Leeroy, lawful male redguardian Thalmor ------ |.@n.| |.@..| |....| |..... ----.- [Leeroy the Concordate Agent] St9 Dx10 Co9 In6 Wi11 Ch6 ThaRedMalLaw Dlvl:1 $1 HP25(25) Pw10(10) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: jumping You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: searching Scroll identification only worked 100 times out of 195 Potion identification only worked 3 times out of 5 Implant identification only worked 1 times out of 40 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 115 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 80% chance Scroll drop chance was reduced to 95% Musable item generation frequency had a negative bias of 41% Wand drop chance was reduced to 80% Amulet drop chance was reduced to 10% Potion drop chance was reduced to 60% Armor drop chance was reduced to 61% Tool drop chance was reduced to 88% Concealing monsters were spawned underneath items 71% of the time only The following skill could not be trained at all: saber The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: whip The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: morning star The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: riding (turn 7) The following skill became untrainable if you tried to train it too early: protection spells (turn 800) The following skill became untrainable after a while: martial arts (turn 54406) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 47495) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 81042 Monster spawn increase reached its maximum at turn 202369 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 2583729 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: human or elf (freq bonus 2) The monster species that spawned more often: wind growth (freq bonus 7) The monster species that spawned more often: porter block colony (freq bonus 24) The monster species that spawned more often: scandal recutting soothest (freq bonus 21) The monster species that spawned more often: clay mushroom (freq bonus 18) The monster species that spawned more often: doom full refuge (freq bonus 4) The monster species that spawned more often: iron lady (freq bonus 6) The monster species that spawned more often: embar whining (freq bonus 4) The monster species that spawned more often: metal crasher (freq bonus 20) The monster species that spawned more often: thatch rescript (freq bonus 16) The monster species that spawned more often: xyloman (freq bonus 20) The monster species that spawned more often: throughout abjured (freq bonus 5) The monster species that spawned more often: litter monster (freq bonus 16) The monster species that spawned more often: theme termite (freq bonus 5) The monster species that spawned more often: Astaphaios (freq bonus 18) The monster species that spawned more often: undead fencer (freq bonus 20) The monster species that spawned more often: animated combat stiletto (freq bonus 6) The monster species that spawned more often: arcked curd (freq bonus 16) The monster species that spawned more often: blood lord (freq bonus 12) The monster species that spawned more often: giant field mouse (freq bonus 30) The monster species that spawned more often: Sandra's evil sandal (freq bonus 14) The monster trait that was more common: monsters of huge size (freq bonus 2) The monster trait that was more common: monsters that count as bats (freq bonus 2) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 2) The monster trait that was more common: monsters that have humanoid speech (freq bonus 3) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 1) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 4) The monster trait that was more common: monsters that collect items (freq bonus 6) The monster trait that was more common: monsters whose attacks drain alignment points (freq bonus 1) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 4) The monster trait that was more common: monsters that grunt (freq bonus 2) The monster species that never randomly spawned: spike colony The monster species that never randomly spawned: joust shadow Lord The monster species that never randomly spawned: foocubus mind flayer The monster species that never randomly spawned: seven-headed hydra The monster species that never randomly spawned: empty draconian The monster species that never randomly spawned: pupil The monster species that never randomly spawned: splintered ufo part The monster species that never randomly spawned: ping daemon The monster species that never randomly spawned: Chaska's leather pump The monster species that never randomly spawned: adult magic dragon The RNG hath decreed that this item was never generated: charoite (violet) The RNG hath decreed that this item was never generated: amnesia (DUAM XNAHT) The RNG hath decreed that this item was never generated: anti-curse boots (winter stilettos) The RNG hath decreed that this item was never generated: confusion (orange) The RNG hath decreed that this item was never generated: see invisible (engagement) The RNG hath decreed that this item was never generated: elven broadsword (runed broadsword) The RNG hath decreed that this item was never generated: metal spell stone (gray) The RNG hath decreed that this item was never generated: mutation (bristly) The RNG hath decreed that this item was never generated: aggravate monster (sapphire) The RNG hath decreed that this item was never generated: bronze morning star ((null)) The RNG hath decreed that this item was generated more often: immunity to drawbridges (drawn, freq bonus 60) The RNG hath decreed that this item was generated more often: polyform (radiant green, freq bonus 110) The RNG hath decreed that this item was generated more often: bamboo mail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: nownsible stone (gray, freq bonus 31) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 14) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 6) The RNG hath decreed that this item was generated more often: sakura mochi ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: loadboulder (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: acid ingestion (unhealthy, freq bonus 7) The RNG hath decreed that this item was generated more often: borderless helmet (grimace helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 10) The RNG hath decreed that this item was generated more often: cream pie ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 6) The RNG hath decreed that this item was generated more often: long stake ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of vileness (muscular, freq bonus 16) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 4) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 3) The RNG hath decreed that this item was generated more often: momhat (kitchen hat, freq bonus 14) The RNG hath decreed that this item was generated more often: poison (mum, freq bonus 14) The RNG hath decreed that this item was generated more often: elven leather helm (leather hat, freq bonus 98) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 55) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 53) The RNG hath decreed that this item was always generated cursed: speed (dark green) The RNG hath decreed that this item was always generated cursed: dwarvish mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: golden dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: intelligence pack ((null)) The RNG hath decreed that this item was always generated cursed: long sword ((null)) The RNG hath decreed that this item was always generated cursed: object detection (smoky) The RNG hath decreed that this item was always generated cursed: cancellation (sparkly) The RNG hath decreed that this item was always generated cursed: flicker visor (rural helmet) The RNG hath decreed that this item was always generated cursed: katyusha (headpiece) The RNG hath decreed that this item was always generated cursed: horrify (horrible) The RNG hath decreed that this trap was always invisible: spreading trap The RNG hath decreed that this trap was generated more often: glyph of animation (freq bonus 1) Trap randomization happened for 1 in 794 traps Next attribute increase check would have come at turn 1104 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having jumping (0) You were prevented from having confusion resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (f9304571) - last build Thu Oct 25 02:13:49 2018. You could not have safely prayed (801) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (wok-shaped helmet) * sedge hat (spinning helmet) * skullcap (spired helmet) * flack helmet (kitchen hat) * crystal helm (green bowel) * mining helm (inkcoat helmet) * field helm (post-nuclear helmet) * helm of safeguard (black helmet) * war hat (weeping helmet) * plasteel gloves (white gloves) * leather gloves (awesome gloves) * gauntlets of safeguard (princess gloves) * gauntlets of plugsuit (transparent gloves) * commander gloves (camouflage patterned gloves) * field gloves (racer gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (profiled boots) * field boots (jade boots) * boots of safeguard (winter stilettos) Scrolls scroll of healing (SO QUE SWING) scroll of mana (SUPER BURNINATE ENEMY WITH VERY TIRED) scroll of phase door (WEATHER GH-KISS) scroll of standard id (WALKING LUNACY) scroll of cure (MINEHACK NOW FOR PS4) * scroll of extra healing (CLONE MONSTER) * scroll of greater mana restoration (AMERIKANSKA PRESIDENTEN AER EN STOR MAN) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 1 point, Since you escaped early, the score list will not be checked.