Leeroy, lawful male albae Korsair ------- ......| |r.@..| +.....| |...k.| ------- [Leeroy the Lubber] St15 Dx16 Co16 In14 Wi12 Ch5 KorAlbMalLaw Dlvl:1 $159 HP18(18) Pw9(9) AC6 Exp1 T3 Latest messages Use hybrid races? [yn] (n) Ahoy Leeroy, welcome to SlashEMExtended! Ye be a lawful male albae Korsair. Ye be playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRK khannel on Freenode. Ye should absolutely do that, unless ye want to figure out this komplex game on yer own. Amy and other players will be glad to give ye advice! Message o' the day: Ye kan now give an alias name to new kharacters if ye set the askforalias option! This kan be done by adding OPTIONS=askforalias to yer konfiguration file. The moon be waning tonight. # gullies - This be a weapon. Kolor: kyan. Material: iron. Appearance: (null). Ye kan wield it to attack enemies. Some weapons be also suitable for throwing. A basic dagger that doesn't do much damage. It kan be thrown. # (2x) Ye kan't go up 'ere. What do ye want to throw? [$ab or ?*] Never mind. Beware, there will be no return! Still klimb? [yn] (n) (3x) What do ye want to eat? [gh or ?*] Ye kannot eat that! Beware, there will be no return! Still klimb? [yn] (n) Your inventory Amulets d - an uncursed amulet of magical breathing {0} Weapons a - an uncursed +1 cutlass (weapon in hand) {16} b - 7 uncursed +1 gullies (alternate weapon; not wielded) {28} Comestibles g - an uncursed tin of mininaga meat {0} h - a blessed sea biscuit {0} Scrolls j - 4 uncursed scrolls of healing {0} k - an uncursed rotted scroll of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Potions f - 2 uncursed potions of rum {0} Rings c - an uncursed ring of cold resistance {0} Tools e - an uncursed oilskin sack {5} i - an uncursed figurine of a visor sewer rat {0} The oilskin sack is empty. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: flying You could not have this property intrinsically: fear resistance Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 29 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 165 Monsters only dropped their musable items with 99% chance Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 71% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 85% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 98% Armor drop chance was reduced to 90% Tool drop chance was reduced to 54% Food drop chance was reduced to 97% Monster death drops spawned with only 94% chance The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: bow The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: flail The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: spirituality (turn 7) The following skill became untrainable if you tried to train it too early: techniques (turn 132) The following skill became untrainable after a while: protection spells (turn 53962) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 11298) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 43462 Monster spawn increase reached its maximum at turn 161332 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 981070 The monster class that cannot be genocided was blob The monster class that was spawned more often: rust monster or disenchanter (freq bonus 1) The monster species that spawned more often: servitor of the inner gods (freq bonus 12) The monster species that spawned more often: firebrate colony (freq bonus 12) The monster species that spawned more often: Gross Santana (freq bonus 6) The monster species that spawned more often: ransomable psychoanalyst (freq bonus 24) The monster species that spawned more often: apricot freedmen (freq bonus 16) The monster species that spawned more often: flame punisher (freq bonus 14) The monster species that spawned more often: dark matter blob (freq bonus 9) The monster species that spawned more often: red missingno (freq bonus 2) The monster species that spawned more often: man eating plant (freq bonus 8) The monster species that spawned more often: sensei colony lichen (freq bonus 12) The monster species that spawned more often: magic amazonas fish (freq bonus 4) The monster species that spawned more often: agate stalk (freq bonus 10) The monster species that spawned more often: falling fungus (freq bonus 8) The monster species that spawned more often: undead centaur (freq bonus 3) The monster species that spawned more often: drone warp fungus (freq bonus 2) The monster species that spawned more often: giant spawn mimic (freq bonus 18) The monster species that spawned more often: deflower counterattacking (freq bonus 42) The monster species that spawned more often: Yig, Father of Serpents (freq bonus 12) The monster species that spawned more often: elder sky dragon (freq bonus 12) The monster species that spawned more often: undead jester (freq bonus 5) The monster trait that was more common: monsters that are classified as petty (freq bonus 2) The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 1) The monster species that never randomly spawned: Mousse The monster species that never randomly spawned: abilene blench The monster species that never randomly spawned: Santa Claus The monster species that never randomly spawned: harrowbark wandle The monster species that never randomly spawned: dark maggot The monster species that never randomly spawned: sociability fragment The monster species that never randomly spawned: mediative vivid The