonus 5) The monster species that spawned more often: Juen's roller blade (freq bonus 4) The monster species that spawned more often: crystal growth (freq bonus 12) The monster species that spawned more often: random xorn (freq bonus 4) The monster species that spawned more often: presently taper (freq bonus 30) The monster species that spawned more often: lampblack sendable stimulatory (freq bonus 16) The monster species that spawned more often: living golden one (freq bonus 9) The monster species that spawned more often: Gravity Kop (freq bonus 12) The monster species that spawned more often: Eliane's shin-smashing sneaker (freq bonus 8) The monster species that spawned more often: lower xorn (freq bonus 15) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 2) The monster species that never randomly spawned: terse reapply The monster species that never randomly spawned: werehorse The monster species that never randomly spawned: petty komodo dragon The monster species that never randomly spawned: wooden stalk The monster species that never randomly spawned: jumping corpse fish The monster species that never randomly spawned: staring eye The monster species that never randomly spawned: petty chillbug The monster species that never randomly spawned: gray dragon The monster species that never randomly spawned: porter dementia vortex The monster species that never randomly spawned: officially torii The RNG hath decreed that this item was never generated: fumbling (trippy) The RNG hath decreed that this item was never generated: flimsy dart ((null)) The RNG hath decreed that this item was never generated: anti training stone (gray) The RNG hath decreed that this item was never generated: long sword ((null)) The RNG hath decreed that this item was never generated: meatball ((null)) The RNG hath decreed that this item was never generated: amulet of spell metal (chrome) The RNG hath decreed that this item was never generated: clove of garlic ((null)) The RNG hath decreed that this item was never generated: sustain ability (bronze) The RNG hath decreed that this item was never generated: school cap ((null)) The RNG hath decreed that this item was never generated: genocide (extraordinary) The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: implant of nirvana (singing, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of technicality (brick cloak, freq bonus 36) The RNG hath decreed that this item was generated more often: poured club ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: rain cloud (magnificent, freq bonus 39) The RNG hath decreed that this item was generated more often: switcher ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: dwarvish roundshield (large round shield, freq bonus 13) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 28) The RNG hath decreed that this item was generated more often: rare helmet (silk helmet, freq bonus 34) The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 17) The RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 10) The RNG hath decreed that this item was generated more often: osbane katana ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of the force (starwars cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: copper dragon scale mail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: night vision (blueberry, freq bonus 7) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 11) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 11) The RNG hath decreed that this item was generated more often: vulnerability cloak (flax cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: stasis (moaning, freq bonus 11) The RNG hath decreed that this item was always generated cursed: digging (iron) The RNG hath decreed that this item was always generated cursed: cardboard fan ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of stealing (polnish gloves) The RNG hath decreed that this item was always generated cursed: wind (blowing) The RNG hath decreed that this item was always generated cursed: robe (red robe) The RNG hath decreed that this item was always generated cursed: chest (wooden container) The RNG hath decreed that this item was always generated cursed: heavy blaster bolt ((null)) The RNG hath decreed that this item was always generated cursed: helm of no digestion (full helmet) The RNG hath decreed that this item was always generated cursed: psychic dragon scale shield (psychic dragonhide shield) The RNG hath decreed that this item was always generated cursed: plugsuit (tightly fitting suit) The RNG hath decreed that this trap was always invisible: footerer trap The RNG hath decreed that this trap was generated more often: fire trap (freq bonus 11) Trap randomization happened for 1 in 583 traps Next attribute increase check would have come at turn 667 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having stun resistance (0) You were prevented from having contamination resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (f9304571) - last build Thu Oct 25 02:13:49 2018. You could not have safely prayed (247) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (thinking helmet) * sedge hat (great helmet) * skullcap (dream helmet) * flack helmet (rotating helmet) * crystal helm (failuncap helmet) * mining helm (guzzle helmet) * field helm (post-nuclear helmet) * helm of safeguard (crazy helmet) * war hat (basin helmet) * plasteel gloves (white gloves) * leather gloves (awesome gloves) * gauntlets of safeguard (nondescript gloves) * gauntlets of plugsuit (slit gloves) * commander gloves (viva gloves) * field gloves (inka gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (yellow sneakers) * field boots (stroking boots) * boots of safeguard (doctor claw boots) Scrolls scroll of healing (K MEASURER STREAMLINES THE GAME IN AN ANNOYING WAY LIKE KKFS) scroll of mana (JEZYK NAZYWANY JEST POLSKIM I NIE HISZPANSKI) scroll of phase door (HAEHAEHAEHAEHAEHAEHAE HAEHAEHAE HAEHAE) scroll of standard id (ITS TOO HEAVY FOR YOUR) scroll of cure (YOUR MUM LMAO FUCKING REKT) * scroll of extra healing (TO MENY SHOTING TO BE AVOID) * scroll of greater mana restoration (WUEICHWUEICH WUEICHWUEICH) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.