Leeroy, neutral male dolgsman Doom Marine ----- |@..- |.@.| |...| |...| ----- [Leeroy the Mars Marine] St17 Dx16 Co12 In5 Wi4 Ch4 MarDolMalNeu Dlvl:1 $0 HP16(16) Pw5(5) AC-4 Exp1 T3 Latest messages You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Pick an object. @ a human or elf or you (dolgsman doom marine called Leeroy, on a staircase) Accessing Pokedex entry for player dolgsman... Base statistics of this monster type: Base level = 3, difficulty = 4, AC = 4, magic resistance = 15, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Genocidable, carnivorous, herbivorous. Has infravision. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical # helm of underwater action - This is a piece of armor. Color: transparent. Material: bone. Appearance: less helmet. Slot: helmet. It can be worn for protection (armor class, magic cancellation etc.). Every time you put on this helmet, it will disenchant itself if its enchantment was positive. A helmet that grants magical breathing. What do you want to take off? [cdef or ?*] You finish taking off your helmet. What do you want to wear? [f or ?*] You are putting on a helm of underwater action. You finish your dressing maneuver. commander suit - This is a piece of armor. Color: transparent. Material: cloth. Appearance: black men's suit. Slot: suit. It can be worn for protection (armor class, magic cancellation etc.). A suit of armor that offers medium amounts of protection. # (2x) Pick an object. @ a human or elf (tame soldier called Lieutenant Surge) (base level 6) (female) [seen: normal vision, infravision] Accessing Pokedex entry for soldier... Base statistics of this monster type: Base level = 6, difficulty = 8, AC = 10, magic resistance = 0, alignment -2. Slow (10). Normal generation in groups, with frequency 15. No resistances. No conveyed resistances. Genocidable, carnivorous, herbivorous. Follows you to other levels. Can be seen with infravision. Origin: Vanilla NetHack or SLASH'EM. Is a valid polymorph form. Attacks: 1d8, uses weapon - ordinary physical Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: searching You could not have this property intrinsically: stun resistance Scroll identification only worked 100 times out of 137 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 21 Armor identification only worked 15 times out of 31 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 130 Monsters only dropped their musable items with 76% chance Scroll drop chance was reduced to 83% Musable item generation frequency had a negative bias of 24% Ring drop chance was reduced to 99% Amulet drop chance was reduced to 84% Potion drop chance was reduced to 52% Weapon drop chance was reduced to 85% Armor drop chance was reduced to 63% Monster death drops spawned with only 83% chance The following skill could not be trained at all: saber The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: enchantment spells (turn 8) The following skill became untrainable if you tried to train it too early: pick-axe (turn 80) The following skill became untrainable after a while: dagger (turn 62402) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 16572) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20810 Monster spawn increase reached its maximum at turn 84755 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 1035658 The monster class that cannot be genocided was piercer The monster class that was spawned more often: humanoid (freq bonus 2) The monster species that spawned more often: rainbow force patch (freq bonus 12) The monster species that spawned more often: taut giant (freq bonus 7) The monster species that spawned more often: weretroll (freq bonus 28) The monster species that spawned more often: yellow laser (freq bonus 39) The monster species that spawned more often: elven shade (freq bonus 16) The monster species that spawned more often: giant improach (freq bonus 15) The monster species that spawned more often: reseeding apodal (freq bonus 14) The monster species that spawned more often: weresmasher (freq bonus 6) The monster species that spawned more often: starvation boomer (freq bonus 10) The monster species that spawned more often: Corina's stiletto boot (freq bonus 18) The monster species that spawned more often: white worm mass (freq bonus 18) The monster species that spawned more often: water devil (freq bonus 27) The monster species that spawned more often: ancient orange dragon (freq bonus 8) The monster species that spawned more often: zombie (freq bonus 10) The monster species that spawned more often: wordlessly ophthalmoscopy (freq bonus 8) The monster species that spawned more often: pedestrianism response (freq bonus 24) The monster species that spawned more often: gorcrow (freq bonus 6) The monster species that spawned more often: evil watch leader (freq bonus 18) The monster species that spawned more often: damage monster (freq bonus 8) The monster species that spawned more often: oak nymph (freq bonus 24) The monster trait that was more common: monsters that have weapon attacks (freq bonus 12) The monster trait that was more common: silent monsters (freq bonus 4) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 2) The monster species that never randomly spawned: tu-tara edgecutter The monster species that never randomly spawned: indefensible violable The monster species that never randomly spawned: time tempest The monster species that never randomly spawned: warty warp fungus The monster species that never randomly spawned: ravenous rat The monster species that never randomly