Leeroy, lawful male albae Pirate ----- #@Y.| ....#| |..... ------- [Leeroy the Landlubber] St12 Dx13 Co16 In14 Wi5 Ch5 PirAlbMalLaw Dlvl:1 $251 HP18(18) Pw9(9) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Ahoy Leeroy, welcome to SlashEMExtended! Ye be a lawful male albae Pirate. Ye be playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. Ye should absolutely do that, unless ye want to figure out this complex game on yer own. Amy and other players will be glad to give ye advice! Message o' the day: Ye can now give an alias name to new characters if ye set the askforalias option! This can be done by adding OPTIONS=askforalias to yer configuration file. The moon be waning tonight. # (3x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: technicality You could not have this property intrinsically: sickopathy Scroll identification only worked 100 times out of 238 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 38 Armor identification only worked 15 times out of 40 Spellbook identification only worked 2 times out of 12 Scroll drop chance was reduced to 88% Ring drop chance was reduced to 90% Wand drop chance was reduced to 88% Potion drop chance was reduced to 75% Armor drop chance was reduced to 74% Tool drop chance was reduced to 97% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: two-handed sword The following skill was trained at half the usual rate: sexy flats The following skill was trained at one fifth the usual rate: paddle The following skill was limited to basic proficiency: whip The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: polearms (turn 2) The following skill became untrainable if you tried to train it too early: saber (turn 204) The following skill became untrainable after a while: unicorn horn (turn 18517) The following skill couldn't be trained before a certain turn number is reached: scimitar (turn 53517) Sticky curses were more common by 19% Heavy curses were more common by 30% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 155684 Monster spawn increase reached its maximum at turn 200053 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 564585 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: xorn (freq bonus 3) The monster color that was spawned more often: bright magenta (freq bonus 5) The monster species that spawned more often: Gross Santana (freq bonus 8) The monster species that spawned more often: Madeleine's ankle boot (freq bonus 22) The monster species that spawned more often: greater giant kraken (freq bonus 8) The monster species that spawned more often: solipsism cinchona (freq bonus 6) The monster species that spawned more often: rotting corpse (freq bonus 40) The monster species that spawned more often: gazer homunculus (freq bonus 24) The monster species that spawned more often: young shimmering dragon (freq bonus 42) The monster species that spawned more often: ego pit fiend (freq bonus 10) The monster species that spawned more often: magic light (freq bonus 15) The monster species that spawned more often: tainted creature (freq bonus 24) The monster species that spawned more often: Miyamoto Musashi (freq bonus 4) The monster species that spawned more often: bargest (freq bonus 22) The monster species that spawned more often: gray patch (freq bonus 15) The monster species that spawned more often: ferrous horror (freq bonus 24) The monster species that spawned more often: undead zookeeper (freq bonus 60) The monster species that spawned more often: harkoon (freq bonus 6) The monster species that spawned more often: personalized killer tripe ration (freq bonus 32) The monster species that spawned more often: Utahraptor (freq bonus 16) The monster species that spawned more often: tree hugger (freq bonus 16) The monster species that spawned more often: spore patch (freq bonus 42) The monster trait that was more common: monsters that count as minion (freq bonus 1) The monster species that never randomly spawned: nautilus steersman The monster species that never randomly spawned: jumping fireball The monster species that never randomly spawned: agate mushroom The monster species that never randomly spawned: cuttenclip soldier The monster species that never randomly spawned: backturn ogre The monster species that never randomly spawned: poison wolf The monster species that never randomly spawned: noncontrollably pate surprized undecided The monster species that never randomly spawned: knight of the swan The monster species that never randomly spawned: eeoyoo The monster species that never randomly spawned: master couatl The RNG hath decreed that this item was never generated: sniper beam (corrupted) The RNG hath decreed that this item was never generated: pistol ((null)) The RNG hath decreed that this item was never generated: heavy attack (grindstone) The RNG hath decreed that this item was never generated: hairclip ((null)) The RNG hath decreed that this item was never generated: bum bum boots (high iron boots) The RNG hath decreed that this item was never generated: cloak of permanence (concrete cloak) The RNG hath decreed that this item was never generated: conflict (monospace) The RNG hath decreed that this item was never generated: no skill (shattering) The RNG hath decreed that this item was never generated: amulet of item teleportation (starwars) The RNG hath decreed that this item was never generated: bad effect (pebble) The RNG hath decreed that this item was generated more often: anti-curse boots (winter stilettos, freq bonus 60) The RNG hath decreed that this item was generated more often: naylight cloak (hearing cloak, freq bonus 22) The RNG hath decreed that this item was generated more often: alchemy smock (apron, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of life saving (spherical, freq bonus 8) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: helm of true sight (translucent helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 30) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 40) The RNG hath decreed that this item was generated more often: infoless helmet (twisted visor helmet, freq bonus 32) The RNG hath decreed that this item was generated more often: implant of traveling (argent, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 7) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 11) The RNG hath decreed that this item was generated more often: atsuzoko boots ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of frailty (paradox, freq bonus 4) The RNG hath decreed that this item was generated more often: water dragon scale mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 3) The RNG hath decreed that this item was generated more often: orcish shield (red-eyed shield, freq bonus 12) The RNG hath decreed that this item was generated more often: maximum damage stone (gray, freq bonus 13) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 82) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 94) The RNG hath decreed that this item was always generated cursed: thorns (crepuscle) The RNG hath decreed that this item was always generated cursed: bow ((null)) The RNG hath decreed that this item was always generated cursed: opening (zinc) The RNG hath decreed that this item was always generated cursed: icky blade ((null)) The RNG hath decreed that this item was always generated cursed: huge club ((null)) The RNG hath decreed that this item was always generated cursed: bronze plate mail ((null)) The RNG hath decreed that this item was always generated cursed: elven leather helm (leather hat) The RNG hath decreed that this item was always generated cursed: competition boots (blue sneakers) The RNG hath decreed that this item was always generated cursed: helm of warning (meteoric helmet) The RNG hath decreed that this item was always generated cursed: tele level (irregular) The RNG hath decreed that this trap was always invisible: arabella speaker The RNG hath decreed that this trap was generated more often: skill loss trap (freq bonus 11) Trap randomization happened for 1 in 219 traps Next attribute increase check would have come at turn 929 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having confusion resistance (0) You were prevented from having technicality (0) You had 1500 points of nutrition remaining You could swim Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Lord, the deep blue sea and the Devil Your deity was the Lord The version you were playing was: Unix SlashEMExtended Version 2.3.8 (f9304571) - last build Thu Oct 25 02:13:49 2018. You could not have safely prayed (118) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons cutlass (curved sword) Armor high boots (jackboots) * oilskin cloak (slippery cloak) Scrolls scroll of healing (INVALID NEXT SIZE FAST) scroll of mana (HOPEFULLY THE INVENTOR OF STICKY KEYS WILL DIE PAINFULLY) scroll of phase door (THE TYPE OF ICE BLOCK HATES YOU) scroll of standard id (9H) scroll of cure (SUDO ROOT) * scroll of extra healing (THE FITNESS GRAM PACER TEST) * scroll of greater mana restoration (THE MIND FLAYERS TENTACLES SUCK YOU) Potions potion of rum (fizzy) Rings ring of adornment (azurite) Tools * oilskin sack (bag) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Legendary) (20 of 160) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Pirate... Youescaped from the dungeon with 1 point, Since you escaped early, the score list will not be checked.