Leeroy, lawful male albae Gamer ---------.----- |.........f...| |..........@..| -.............| |....o........| --------------- [Leeroy the Tetris Player] St6 Dx18 Co8 In14 Wi14 Ch6 GamAlbMalLaw Dlvl:1 $1 HP26(26) Pw32(32) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Gamer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sleep resistance You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: stealth Scroll identification only worked 100 times out of 150 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 70 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 15 Monsters only dropped their musable items with 45% chance Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 80% Wand drop chance was reduced to 64% Weapon drop chance was reduced to 81% Armor drop chance was reduced to 54% Tool drop chance was reduced to 82% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: hammer The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: mace The following skill was limited to expert proficiency: spear The following skill became untrainable if you tried to train it too early: enchantment spells (turn 21) The following skill became untrainable if you tried to train it too early: divination spells (turn 540) The following skill became untrainable after a while: matter spells (turn 59966) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 62723) Sticky curses were more common by 20% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 39061 Monster spawn increase reached its maximum at turn 228241 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 286286 The monster class that cannot be genocided was lizard The monster class that was spawned more often: ant or other insect (freq bonus 6) The monster species that spawned more often: polystyrene kneecap (freq bonus 30) The monster species that spawned more often: white dragon worm (freq bonus 28) The monster species that spawned more often: fragment grue (freq bonus 16) The monster species that spawned more often: time tempest (freq bonus 14) The monster species that spawned more often: breakoff warp patch (freq bonus 40) The monster species that spawned more often: brown icky thing (freq bonus 20) The monster species that spawned more often: little dog (freq bonus 36) The monster species that spawned more often: little dog (freq bonus 40) The monster species that spawned more often: clubbelgoblin (freq bonus 80) The monster species that spawned more often: Max (freq bonus 27) The monster species that spawned more often: nature's wrath (freq bonus 21) The monster species that spawned more often: Toxic Kop (freq bonus 60) The monster species that spawned more often: lower xorn (freq bonus 48) The monster species that spawned more often: fI~1{O~}>B27!7>M (freq bonus 36) The monster species that spawned more often: tear boomer (freq bonus 48) The monster species that spawned more often: bandit (freq bonus 18) The monster species that spawned more often: drone patch (freq bonus 14) The monster species that spawned more often: clanking chains (freq bonus 36) The monster species that spawned more often: sand tide (freq bonus 60) The monster species that spawned more often: reaper fungus (freq bonus 20) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 2) The monster species that never randomly spawned: selenite butcher The monster species that never randomly spawned: Traffic Kop The monster species that never randomly spawned: threshold mold The monster species that never randomly spawned: planet messing The monster species that never randomly spawned: shadowy vampire lord The monster species that never randomly spawned: pink sentai The monster species that never randomly spawned: peace stair The monster species that never randomly spawned: giant ant The monster species that never randomly spawned: hardtop midstream choreographer The monster species that never randomly spawned: formalin biometer hornet The RNG hath decreed that this item was never generated: oolong tea (wormwood) The RNG hath decreed that this item was never generated: tortilla ((null)) The RNG hath decreed that this item was never generated: zoom shot crossbow ((null)) The RNG hath decreed that this item was never generated: amulet of restful sleep (triangular) The RNG hath decreed that this item was never generated: block-heeled combat boot ((null)) The RNG hath decreed that this item was never generated: disengraving (Elbereth-inscribed) The RNG hath decreed that this item was never generated: rebel stone (gray) The RNG hath decreed that this item was never generated: helm of safeguard (orange visored helmet) The RNG hath decreed that this item was never generated: lockout (WE WILL HURT YOU) The RNG hath decreed that this item was never generated: invisibility (dark brown) The RNG hath decreed that this item was generated more often: implant of sunlight (ferocious, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 6) The RNG hath decreed that this item was generated more often: switcheroo (amazing, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: eater stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: implant of remedy (brutal, freq bonus 13) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 8) The RNG hath decreed that this item was generated more often: splint mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: root password detection (XYZZY, freq bonus 9) The RNG hath decreed that this item was generated more often: call the elements (perpetual, freq bonus 79) The RNG hath decreed that this item was generated more often: energy bolt (infinity plus one, freq bonus 10) The RNG hath decreed that this item was generated more often: tron stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: quaffer helmet (water-pipe helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 3) The RNG hath decreed that this item was generated more often: soiltype stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 10) The RNG hath decreed that this item was generated more often: droven mithril-coat ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: elongation cloak (long-range cloak, freq bonus 2) The RNG hath decreed that this item was always generated cursed: brittle spear ((null)) The RNG hath decreed that this item was always generated cursed: force pike (long gray spear) The RNG hath decreed that this item was always generated cursed: fuckup melee gauntlets (slaying gloves) The RNG hath decreed that this item was always generated cursed: message suppression stone (gray) The RNG hath decreed that this item was always generated cursed: kitchen apron (apron) The RNG hath decreed that this item was always generated cursed: power healing (ON TIMON TIME ON TIME) The RNG hath decreed that this item was always generated cursed: cloak of nonfollowing (erudite cloak) The RNG hath decreed that this item was always generated cursed: helm of hunger (winged helmet) The RNG hath decreed that this item was always generated cursed: worthless piece of blue glass (blue) The RNG hath decreed that this item was always generated cursed: delight stone (gray) The RNG hath decreed that this trap was always invisible: elemental trap The RNG hath decreed that this trap was generated more often: trap door (freq bonus 2) Trap randomization happened for 1 in 763 traps Next attribute increase check would have come at turn 558 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having sleep resistance (0) You were prevented from having dimmopathy (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nintendo, Microsoft and Sony Your deity was Nintendo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (f9304571) - last build Thu Oct 25 02:13:49 2018. You could have safely prayed (76) You survived You didn't know any spells. Techniques known in the end Name Level Status concentrating 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (O WO WHATS THIS) scroll of mana (TLON UQBAR) scroll of phase door (FALLOUT 4 IS DUMBED DOWN) scroll of standard id (NESRECA HROSCEV) scroll of cure (VOLARE) * scroll of extra healing (FORCED UNLOCKABLES MEAN K MEASURER JUMPED THE SHARK) * scroll of greater mana restoration (SATAN AND FLOAT EYELER JOIN THE DEV TEAM) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Grand Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Basic] (max Master) (20 of 160) riding [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Master) (20 of 160) bow [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Gamer... You and the kitten escaped from the dungeon with 7 points, Since you escaped early, the score list will not be checked.