spawned: reaccredited recalled duplicity yep The monster species that never randomly spawned: alien speedcrone The monster species that never randomly spawned: permacloaker The monster species that never randomly spawned: midi grue The monster species that never randomly spawned: bezoar canteen The monster class that always generated with extra speed: major demon The RNG hath decreed that this item was never generated: placeholder gloves (spanish gloves) The RNG hath decreed that this item was never generated: implant of dusk (volcanic) The RNG hath decreed that this item was never generated: implant of memory (astral) The RNG hath decreed that this item was never generated: scythe ((null)) The RNG hath decreed that this item was never generated: yellow lightsaber (lightsaber) The RNG hath decreed that this item was never generated: spell retain cloak (inalish cloak) The RNG hath decreed that this item was never generated: techout stone (gray) The RNG hath decreed that this item was never generated: clay chain ((null)) The RNG hath decreed that this item was never generated: hyperspace summon (sour) The RNG hath decreed that this item was never generated: bronze morning star ((null)) The RNG hath decreed that this item was generated more often: wimpiness (poofy, freq bonus 22) The RNG hath decreed that this item was generated more often: shield ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: Hawaiian shorts (flowery shorts and lei, freq bonus 16) The RNG hath decreed that this item was generated more often: two-handed flail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 20) The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 19) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 18) The RNG hath decreed that this item was generated more often: permacurse stone (gray, freq bonus 40) The RNG hath decreed that this item was generated more often: geolysis (geological, freq bonus 7) The RNG hath decreed that this item was generated more often: inka spear ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: wimpiness (poofy, freq bonus 12) The RNG hath decreed that this item was generated more often: hyper blue stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of neck brace (nonvorpal, freq bonus 5) The RNG hath decreed that this item was generated more often: selfdestruct (silly, freq bonus 8) The RNG hath decreed that this item was generated more often: red tea (baloon flower, freq bonus 9) The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 8) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA, freq bonus 11) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 5) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 93) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 65) The RNG hath decreed that this item was always generated cursed: implant of fervor (stalwart) The RNG hath decreed that this item was always generated cursed: elvis shoes (velvet pumps) The RNG hath decreed that this item was always generated cursed: mork boots (mary janes) The RNG hath decreed that this item was always generated cursed: chaos bolt (credited) The RNG hath decreed that this item was always generated cursed: The Nemean Lion hide ((null)) The RNG hath decreed that this item was always generated cursed: ESP (muddy) The RNG hath decreed that this item was always generated cursed: bad shirt ((null)) The RNG hath decreed that this item was always generated cursed: helm versus death (etheric helmet) The RNG hath decreed that this item was always generated cursed: flint (gray) The RNG hath decreed that this item was always generated cursed: amulet of ESP (circular) The RNG hath decreed that this trap was always invisible: training trap The RNG hath decreed that this trap was generated more often: nownsible trap (freq bonus 3) Trap randomization happened for 1 in 468 traps Next attribute increase check would have come at turn 972 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were level-drain resistant You had not decided on your sexuality yet You were prevented from having automatic searching (0) You were prevented from having reflection (0) You had infravision You had 1498 points of nutrition remaining You could survive without air You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Zombieman Brigade, The Revenants and Cyberdemon MkIII Deluxe Your deity was The Revenants The version you were playing was: Unix SlashEMExtended Version 2.3.8 (f9304571) - last build Thu Oct 25 02:13:49 2018. You could not have safely prayed (178) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) disarm 1 O Prepared(0) Discoveries Armor leather gloves (odd pair of gloves) iron shoes (hard shoes) commander suit (black men's suit) helm of underwater action (less helmet) Scrolls scroll of healing (WHATWASTHATONLY) scroll of mana (ABIL BASE CURR GEAR TEMP TOTL) scroll of phase door (WAKE ME UP INSIDE) scroll of standard id (DEMOGORGONHACK IS A GREAT NETHACK VARIANT) scroll of cure (QUESTION MARK) * scroll of extra healing (I WANT TO SEE URANUS TOO) * scroll of greater mana restoration (SHOOT A HAYMAKER AND WITHOUT BY LOVELY GESTURE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Expert] (max Expert) (5400 of 12800) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Expert) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Expert] (max Expert) (5400 of 12800) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye Leeroy the Doom Marine... You and Lieutenant Surge escaped from the dungeon with 28 points, Since you escaped early, the score list will not be checked.