Leeroy, lawful male redguardian Thalmor ### #@| #-- [Leeroy the Concordate Agent] St12 Dx14 Co10 In12 Wi7 Ch6 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: technicality You could not have this property extrinsically: shock resistance You could not have this property intrinsically: clairvoyance Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 50 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 143 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 83% chance Ring drop chance was reduced to 77% Potion drop chance was reduced to 98% Weapon drop chance was reduced to 79% Armor drop chance was reduced to 78% Tool drop chance was reduced to 90% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 80% of the time only The following skill could not be trained at all: shield The following skill was trained at half the usual rate: javelin The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: form VIII (Wedi) The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: whip (turn 19) The following skill became untrainable if you tried to train it too early: techniques (turn 297) The following skill became untrainable after a while: devices (turn 34113) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 52968) Heavy curses were more common by 26% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 82507 Monster spawn increase reached its maximum at turn 119609 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 333047 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: (null) (freq bonus 1) The monster species that spawned more often: radioactive woman (freq bonus 4) The monster species that spawned more often: sucker warp fungus (freq bonus 3) The monster species that spawned more often: giant tan bat (freq bonus 24) The monster species that spawned more often: gevurah sephirah (freq bonus 30) The monster species that spawned more often: goblin wizard (freq bonus 6) The monster species that spawned more often: ultra cockroach (freq bonus 4) The monster species that spawned more often: pleasing warp patch (freq bonus 12) The monster species that spawned more often: azure mushroom (freq bonus 24) The monster species that spawned more often: victualled convecting godhood wiener shaveable (freq bonus 3) The monster species that spawned more often: tsuchinoko (freq bonus 6) The monster species that spawned more often: green mold (freq bonus 12) The monster species that spawned more often: large red snake (freq bonus 24) The monster species that spawned more often: mountain awgwa (freq bonus 12) The monster species that spawned more often: ore lichen (freq bonus 16) The monster species that spawned more often: deprogrammed time upside (freq bonus 6) The monster species that spawned more often: preserved dead (freq bonus 2) The monster species that spawned more often: wild mumak (freq bonus 4) The monster species that spawned more often: alchemy golem (freq bonus 8) The monster species that spawned more often: color-changing ray (freq bonus 16) The monster species that spawned more often: Noviere (freq bonus 8) The monster trait that was more common: monsters that cannot pick up items (freq bonus 3) The monster trait that was more common: monsters that move like grid bugs (freq bonus 4) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 8) The monster trait that was more common: monsters of large size (freq bonus 2) The monster species that never randomly spawned: weird warp fungus The monster species that never randomly spawned: fisher deprogrammer overspreading The monster species that never randomly spawned: beautiful girl The monster species that never randomly spawned: wrong star The monster species that never randomly spawned: venom cat The monster species that never randomly spawned: occluding geometrically cloudy The monster species that never randomly spawned: scarecrow The monster species that never randomly spawned: reversionist sputter principal The monster species that never randomly spawned: argus The monster species that never randomly spawned: elder aranea The monster class that always generated with extra speed: grue The RNG hath decreed that this item was never generated: unicorn horn ((null)) The RNG hath decreed that this item was never generated: rubber apron (apron) The RNG hath decreed that this item was never generated: difficult boots (winter boots) The RNG hath decreed that this item was never generated: ruffled shirt ((null)) The RNG hath decreed that this item was never generated: acid ingestion (unhealthy) The RNG hath decreed that this item was never generated: gauntlets of missing information (nondescript gloves) The RNG hath decreed that this item was never generated: destroy weapon (TOME IS A CREATION BY DARKGOD) The RNG hath decreed that this item was never generated: helm of opposite alignment (crested helmet) The RNG hath decreed that this item was never generated: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) The RNG hath decreed that this item was never generated: danger (finger-smashing) The RNG hath decreed that this item was generated more often: gain corruption (wrath, freq bonus 6) The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: time (momentary, freq bonus 32) The RNG hath decreed that this item was generated more often: tubing pliers ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: silver dragon scale shield (silver dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 39) The RNG hath decreed that this item was generated more often: helm of shuffling (grunter helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: no effect (fallen, freq bonus 16) The RNG hath decreed that this item was generated more often: berserk (immortal, freq bonus 38) The RNG hath decreed that this item was generated more often: cloak of curse catching (dnethack cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 11) The RNG hath decreed that this item was generated more often: filtering stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 3) The RNG hath decreed that this item was generated more often: worthless piece of red glass (red, freq bonus 6) The RNG hath decreed that this item was generated more often: trap detection (HOYO HOYO, freq bonus 10) The RNG hath decreed that this item was generated more often: backfire (fadeless, freq bonus 5) The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of magic resistance (ornamental cope, freq bonus 10) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 83) The RNG hath decreed that this item was always generated cursed: dimness (peculiar) The RNG hath decreed that this item was always generated cursed: boots of weakness (torn boots) The RNG hath decreed that this item was always generated cursed: tin opener ((null)) The RNG hath decreed that this item was always generated cursed: gushlush stone (gray) The RNG hath decreed that this item was always generated cursed: rocket launcher ((null)) The RNG hath decreed that this item was always generated cursed: sentient high-heeled shoes (irregular boots) The RNG hath decreed that this item was always generated cursed: filler cloak (mantle of coat) The RNG hath decreed that this item was always generated cursed: mary sue gloves (princess gloves) The RNG hath decreed that this item was always generated cursed: technique stone (gray) The RNG hath decreed that this item was always generated cursed: violet beauty heels (orgasm pumps) The RNG hath decreed that this trap was always invisible: nolite trap The RNG hath decreed that this trap was generated more often: disenchantment trap (freq bonus 2) Trap randomization happened for 1 in 416 traps Next attribute increase check would have come at turn 389 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having shock resistance (0) You were prevented from having technicality (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (f9304571) - last build Thu Oct 25 02:13:49 2018. You could have safely prayed (152) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (red helmet) * sedge hat (brick helmet) * skullcap (crested helmet) * flack helmet (fish bowl) * crystal helm (hydra helmet) * mining helm (winged helmet) * field helm (breath control helmet) * helm of safeguard (eternal helmet) * war hat (failuncap helmet) * plasteel gloves (white gloves) * leather gloves (sensor gloves) * gauntlets of safeguard (occultism gloves) * gauntlets of plugsuit (black gloves) * commander gloves (parked gloves) * field gloves (viva gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (balanced boots) * field boots (blue sneakers) * boots of safeguard (jade boots) Scrolls scroll of healing (SHIN KICK OF LOVE) scroll of mana (CHRIS ANGST) scroll of phase door (WATERFALL MUSHROOM CLIMB) scroll of standard id (1UP EXTRA LIFE GET) scroll of cure (LINKIN PARK COMPOSED THE OFFICIAL NETHACK ANTHEM) * scroll of extra healing (ADEON HOLDS 4TH RANK BUT HAS BEEN KILLED BY A NEWT) * scroll of greater mana restoration (POKEDEX REGISTRATION COMPLETE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.