monster species that never randomly spawned: Anna The monster species that never randomly spawned: abominator elevate poohed The monster species that never randomly spawned: pidgey The monster class that always generated with extra speed: trove The RNG hath decreed that this item was never generated: helm of hunger (winged helmet) The RNG hath decreed that this item was never generated: detect monsters (exploding) The RNG hath decreed that this item was never generated: cure blindness (yellow) The RNG hath decreed that this item was never generated: finger bending (flapping) The RNG hath decreed that this item was never generated: ice box of waterproofing (cooling box) The RNG hath decreed that this item was never generated: fur ((null)) The RNG hath decreed that this item was never generated: The Nemean Lion hide ((null)) The RNG hath decreed that this item was never generated: sleeping (effervescent) The RNG hath decreed that this item was never generated: helm of hunger (winged helmet) The RNG hath decreed that this item was never generated: pasta ((null)) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 7) The RNG hath decreed that this item was generated more often: maid dress (little black dress, freq bonus 6) The RNG hath decreed that this item was generated more often: command undead (dark, freq bonus 34) The RNG hath decreed that this item was generated more often: silk mail ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: redemption (sweet, freq bonus 6) The RNG hath decreed that this item was generated more often: skill up (OPGELEVELT, freq bonus 7) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 22) The RNG hath decreed that this item was generated more often: disgusting chain ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: hellish bolt (hellish, freq bonus 44) The RNG hath decreed that this item was generated more often: amulet of blindness (radiant, freq bonus 11) The RNG hath decreed that this item was generated more often: red spell stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 14) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 15) The RNG hath decreed that this item was generated more often: heap stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: stat decay stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: tooled horn (horn, freq bonus 12) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 2) The RNG hath decreed that this item was generated more often: frost (ephemeral, freq bonus 10) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 6) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 64) The RNG hath decreed that this item was always generated cursed: throne gamble (historic) The RNG hath decreed that this item was always generated cursed: blood dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: force stone (gray) The RNG hath decreed that this item was always generated cursed: fear (rusty) The RNG hath decreed that this item was always generated cursed: power failure (perverted) The RNG hath decreed that this item was always generated cursed: cloak of magic resistance (ornamental cope) The RNG hath decreed that this item was always generated cursed: stethoscope ((null)) The RNG hath decreed that this item was always generated cursed: amulet of fumbling (clumsy) The RNG hath decreed that this item was always generated cursed: bullet ((null)) The RNG hath decreed that this item was always generated cursed: bronze pick ((null)) The RNG hath decreed that this trap was always invisible: adjacent trap The RNG hath decreed that this trap was generated more often: falling nastystone trap (freq bonus 5) Trap randomization happened for 1 in 904 traps Next attribute increase check would have come at turn 949 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having flying (0) You were prevented from drunken boxing (0) You had 1498 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Erzulie Freda, Marassa Jumeaux and Papa Legba Your deity was Erzulie Freda The version you were playing was: Unix SlashEMExtended Version 2.3.8 (f9304571) - last build Thu Oct 25 02:13:49 2018. You could not have safely prayed (178) You survived You didn't know any spells. Techniques known in the end Name Level Status double thrownage 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Amulets amulet of magical breathing (purpur) Weapons cutlass (curved sword) Armor * oilskin cloak (slippery cloak) Scrolls scroll of healing (POKEMON LETS GO HOUSECAT) scroll of mana (PENDERFYNIAD ANGHYWIR) scroll of phase door (A SAMURAI GENOED ME WHEN I CONFUSED HIM RODNEYS TOWER IS WORSTHACK) scroll of standard id (DAEDELDIDAET) scroll of cure (EYEHACK TRASHED UNSKILLED WEAPONS ON PURPOSE) * scroll of extra healing (ONE DAY THE WHITE HAWK OF ZANAN WILL SOAR ONCE MORE) * scroll of greater mana restoration (LORSKEL HOLDS 1ST RANK ON THE V171 HIGHSCORE TABLE) Potions potion of rum (ochre) Rings ring of cold resistance (drained) Tools * oilskin sack (bag) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Expert) (20 of 160) missile weapons [Basic] (max Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Expert) (20 of 160) saber [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Legendary) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Korsair... Youescaped from the dungeon with 150 points, Since you escaped early, the score list will not be checked.