Leeroy, lawful male albae Cruel Abuser ----- |.@.- |@..| |.... |...| ----- [Leeroy the Whipper] St13 Dx10 Co7 In9 Wi5 Ch7 AbuAlbMalLaw Dlvl:1 $1 HP20(20) Pw11(11) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Cruel Abuser. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The victorian underwear shapes your figure, but it isn't very practical to fight in. The moon is waning tonight. amulet of power - This is an amulet. Color: white. Material: bone. Appearance: ivory. It can be worn for some magical effect, but you will go hungry a little bit faster if you are wearing an amulet. A magical amulet that grants energy regeneration if you wear it. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: contamination resistance You could not have this property extrinsically: fear resistance You could not have this property intrinsically: searching Scroll identification only worked 100 times out of 183 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 6 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 101 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 62% chance Musable item generation frequency had a negative bias of 50% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 53% Implant drop chance was reduced to 91% Potion drop chance was reduced to 97% Tool drop chance was reduced to 99% Concealing monsters were spawned underneath items 84% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: club The following skill was limited to expert proficiency: flail The following skill became untrainable if you tried to train it too early: techniques (turn 5) The following skill became untrainable if you tried to train it too early: unicorn horn (turn 28) The following skill became untrainable after a while: high heels (turn 52133) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 32157) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34855 Monster spawn increase reached its maximum at turn 172718 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 498232 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: trove (freq bonus 4) The monster species that spawned more often: wench (freq bonus 10) The monster species that spawned more often: brighter boomer (freq bonus 15) The monster species that spawned more often: muttony odorized remilitarized (freq bonus 48) The monster species that spawned more often: un in Protect mode (freq bonus 10) The monster species that spawned more often: racoon dog drunker (freq bonus 18) The monster species that spawned more often: petty air elemental (freq bonus 36) The monster species that spawned more often: logrolled bane (freq bonus 10) The monster species that spawned more often: weremimic (freq bonus 28) The monster species that spawned more often: zombified dwarf (freq bonus 36) The monster species that spawned more often: elder water dragon (freq bonus 12) The monster species that spawned more often: freeze wolf (freq bonus 20) The monster species that spawned more often: scim golem (freq bonus 10) The monster species that spawned more often: random horror (freq bonus 7) The monster species that spawned more often: wulschlem (freq bonus 30) The monster species that spawned more often: starvation beam (freq bonus 42) The monster species that spawned more often: shadow (freq bonus 14) The monster species that spawned more often: dreadblossom swarm (freq bonus 63) The monster species that spawned more often: mirror bat (freq bonus 28) The monster species that spawned more often: large spellbook trove (freq bonus 10) The monster species that spawned more often: arced vivisectional (freq bonus 10) The monster trait that was more common: monsters that bark (freq bonus 3) The monster trait that was more common: monsters that are neuter (freq bonus 3) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 2) The monster species that never randomly spawned: Katrin's dancing shoe The monster species that never randomly spawned: cleanup perceptive The monster species that never randomly spawned: jumping school kraken The monster species that never randomly spawned: arctic fern sprout The monster species that never randomly spawned: memo patch The monster species that never randomly spawned: giant rockfish The monster species that never randomly spawned: tsetse fly The monster species that never randomly spawned: octarine grue The monster species that never randomly spawned: up-throwing turret The monster species that never randomly spawned: skillor The RNG hath decreed that this item was never generated: filtering stone (gray) The RNG hath decreed that this item was never generated: detect unseen (violet) The RNG hath decreed that this item was never generated: mutation (iffy) The RNG hath decreed that this item was never generated: helm of bad alignment (hydra helmet) The RNG hath decreed that this item was never generated: dream eater (dreamy) The RNG hath decreed that this item was never generated: cloak of inventorylessness (glass cloak) The RNG hath decreed that this item was never generated: bullwhip ((null)) The RNG hath decreed that this item was never generated: amulet of second chance (tetraedrical) The RNG hath decreed that this item was never generated: boots of fainting (cast iron boots) The RNG hath decreed that this item was never generated: chest (wooden container) The RNG hath decreed that this item was generated more often: sin (TU HAI DEVIATO DAL PERCORSO MORTALE, freq bonus 196) The RNG hath decreed that this item was generated more often: implant of transcendence (burly, freq bonus 9) The RNG hath decreed that this item was generated more often: tin whistle (whistle, freq bonus 12) The RNG hath decreed that this item was generated more often: helm of neutral (dim colored helmet, freq bonus 26) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 8) The RNG hath decreed that this item was generated more often: cocloak (withered cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: special shield ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 18) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI, freq bonus 3) The RNG hath decreed that this item was generated more often: appearance shuffling stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: mommy stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: multibeam (eternal, freq bonus 116) The RNG hath decreed that this item was generated more often: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION, freq bonus 2) The RNG hath decreed that this item was generated more often: clouds (VOLARE, freq bonus 10) The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: brass dragon scale shield (brass dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 10) The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 8) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 97) The RNG hath decreed that this item was always generated cursed: starlightstone (gray) The RNG hath decreed that this item was always generated cursed: IC (many-wired thing) The RNG hath decreed that this item was always generated cursed: heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: cloak of stat lock (straitjacket cloak) The RNG hath decreed that this item was always generated cursed: soft chastity belt ((null)) The RNG hath decreed that this item was always generated cursed: implant of bile (pure) The RNG hath decreed that this item was always generated cursed: identify (bronze) The RNG hath decreed that this item was always generated cursed: filler cloak (mantle of coat) The RNG hath decreed that this item was always generated cursed: gain intelligence (plain) The RNG hath decreed that this item was always generated cursed: group summoning (I R TEH UBER PWNZ0R) The RNG hath decreed that this trap was always invisible: tarmustrokingnora trap The RNG hath decreed that this trap was generated more often: magic beam trap (freq bonus 2) Trap randomization happened for 1 in 892 traps Next attribute increase check would have come at turn 193 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having fear resistance (0) You were prevented from having contamination resistance (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Jacob Black, Bella Swan and Edward Cullen Your deity was Jacob Black The version you were playing was: Unix SlashEMExtended Version 2.3.8 (f9304571) - last build Thu Oct 25 02:13:49 2018. You could not have safely prayed (230) You survived Spells known in the end Name Level Category Fail Memory a - godmode 8 protect 100% 700% Techniques known in the end Name Level Status concentrating 1X Prepared(0) iron skin 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Amulets amulet of power (ivory) Armor kicking boots (tightly fitting boots) Scrolls scroll of punishment (DIE BEFORE YOUVE MOVED) scroll of healing (HEALHEALHEALHEAL) scroll of mana (OUPH CHTHETHONIMEETHECHRINIA) scroll of phase door (YOU CANNOT INSTALL K MEASURER ON WINDOWS XP) scroll of standard id (ROLL INTO THE CAGE) scroll of cure (MERKELDAEMMERUNG) * scroll of extra healing (IN MY NEXT LIFE ILL BECOME A FEMINIST) * scroll of greater mana restoration (DESUM TETRAL) Spellbooks spellbook of godmode (white-listed) Wands wand of punishment (wormwood) Tools leather leash (leash) leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Cruel Abuser... Youescaped from the dungeon with 151 points, Since you escaped early, the score list will not be checked.