Leeroy, chaotic male mummified Jester ----- |...| |...| |...| |..$| |@.@| |...| -.--- [Leeroy the Little Fool] St9 Dx7 Co16 In9 Wi9 Ch14 JesMumMalCha Dlvl:1 $0 HP14(14) Pw4(4) AC4 Exp1 T3 Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male mummified Jester. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The dunce cap glows black for a moment. You feel like sitting in a corner. The moon is waning tonight. Pick an object. @ a human or elf or you (mummified jester called Leeroy, on a staircase) Accessing Pokedex entry for mummy... Base statistics of this monster type: Base level = 0, difficulty = 2, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 10. Resists cold, sleep, poison. Leaves no corpse. Genocidable, breathless, amphibious, carnivorous, poisonous undead. Origin: Vanilla NetHack or SLASH'EM. Is not a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 1d3, uses weapon - ordinary physical You are Leeroy, a chaotic male mummified Jester. HP: 14 (max 14) Pw 4 (max 4) AC 4 Current status effects: . rubber hose - This is a weapon. Color: brown. Material: plastic. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. The law inforcement officers like to use this whip-type weapon, but you're probably better off using a real weapon if you don't want to die horribly. # Pick an object. @ a human or elf or you (mummified jester called Leeroy, on a staircase) Accessing Pokedex entry for jester... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment 5. Slow (10). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical You kill the kobold! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: polymorph control You could not have this property extrinsically: searching You could not have this property intrinsically: free action Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 50 Wand identification only worked 3 times out of 4 Gem identification only worked 100 times out of 134 Tool identification only worked 5 times out of 26 Monsters only dropped their musable items with 75% chance Monsters only dropped their equipment with 83% chance Scroll drop chance was reduced to 91% Ring drop chance was reduced to 94% Potion drop chance was reduced to 77% Weapon drop chance was reduced to 84% Armor drop chance was reduced to 76% Food drop chance was reduced to 99% Monster death drops spawned with only 98% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: mace The following skill was trained at one fifth the usual rate: quarterstaff The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: lance The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: firearms (turn 1) The following skill became untrainable if you tried to train it too early: chaos spells (turn 2739) The following skill became untrainable after a while: unicorn horn (turn 37575) The following skill couldn't be trained before a certain turn number is reached: shield (turn 47580) Items were more likely to be generated cursed by 2% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 51090 Monster spawn increase reached its maximum at turn 136322 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2526579 The monster class that cannot be genocided was dragon Today, this monster class was always generated invisible: Zouthern animal The monster class that was spawned more often: piece of food (freq bonus 6) The monster species that spawned more often: stone fungus (freq bonus 56) The monster species that spawned more often: snugga (freq bonus 44) The monster species that spawned more often: horned demon (freq bonus 24) The monster species that spawned more often: centaur shaman (freq bonus 14) The monster species that spawned more often: gnomish psychic (freq bonus 36) The monster species that spawned more often: suicide dragon (freq bonus 48) The monster species that spawned more often: venom bee (freq bonus 60) The monster species that spawned more often: giant stone troll (freq bonus 36) The monster species that spawned more often: Yasaman's leather boot (freq bonus 27) The monster species that spawned more often: poliwag (freq bonus 8) The monster species that spawned more often: horned devil (freq bonus 21) The monster species that spawned more often: venom force patch (freq bonus 16) The monster species that spawned more often: mister vain (freq bonus 24) The monster species that spawned more often: rockery late (freq bonus 22) The monster species that spawned more often: Thai's combat boot (freq bonus 54) The monster species that spawned more often: domestic spider (freq bonus 16) The monster species that spawned more often: falconry deash (freq bonus 16) The monster species that spawned more often: subsoil vital abscessed heinously (freq bonus 24) The monster species that spawned more often: bagman intently (freq bonus 42) The monster species that spawned more often: card growth (freq bonus 36) The monster trait that was more common: monsters that make loud noise (freq bonus 2) The monster trait that was more common: monsters that make parrot sounds (freq bonus 1) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 3) The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 1) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 4) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 1) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 2) The monster trait that was more common: monsters who can cause Ragnarok (freq bonus 1) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 4) The monster species that never randomly spawned: dark shaman The monster species that never randomly spawned: enfetter matzoth succinct submember The monster species that never randomly spawned: nasty patch The monster species that never randomly spawned: woman who is