Leeroy, lawful male albae Korsair ------- |.@f..| |.....| +.d...| |.d...| ------- [Leeroy the Lubber] St12 Dx16 Co10 In12 Wi4 Ch7 KorAlbMalLaw Dlvl:1 $109 HP18(18) Pw9(9) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Ahoy Leeroy, welcome to SlashEMExtended! Ye be a lawful male albae Korsair. Ye be playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRK khannel on Freenode. Ye should absolutely do that, unless ye want to figure out this komplex game on yer own. Amy and other players will be glad to give ye advice! Message o' the day: Ye kan now give an alias name to new kharacters if ye set the askforalias option! This kan be done by adding OPTIONS=askforalias to yer konfiguration file. The moon be waning tonight. # (2x) Beware, there will be no return! Still klimb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: shock resistance You could not have this property intrinsically: half spell damage Scroll identification only worked 100 times out of 148 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 39 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 15 Monsters only dropped their musable items with 95% chance Scroll drop chance was reduced to 92% Ring drop chance was reduced to 79% Amulet drop chance was reduced to 58% Potion drop chance was reduced to 87% Armor drop chance was reduced to 97% Food drop chance was reduced to 87% Monster death drops spawned with only 86% chance The following skill could not be trained at all: knife The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: crossbow The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: occult spells (turn 4) The following skill became untrainable if you tried to train it too early: axe (turn 792) The following skill became untrainable after a while: spear (turn 8151) The following skill couldn't be trained before a certain turn number is reached: shuriken (turn 37779) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24295 Monster spawn increase reached its maximum at turn 102362 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 300219 The monster class that cannot be genocided was troll Today, this monster class was always generated invisible: rust monster or disenchanter The monster class that was spawned more often: ghost (freq bonus 1) The monster species that spawned more often: Olog-hai klieauer (freq bonus 10) The monster species that spawned more often: Simone's thick hugging boot (freq bonus 4) The monster species that spawned more often: anger (freq bonus 2) The monster species that spawned more often: misplace pierce hemlock (freq bonus 8) The monster species that spawned more often: woodchuck (freq bonus 8) The monster species that spawned more often: missingno (freq bonus 12) The monster species that spawned more often: gazed refuelling (freq bonus 15) The monster species that spawned more often: elona lady (freq bonus 8) The monster species that spawned more often: petty glib vortex (freq bonus 6) The monster species that spawned more often: secluded fungus (freq bonus 36) The monster species that spawned more often: resist consolatory (freq bonus 36) The monster species that spawned more often: disobeyed topographer (freq bonus 6) The monster species that spawned more often: falling colony (freq bonus 6) The monster species that spawned more often: ninja master (freq bonus 6) The monster species that spawned more often: drowning soul (freq bonus 6) The monster species that spawned more often: nebulous ray (freq bonus 2) The monster species that spawned more often: threshold force patch (freq bonus 12) The monster species that spawned more often: RNGed Kop (freq bonus 4) The monster species that spawned more often: translucent patch (freq bonus 6) The monster species that spawned more often: Vorlon missile (freq bonus 6) The monster trait that was more common: monsters that count as pokemon (freq bonus 2) The monster trait that was more common: monsters whose attacks heal you (freq bonus 2) The monster trait that was more common: monsters that have scratch attacks (freq bonus 6) The monster trait that was more common: monsters that are classified as petty (freq bonus 2) The monster trait that was more common: monsters that mew (freq bonus 12) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 1) The monster trait that was more common: monsters that walk through walls (freq bonus 4) The monster trait that was more common: monsters that eat meat (freq bonus 4) The monster trait that was more common: monsters whose attacks heal you (freq bonus 3) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 5) The monster species that never randomly spawned: clefable The monster species that never randomly spawned: bright white spore The monster species that never randomly spawned: novel force patch The monster species that never randomly spawned: revenued repaginated skydiving The monster species that never randomly spawned: clawed horror The monster species that never randomly spawned: pain spiral The monster species that never randomly spawned: venom warp fungus The monster species that never randomly spawned: edge bug The monster species that never randomly spawned: tyro soliloquizing