Leeroy, lawful male albae Archeologist --------+--- |.d.....@..| |......d...| +..........| ------------ [Leeroy the Digger] St9 Dx5 Co13 In9 Wi8 Ch4 ArcAlbMalLaw Dlvl:1 $0 HP24(24) Pw18(18) AC11 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Archeologist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: invisibility You could not have this property extrinsically: double attacks You could not have this property intrinsically: slow digestion Scroll identification only worked 100 times out of 335 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 38 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 16 Monsters only dropped their musable items with 92% chance Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 70% Musable item generation frequency had a negative bias of 18% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 52% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 90% Tool drop chance was reduced to 89% Food drop chance was reduced to 74% Concealing monsters were spawned underneath items 89% of the time only The following skill could not be trained at all: saber The following skill was trained at half the usual rate: sexy flats The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: paddle The following skill was limited to skilled proficiency: whip The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: body spells (turn 28) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 438) The following skill became untrainable after a while: healing spells (turn 28649) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 10016) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 37403 Monster spawn increase reached its maximum at turn 124991 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 522595 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: unicorn or horse (freq bonus 12) The monster species that spawned more often: velveting mustier (freq bonus 117) The monster species that spawned more often: misnomer packet (freq bonus 28) The monster species that spawned more often: orc mage (freq bonus 30) The monster species that spawned more often: yellow seraphon (freq bonus 51) The monster species that spawned more often: burning fern spore (freq bonus 14) The monster species that spawned more often: protected nazgul (freq bonus 96) The monster species that spawned more often: freemason councillor (freq bonus 56) The monster species that spawned more often: bloodcap-aiming girl (freq bonus 39) The monster species that spawned more often: evil elemental (freq bonus 30) The monster species that spawned more often: Minator Kchief (freq bonus 51) The monster species that spawned more often: water naga hatchling (freq bonus 28) The monster species that spawned more often: Corina (freq bonus 112) The monster species that spawned more often: RNG Katcher (freq bonus 28) The monster species that spawned more often: rock mole (freq bonus 34) The monster species that spawned more often: Aballino (freq bonus 28) The monster species that spawned more often: gorilla (freq bonus 26) The monster species that spawned more often: Vampire Katcher (freq bonus 72) The monster species that spawned more often: fat lady (freq bonus 90) The monster species that spawned more often: integral warp patch (freq bonus 42) The monster species that spawned more often: young psychic dragon (freq bonus 15) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 1) The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 18) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 1) The monster species that never randomly spawned: goldminer The monster species that never randomly spawned: wizard turret The monster species that never randomly spawned: Lightar The monster species that never randomly spawned: wormth The monster species that never randomly spawned: The Invisible Man The monster species that never randomly spawned: nausea mushroom The monster species that never randomly spawned: trickster decider The monster species that never randomly spawned: reuvir The monster species that never randomly spawned: real time hound The monster species that never randomly spawned: big porpse The RNG hath decreed that this item was never generated: green spell helmet (greenery helmet) The RNG hath decreed that this item was never generated: stone of no return (gray) The RNG hath decreed that this item was never generated: granite scourge ((null)) The RNG hath decreed that this item was never generated: low stats (cheap) The RNG hath decreed that this item was never generated: gain intelligence (plain) The RNG hath decreed that this item was never generated: mining helm (round helmet) The RNG hath decreed that this item was never generated: dark elven bow (black runed bow) The RNG hath decreed that this item was never generated: rainbow dragon scale shield (rainbow dragonhide shield) The RNG hath decreed that this item was never generated: cloak of warmth (metal cloak) The RNG hath decreed that this item was never generated: dilithium crystal (white) The RNG hath decreed that this item was generated more often: leather saber ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: block-heeled combat boot ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: piano ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of portation (gravity cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: fear resistance (branching, freq bonus 25) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: novice hammer ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 27) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: superscroller stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: bloodsucking shoes (yellow sneakers, freq bonus 3) The RNG hath decreed that this item was generated more often: elm street stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: scripted helmet (hacker helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of attrition (vigorous, freq bonus 8) The RNG hath decreed that this item was generated more often: secret whip ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: implant of grace (feral, freq bonus 6) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of transcendence (burly, freq bonus 19) The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 3) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 9) The RNG hath decreed that this item was always generated cursed: hyper beam (pokemon logo) The RNG hath decreed that this item was always generated cursed: amulet of wrong seeing (too expensive) The RNG hath decreed that this item was always generated cursed: implant of daring (felicitous) The RNG hath decreed that this item was always generated cursed: elementalism (4OFAE OF9 SCC9) The RNG hath decreed that this item was always generated cursed: red spell heels (lolita boots) The RNG hath decreed that this item was always generated cursed: droven dagger (obsidian dagger) The RNG hath decreed that this item was always generated cursed: evil dragon scale shield (evil dragonhide shield) The RNG hath decreed that this item was always generated cursed: skill up (OPGELEVELT) The RNG hath decreed that this item was always generated cursed: implant of sustenance (cunning) The RNG hath decreed that this item was always generated cursed: more helmet (less helmet) The RNG hath decreed that this trap was always invisible: hole The RNG hath decreed that this trap was generated more often: fleecescript trap (freq bonus 4) Trap randomization happened for 1 in 400 traps Next attribute increase check would have come at turn 456 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having invisibility (0) You were prevented from having double attacks (0) You had 1500 points of nutrition remaining You were stealthy You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Quetzalcoatl The version you were playing was: Unix SlashEMExtended Version 2.3.8 (f9304571) - last build Thu Oct 25 02:13:49 2018. You could not have safely prayed (217) You survived Spells known in the end Name Level Category Fail Memory a - light 1 divine 0% 100% Techniques known in the end Name Level Status research 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of identify (LESUO RUANJIAN KAIFA SHANG SHI ANG ZANG DE JINU) scroll of remove curse (HERMIONE CASTS AVADA KEDAVRA AT UMBRIDGE) scroll of healing (PARALLAX PROBLEM) scroll of mana (RATSANOPU) scroll of phase door (STASH EM EXTENDED FINEST MAGIC CHESTS) scroll of standard id (WOE AKUET AAAAAAA) scroll of cure (ODER MOTHERATOR) * scroll of extra healing (OEX9 E AECOCV CAE U AE 2R IUE3G FAI8 IA) * scroll of greater mana restoration (FYGING THROUGH THE CROWD) Spellbooks spellbook of light (litter) Tools * sack (bag) Gems * touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) searching [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Archeologist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.