disliked by everyone The monster species that never randomly spawned: personae heady The monster species that never randomly spawned: invisible CC The monster species that never randomly spawned: mullioning almshouse The monster species that never randomly spawned: solvegina The monster species that never randomly spawned: duke nukem jelly The monster species that never randomly spawned: large mimic The monster class that always generated with extra speed: vampire The RNG hath decreed that this item was never generated: amulet of covetous warning (egyptian) The RNG hath decreed that this item was never generated: amulet of restful sleep (triangular) The RNG hath decreed that this item was never generated: chatbox cloak (weeb cloak) The RNG hath decreed that this item was never generated: cornuthaum (conical hat) The RNG hath decreed that this item was never generated: warning (diamond) The RNG hath decreed that this item was never generated: cloak of transformation (black cloak) The RNG hath decreed that this item was never generated: amulet of peace (inka) The RNG hath decreed that this item was never generated: uncalled stone (gray) The RNG hath decreed that this item was never generated: crysknife ((null)) The RNG hath decreed that this item was never generated: broadsword ((null)) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 4) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: RapiRapi ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: disgusting chain ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: collusion knife ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of angriness (blinking cloak, freq bonus 110) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: rare helmet (silk helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: osbane katana ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: holy wafer ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: bill-guisarme (hooked polearm, freq bonus 7) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 2) The RNG hath decreed that this item was generated more often: dragon horned headpiece (headpiece, freq bonus 6) The RNG hath decreed that this item was generated more often: piano ((null), freq bonus 78) The RNG hath decreed that this item was generated more often: wing cloak (angelic cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 4) The RNG hath decreed that this item was generated more often: dragon horned headpiece (headpiece, freq bonus 10) The RNG hath decreed that this item was generated more often: swimming (aquatic, freq bonus 8) The RNG hath decreed that this item was generated more often: plastic mace ((null), freq bonus 7) The RNG hath decreed that this item was always generated cursed: cloak of reflection (funeral cloak) The RNG hath decreed that this item was always generated cursed: implant of bliss (calling) The RNG hath decreed that this item was always generated cursed: onion ((null)) The RNG hath decreed that this item was always generated cursed: cancellation (sparkly) The RNG hath decreed that this item was always generated cursed: implant of terror (sanguinary) The RNG hath decreed that this item was always generated cursed: haste monster (royal) The RNG hath decreed that this item was always generated cursed: counterclockwise stone (gray) The RNG hath decreed that this item was always generated cursed: inka saddle (saddle) The RNG hath decreed that this item was always generated cursed: cloak of invisibility (opera cloak) The RNG hath decreed that this item was always generated cursed: quasimodular boots (femmy boots) The RNG hath decreed that this trap was always invisible: totter trap The RNG hath decreed that this trap was generated more often: inertia trap (freq bonus 11) Trap randomization happened for 1 in 826 traps Next attribute increase check would have come at turn 218 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having automatic searching (0) You were prevented from having polymorph control (0) You were aware of the presence of something You were warned of undead You had 1497 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Barnum, Bailey and Shaco Your deity was Shaco The version you were playing was: Unix SlashEMExtended Version 2.3.8 (f9304571) - last build Thu Oct 25 02:13:49 2018. You could not have safely prayed (513) You survived Spells known in the end Name Level Category Fail Memory a - wizard lock 2 matter 0% 100% b - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status raise zombies 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor dunce cap (conical hat) leather gloves (fingerless gloves) Scrolls scroll of healing (LESBIANISM FOR EVERYONE) scroll of mana (PANACHE EM EXTENDED BEAU GESTE) scroll of phase door (PEDULI SING JALMO SIMBOL PANGAN) scroll of standard id (DINKIER MISDO MONOPOLIZATION WALLEYE) scroll of cure (DEV LOST IT WITH THE URINE FETISH SHIT) * scroll of extra healing (KOLLA OLPHILOGEMALA ACHEROIO) * scroll of greater mana restoration (BASSBASSKICKKICKBASSKICKKICK) Spellbooks spellbook of wizard lock (fullpost) spellbook of confuse monster (perverted) Gems worthless piece of green glass (green) worthless piece of white glass (white) morion stone (black) worthless piece of cyan glass (cyan) worthless piece of black glass (black) worthless piece of yellow glass (yellow) salt chunk (gray) worthless piece of radiant glass (radiant) worthless piece of violet glass (violet) flint stone (gray) worthless piece of pink glass (pink) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (21 of 160) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Jester... Youescaped from the dungeon with 224 points, Since you escaped early, the score list will not be checked.