The monster species that never randomly spawned: symmetric meniscectomy The monster class that more likely to generate with musable stuff: wall monster The RNG hath decreed that this item was never generated: purple dragon scale mail ((null)) The RNG hath decreed that this item was never generated: quiz stone (gray) The RNG hath decreed that this item was never generated: transistor (three-wired thing) The RNG hath decreed that this item was never generated: clove of garlic ((null)) The RNG hath decreed that this item was never generated: green dragon scale mail ((null)) The RNG hath decreed that this item was never generated: failed attempt boots (gentle sneakers) The RNG hath decreed that this item was never generated: cure monster (adorable) The RNG hath decreed that this item was never generated: repair item (BOOBIE BLITZ) The RNG hath decreed that this item was never generated: amulet of premature death (deadly) The RNG hath decreed that this item was never generated: elysium hostage chain ((null)) The RNG hath decreed that this item was generated more often: unidentify stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: boots of interruption (velcro sandals, freq bonus 8) The RNG hath decreed that this item was generated more often: gas grenade ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: flame whip ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 42) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 24) The RNG hath decreed that this item was generated more often: clockwise stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: stoning (petrified, freq bonus 17) The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 48) The RNG hath decreed that this item was generated more often: lubricant can ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 9) The RNG hath decreed that this item was generated more often: captcha helm (internet helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet versus death spell (torus, freq bonus 3) The RNG hath decreed that this item was generated more often: red spell stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 6) The RNG hath decreed that this item was generated more often: stone of difficulty (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: backfire (fadeless, freq bonus 13) The RNG hath decreed that this item was generated more often: chatter stone (gray, freq bonus 4) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 51) The RNG hath decreed that this item was always generated cursed: acid sphere (corroded) The RNG hath decreed that this item was always generated cursed: hugging gown (contaminated coat) The RNG hath decreed that this item was always generated cursed: offlevel item (READ IDENTIFY AT YOUR OWN PERIL) The RNG hath decreed that this item was always generated cursed: umbrella ((null)) The RNG hath decreed that this item was always generated cursed: golden saber ((null)) The RNG hath decreed that this item was always generated cursed: heavy attack (grindstone) The RNG hath decreed that this item was always generated cursed: blaster bolt ((null)) The RNG hath decreed that this item was always generated cursed: cloak of confusion (ripped cloak) The RNG hath decreed that this item was always generated cursed: droven crossbow (spider-legged crossbow) The RNG hath decreed that this item was always generated cursed: laser beam ((null)) The RNG hath decreed that this trap was always invisible: burning trap The RNG hath decreed that this trap was generated more often: eater trap (freq bonus 1) Trap randomization happened for 1 in 605 traps Next attribute increase check would have come at turn 4279 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having shock resistance (0) You were prevented from having regeneration (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Erzulie Freda, Marassa Jumeaux and Papa Legba Your deity was Erzulie Freda The version you were playing was: Unix SlashEMExtended Version 2.3.8 (f9304571) - last build Thu Oct 25 02:13:49 2018. You could not have safely prayed (204) You survived You didn't know any spells. Techniques known in the end Name Level Status double thrownage 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Amulets amulet of magical breathing (tap) Weapons cutlass (curved sword) Armor * oilskin cloak (slippery cloak) Scrolls scroll of healing (ALTER USB WEISST DU NICHT WAS F2 IST) scroll of mana (GRASS MUD HORSE) scroll of phase door (WHIRL WITH VACUUM PERFORATO TO FIRST) scroll of standard id (TEMP USF UGIT) scroll of cure (TO DO CANCENUS) * scroll of extra healing (HIWEDALE OOO) * scroll of greater mana restoration (COVERED VILE DISAPPER) Potions potion of rum (sticky) Rings ring of sleeping (mead) Tools * oilskin sack (bag) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Expert) (20 of 160) missile weapons [Basic] (max Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Expert) (20 of 160) saber [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Legendary) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Korsair... You and the kitten escaped from the dungeon with 154 points, Since you escaped early, the score list will not be checked.