Leeroy, lawful male redguardian Thalmor -+------ |....@.| |...@..| |.....$| -------- [Leeroy the Concordate Agent] St10 Dx12 Co9 In11 Wi11 Ch5 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: infravision You could not have this property intrinsically: stoned chilling Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 63 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 88 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 78% chance Amulet drop chance was reduced to 98% Tool drop chance was reduced to 95% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 63% of the time only The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: broadsword The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: boomerang The following skill became untrainable if you tried to train it too early: protection spells (turn 69) The following skill became untrainable if you tried to train it too early: shield (turn 221) The following skill became untrainable after a while: healing spells (turn 37754) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 60502) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 17733 Monster spawn increase reached its maximum at turn 125703 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1394318 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: nymph (freq bonus 16) The monster species that spawned more often: night sparrow (freq bonus 19) The monster species that spawned more often: volcanic grue (freq bonus 57) The monster species that spawned more often: frank stone (freq bonus 76) The monster species that spawned more often: autocube (freq bonus 34) The monster species that spawned more often: Laura's hugging boot (freq bonus 144) The monster species that spawned more often: covumak (freq bonus 18) The monster species that spawned more often: old sorcerer (freq bonus 54) The monster species that spawned more often: salamander (freq bonus 19) The monster species that spawned more often: moth (freq bonus 76) The monster species that spawned more often: dazzling penetrator (freq bonus 22) The monster species that spawned more often: death widow (freq bonus 36) The monster species that spawned more often: orc sorceror (freq bonus 36) The monster species that spawned more often: inferiority pesky (freq bonus 68) The monster species that spawned more often: discharging covenanting literary ranked audad jocularity (freq bonus 68) The monster species that spawned more often: chaotic wizard (freq bonus 152) The monster species that spawned more often: nonstable stowage (freq bonus 240) The monster species that spawned more often: mana stealer (freq bonus 60) The monster species that spawned more often: poison ivy (freq bonus 17) The monster species that spawned more often: metal mole (freq bonus 68) The monster species that spawned more often: gustiest derby (freq bonus 150) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 1) The monster trait that was more common: monsters that can be tamed with food (freq bonus 2) The monster trait that was more common: monsters that are neuter (freq bonus 6) The monster species that never randomly spawned: syndicate godsend readily The monster species that never randomly spawned: large permamimic The monster species that never randomly spawned: prick force fungus The monster species that never randomly spawned: corona mew The monster species that never randomly spawned: alertest adversative The monster species that never randomly spawned: thorn tree The monster species that never randomly spawned: Eurynome The monster species that never randomly spawned: giant sapphire dragonfly The monster species that never randomly spawned: nexus patch The monster species that never randomly spawned: tubbable leafhopper The RNG hath decreed that this item was never generated: adornment (wooden) The RNG hath decreed that this item was never generated: Mehoho Burusasan G (blinding) The RNG hath decreed that this item was never generated: amulet of neck brace (nonvorpal) The RNG hath decreed that this item was never generated: dimness (peculiar) The RNG hath decreed that this item was never generated: delight stone (gray) The RNG hath decreed that this item was never generated: boots of plugsuit (tightly fitting boots) The RNG hath decreed that this item was never generated: wounds (RUSSIACK IS NOT A FORK OF SLASHEM EXTENDED) The RNG hath decreed that this item was never generated: nonintrinsical stone (gray) The RNG hath decreed that this item was never generated: IC (many-wired thing) The RNG hath decreed that this item was never generated: frost (ephemeral) The RNG hath decreed that this item was generated more often: stone chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: starlit sky stone (gray, freq bonus 35) The RNG hath decreed that this item was generated more often: tortilla ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: implant of virility (frantic, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of pain (scintillating, freq bonus 20) The RNG hath decreed that this item was generated more often: hunting rifle ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: gauntlets of free action (comfortable gloves, freq bonus 183) The RNG hath decreed that this item was generated more often: scare monster (XIXAXA XOXAXA XUXAXA, freq bonus 18) The RNG hath decreed that this item was generated more often: unfair attack stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: enchant (legit, freq bonus 67) The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: tooled horn (horn, freq bonus 6) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 7) The RNG hath decreed that this item was generated more often: unfair attack stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: shield of light (shiny shield, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of magical drainage (deep cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 10) The RNG hath decreed that this item was generated more often: atsuzoko boots ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: soft mattock ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 84) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 33) The RNG hath decreed that this item was always generated cursed: rainbow dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: unfair stilettos (beautiful heels) The RNG hath decreed that this item was always generated cursed: jumping boots (hiking boots) The RNG hath decreed that this item was always generated cursed: gain energy (cloudy) The RNG hath decreed that this item was always generated cursed: silver short sword ((null)) The RNG hath decreed that this item was always generated cursed: force bolt (red) The RNG hath decreed that this item was always generated cursed: white flower sword (flower-pommeled broadsword) The RNG hath decreed that this item was always generated cursed: spear ((null)) The RNG hath decreed that this item was always generated cursed: detect monsters (leather) The RNG hath decreed that this item was always generated cursed: shotgun shell ((null)) The RNG hath decreed that this trap was always invisible: cataclysm trap The RNG hath decreed that this trap was generated more often: desecration trap (freq bonus 2) Trap randomization happened for 1 in 199 traps Next attribute increase check would have come at turn 172 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having displacement (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (f9304571) - last build Thu Oct 25 02:13:49 2018. You could not have safely prayed (2995) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (winged helmet) * sedge hat (full helmet) * skullcap (RNG helmet) * flack helmet (failuncap helmet) * crystal helm (radio helmet) * mining helm (deformed helmet) * field helm (transversal helmet) * helm of safeguard (fish bowl) * war hat (translucent helmet) * plasteel gloves (white gloves) * leather gloves (gameble gloves) * gauntlets of safeguard (velvet gloves) * gauntlets of plugsuit (nondescript gloves) * commander gloves (vampiric gloves) * field gloves (black gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (turbo boots) * field boots (nature boots) * boots of safeguard (thigh boots) Scrolls scroll of healing (FUKDASAC DICKOMIXTIO KISOASSEKOCK) scroll of mana (SATIATED LEV VOMIT FOODPOIS BLIND NUMB BURN STUN SLIME) scroll of phase door (MAMPIFANDRAY SELA) scroll of standard id (KNEELHACK CHARACTERS ALWAYS DEAL SCRATCH DAMAGE) scroll of cure (EYELASH EM EXTENDED MAYBE SHES MADE WITH IT) * scroll of extra healing (SLEXUALLY TRANSMITTED DISEASE 2016) * scroll of greater mana restoration (BUGGY DEBUGGED OPTIMIZED) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.