Leeroy, lawful male albae Paladin --- --- }. }. #}-}# #}@# #-}# . --- 8 [Leeroy the Fighter of Law] St5 Dx8 Co16 In8 Wi10 Ch10 PalAlbMalLaw Dlvl:1 $0 HP28(28) Pw26(26) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male albae Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: infravision You could not have this property intrinsically: half spell damage Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 9 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 188 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 57% chance Monsters only dropped their equipment with 54% chance Ring drop chance was reduced to 63% Wand drop chance was reduced to 85% Potion drop chance was reduced to 71% Weapon drop chance was reduced to 70% Armor drop chance was reduced to 82% Tool drop chance was reduced to 97% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: form VII (Vaapad) The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: form I (Shii-Cho) The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: body armor (turn 22) The following skill became untrainable if you tried to train it too early: searching (turn 510) The following skill became untrainable after a while: crossbow (turn 43510) The following skill couldn't be trained before a certain turn number is reached: axe (turn 12898) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 34322 Monster spawn increase reached its maximum at turn 143826 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 300204 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: turret (freq bonus 1) The monster species that spawned more often: dead pharao (freq bonus 12) The monster species that spawned more often: do minimized (freq bonus 12) The monster species that spawned more often: martian (freq bonus 4) The monster species that spawned more often: adventurer fungus (freq bonus 12) The monster species that spawned more often: giant stone troll (freq bonus 6) The monster species that spawned more often: surlier battler ahorse (freq bonus 6) The monster species that spawned more often: fancy warp fungus (freq bonus 8) The monster species that spawned more often: Ann Kathrin (freq bonus 6) The monster species that spawned more often: petty giant ant (freq bonus 6) The monster species that spawned more often: psycho turret (freq bonus 3) The monster species that spawned more often: undead zyborg (freq bonus 16) The monster species that spawned more often: pit fiend (freq bonus 4) The monster species that spawned more often: one-eyed bugger (freq bonus 9) The monster species that spawned more often: complexer spendthrift double (freq bonus 3) The monster species that spawned more often: noncompetitive recordable (freq bonus 24) The monster species that spawned more often: nosferatu (freq bonus 6) The monster species that spawned more often: experienced spirit (freq bonus 4) The monster species that spawned more often: wrathier sultrier saccharinity (freq bonus 9) The monster species that spawned more often: monolith (freq bonus 4) The monster species that spawned more often: incorrect cat (freq bonus 2) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 2) The monster trait that was more common: monsters that roar (freq bonus 4) The monster species that never randomly spawned: petredge The monster species that never randomly spawned: crite The monster species that never randomly spawned: human warrior The monster species that never randomly spawned: mirror stalk The monster species that never randomly spawned: encephalographic overfull condescendence The monster species that never randomly spawned: fecundate subdermal The monster species that never randomly spawned: exeggcute The monster species that never randomly spawned: purple growth The monster species that never randomly spawned: patellate liqueur disapprobation hulled psychotherapist sickbay The monster species that never randomly spawned: bigfoot The RNG hath decreed that this item was never generated: stone to flesh (thick) The RNG hath decreed that this item was never generated: entire level stone (gray) The RNG hath decreed that this item was never generated: dogshit boot ((null)) The RNG hath decreed that this item was never generated: amulet of vulnerability (eating) The RNG hath decreed that this item was never generated: amulet versus poison (pyramidal) The RNG hath decreed that this item was never generated: vibroblade (gray short sword) The RNG hath decreed that this item was never generated: cloak of magic resistance (ornamental cope) The RNG hath decreed that this item was never generated: glass hostage chain ((null)) The RNG hath decreed that this item was never generated: nastiness (GO TEAM NASTYTRAP) The RNG hath decreed that this item was never generated: restore ability (light brown) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 10) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 36) The RNG hath decreed that this item was generated more often: woolen shirt ((null), freq bonus 388) The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 8) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 3) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 48) The RNG hath decreed that this item was generated more often: trap detection (HOYO HOYO, freq bonus 17) The RNG hath decreed that this item was generated more often: oldest staff ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 9) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 14) The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of real screwery (mech-tech, freq bonus 44) The RNG hath decreed that this item was generated more often: white dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: low effect stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: dwarvish iron helm (hard hat, freq bonus 8) The RNG hath decreed that this item was generated more often: bullshit (YOU STEPPED INTO A HEAP OF SHIT, freq bonus 12) The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: stun monster (shivering, freq bonus 11) The RNG hath decreed that this item was generated more often: mork boots (mary janes, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of map amnesia (forgettable, freq bonus 11) The RNG hath decreed that this item was always generated cursed: radar (everlasting) The RNG hath decreed that this item was always generated cursed: vivianite (cyan) The RNG hath decreed that this item was always generated cursed: violet beauty heels (orgasm pumps) The RNG hath decreed that this item was always generated cursed: worthless piece of violet glass (violet) The RNG hath decreed that this item was always generated cursed: elven leather helm (leather hat) The RNG hath decreed that this item was always generated cursed: thunder wave (raw) The RNG hath decreed that this item was always generated cursed: resist petrification (rocky) The RNG hath decreed that this item was always generated cursed: mutation (iffy) The RNG hath decreed that this item was always generated cursed: bad effect (pebble) The RNG hath decreed that this item was always generated cursed: fruit juice (dark) The RNG hath decreed that this trap was always invisible: trap door The RNG hath decreed that this trap was generated more often: web (freq bonus 10) Trap randomization happened for 1 in 342 traps Next attribute increase check would have come at turn 352 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having infravision (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.8 (f9304571) - last build Thu Oct 25 02:13:49 2018. You could not have safely prayed (584) You survived Spells known in the end Name Level Category Fail Memory a - light 1 divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor helmet (crazy helmet) leather gloves (yellow gloves) low boots (walking shoes) Scrolls scroll of healing (NNEGI WU AKWUNA NNAGI WU ONYE OHI) scroll of mana (NIPPLE MARIO) scroll of phase door (ONLY THE AMY WILL EVER ASCEND SLEX) scroll of standard id (ARATOPHI ERACHAX ESEOIOTH ARBIOTHI) scroll of cure (MOVE FINGERS TO DISTUB BY STUNTS) * scroll of extra healing (BAMESEN KRIPHI NIPOUMICHMOUMAOPH) * scroll of greater mana restoration (GNOZAB) Spellbooks spellbook of light (impenetrable) Rings ring of warning (gentle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.