Leeroy, lawful male redguardian Thalmor ---.- |.@@| |...| |`..| |...| |...| |...| |(..| |...| ----- [Leeroy the Concordate Agent] St7 Dx7 Co9 In9 Wi7 Ch9 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: acid resistance You could not have this property intrinsically: fear resistance Scroll identification only worked 100 times out of 123 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 13 Monsters only dropped their musable items with 90% chance Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 84% Musable item generation frequency had a negative bias of 12% Wand drop chance was reduced to 58% Weapon drop chance was reduced to 95% Armor drop chance was reduced to 58% Tool drop chance was reduced to 99% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 88% of the time only The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: dart The following skill was limited to expert proficiency: implants The following skill became untrainable if you tried to train it too early: martial arts (turn 55) The following skill became untrainable if you tried to train it too early: petkeeping (turn 45) The following skill became untrainable after a while: shield (turn 37348) The following skill couldn't be trained before a certain turn number is reached: bow (turn 60604) Heavy curses were more common by 45% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 12028 Monster spawn increase reached its maximum at turn 132778 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 7349328 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: human or elf (freq bonus 5) The monster species that spawned more often: Bulletproof Sergeant (freq bonus 60) The monster species that spawned more often: gun cat (freq bonus 24) The monster species that spawned more often: Dango San-kyodai (freq bonus 36) The monster species that spawned more often: party spore (freq bonus 16) The monster species that spawned more often: apostrophe m (freq bonus 96) The monster species that spawned more often: mage (freq bonus 54) The monster species that spawned more often: weasel (freq bonus 16) The monster species that spawned more often: red ogre (freq bonus 8) The monster species that spawned more often: everchanging laser (freq bonus 36) The monster species that spawned more often: gabbed tripled temerity (freq bonus 72) The monster species that spawned more often: normal human (freq bonus 12) The monster species that spawned more often: earth hound (freq bonus 14) The monster species that spawned more often: avoidable inconsumably (freq bonus 48) The monster species that spawned more often: gazer horror (freq bonus 12) The monster species that spawned more often: chemical spore (freq bonus 21) The monster species that spawned more often: rotted potato in someone's microwave (freq bonus 36) The monster species that spawned more often: undead wild talent (freq bonus 7) The monster species that spawned more often: porter magnetic fungus (freq bonus 18) The monster species that spawned more often: sanity laser (freq bonus 8) The monster species that spawned more often: porter xorn permamimic (freq bonus 12) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 4) The monster trait that was more common: monsters that make orc sounds (freq bonus 6) The monster trait that was more common: shapeshifting monsters (freq bonus 6) The monster trait that was more common: monsters that can teleport (freq bonus 4) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 5) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 8) The monster trait that was more common: monsters that boast (freq bonus 3) The monster trait that was more common: monsters that are mindless (freq bonus 2) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 4) The monster species that never randomly spawned: Bear-Man packleader The monster species that never randomly spawned: white midge The monster species that never randomly spawned: spinner spore The monster species that never randomly spawned: greater fart elemental The monster species that never randomly spawned: ghost gloam The monster species that never randomly spawned: poison spore lichen The monster species that never randomly spawned: surya deva The monster species that never randomly spawned: undead politician The monster species that never randomly spawned: interceptor doll The monster species that never randomly spawned: winter bomb The RNG hath decreed that this item was never generated: energy bolt (infinity plus one) The RNG hath decreed that this item was never generated: soil-clinging boots (noble sandals) The RNG hath decreed that this item was never generated: needle ((null)) The RNG hath decreed that this item was never generated: clay chain ((null)) The RNG hath decreed that this item was never generated: misfire (vajra orb) The RNG hath decreed that this item was never generated: wounds (RUSSIACK IS NOT A FORK OF SLASHEM EXTENDED) The RNG hath decreed that this item was never generated: paralysis (shivering) The RNG hath decreed that this item was never generated: bronze pick ((null)) The RNG hath decreed that this item was never generated: stoning (CURSED TIN OF COCKATRICE MEAT) The RNG hath decreed that this item was never generated: mallet ((null)) The RNG hath decreed that this item was generated more often: instant amnesia (HAKUNA MATATA, freq bonus 34) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 6) The RNG hath decreed that this item was generated more often: pointed helmet (narrow helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 14) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: gauntlets of stealing (polnish gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 30) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: meltdown (salted, freq bonus 15) The RNG hath decreed that this item was generated more often: selfdestruct (silly, freq bonus 9) The RNG hath decreed that this item was generated more often: satan stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: stiletto ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of time (weird cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of hacking (dun, freq bonus 7) The RNG hath decreed that this item was generated more often: fire helmet (red helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: make visible (interplanar, freq bonus 11) The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 11) The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 18) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 11) The RNG hath decreed that this item was always generated cursed: nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: quite heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: sleep (mottled) The RNG hath decreed that this item was always generated cursed: meatball ((null)) The RNG hath decreed that this item was always generated cursed: greyout cloak (colorfade cloak) The RNG hath decreed that this item was always generated cursed: implant of absorption (saintly) The RNG hath decreed that this item was always generated cursed: phase door (LESBIANISM FOR EVERYONE) The RNG hath decreed that this item was always generated cursed: impact staff ((null)) The RNG hath decreed that this item was always generated cursed: anti-curse boots (winter stilettos) The RNG hath decreed that this item was always generated cursed: speedbug stone (gray) The RNG hath decreed that this trap was always invisible: directive trap The RNG hath decreed that this trap was generated more often: bowel cramps trap (freq bonus 2) Trap randomization happened for 1 in 391 traps Trap difficulty was increased by 43 Next attribute increase check would have come at turn 720 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having acid resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (f9304571) - last build Thu Oct 25 02:13:49 2018. You could not have safely prayed (516) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (precious helmet) * sedge hat (etheric helmet) * skullcap (poor helmet) * flack helmet (speechpipe helmet) * crystal helm (gray helmet) * mining helm (grunter helmet) * field helm (full helmet) * helm of safeguard (etched helmet) * war hat (celtic helmet) * plasteel gloves (white gloves) * leather gloves (steel gloves) * gauntlets of safeguard (slit gloves) * gauntlets of plugsuit (tar gloves) * commander gloves (brand-new gloves) * field gloves (slippery gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (calf-leather sandals) * field boots (heavy boots) * boots of safeguard (side gore boots) Scrolls scroll of healing (THE PLAY GOES 90 MINUTES) scroll of mana (CIRMOCLINE) scroll of phase door (IRC LAUNCH STRANGEBOT SUDO SCREEN) scroll of standard id (ABDA) scroll of cure (VIK LADY) * scroll of extra healing (INE IGO PIO) * scroll of greater mana restoration (EASY MODE ACTIVATE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 8 points, Since you escaped early, the score list will not be checked.