Leeroy, chaotic female snail Binder -.------- |........ |.....$.| ... |.....d.. |....@..| --------- [Leeroy the Exile] St12 Dx9 Co7 In7 Wi12 Ch9 BinSnlFemCha Dlvl:1 $0 HP19(19) Pw13(13) AC9 Exp1 T1 Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a chaotic female snail Binder. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Pick an object. @ a human or elf or you (snail binder called Leeroy, on a staircase) Accessing Pokedex entry for elona snail... Base statistics of this monster type: Base level = 1, difficulty = 4, AC = 0, magic resistance = 0, alignment 0. Almost immobile (2). Normal generation, with frequency 1. No resistances. No conveyed resistances. Genocidable, acidic, carnivorous. May be eaten by vegans. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical As a snail, you can only wield launchers. Your voulge isn't one-handed. As a snail, you can only wield launchers. What do you want to use or apply? [ad or ?*] Where do you want to hit? (For instructions type a ?) Too close! # (2x) Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You have sinned Your alignment was -5 Your max alignment was -6 You carried 16 sins You could not have this property at all: numbopathy You could not have this property extrinsically: cold resistance You could not have this property intrinsically: full nutrients Scroll identification only worked 100 times out of 193 Ring identification only worked 4 times out of 42 Implant identification only worked 1 times out of 38 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 60% chance Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 88% Musable item generation frequency had a negative bias of 48% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 72% Tool drop chance was reduced to 88% Food drop chance was reduced to 45% Monster death drops spawned with only 91% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: saber The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: spear The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: occult spells (turn 50) The following skill became untrainable if you tried to train it too early: scimitar (turn 4329) The following skill became untrainable after a while: polymorphing (turn 17886) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 19074) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25101 Monster spawn increase reached its maximum at turn 161601 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 394080 The monster class that cannot be genocided was kobold The monster class that was spawned more often: gnome (freq bonus 10) The monster species that spawned more often: land roamer (freq bonus 26) The monster species that spawned more often: limrog (freq bonus 22) The monster species that spawned more often: large amulet trove (freq bonus 22) The monster species that spawned more often: old black dragon (freq bonus 33) The monster species that spawned more often: Noemi (freq bonus 144) The monster species that spawned more often: long worm or wumpus (freq bonus 30) The monster species that spawned more often: mummified servant (freq bonus 96) The monster species that spawned more often: weaponized dinosaur (freq bonus 78) The monster species that spawned more often: werecoins (freq bonus 13) The monster species that spawned more often: gramercy sawdust (freq bonus 36) The monster species that spawned more often: bilking gremmie choctaw (freq bonus 14) The monster species that spawned more often: covetous war orc (freq bonus 39) The monster species that spawned more often: sylph mummy (freq bonus 144) The monster species that spawned more often: tin golem (freq bonus 48) The monster species that spawned more often: Kop Katcher (freq bonus 26) The monster species that spawned more often: reflye (freq bonus 44) The monster species that spawned more often: politicked cretinized (freq bonus 22) The monster species that spawned more often: item damage monster (freq bonus 60) The monster species that spawned more often: clear mushroom patch (freq bonus 24) The monster species that spawned more often: etherize burnable (freq bonus 78) The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 1) The monster trait that was more common: monsters with sleep resistance (freq bonus 4) The monster trait that was more common: monsters that have breath attacks (freq bonus 1) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 2) The monster trait that was more common: monsters that have butt attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 5) The monster trait that was more common: monsters that have touch attacks (freq bonus 1) The monster trait that was more common: monsters that never leave a corpse (freq bonus 3) The monster trait that was more common: monsters that wail (freq bonus 3) The monster species that never randomly spawned: multicolor star The monster species that never randomly spawned: gorebelly The monster species that never randomly spawned: attuned cussedly The monster species that never randomly spawned: Ruea's stiletto boot The monster species that never randomly spawned: chawed solemnize paving The monster species that never randomly spawned: panther cub The monster species that never randomly spawned: slime spore The monster species that never randomly spawned: scarlet fungus The monster species that never randomly spawned: beige spore The monster species that never randomly spawned: Karin's flat sandal The RNG hath decreed that this item was never generated: dwarvish mithril-coat ((null)) The RNG hath decreed that this item was never generated: cloak of peace (inka cloak) The RNG hath decreed that this item was never generated: gushlush stone (gray) The RNG hath decreed that this item was never generated: fire (ANDOVA BEGARIN) The RNG hath decreed that this item was never generated: stone dragon scales ((null)) The RNG hath decreed that this item was never generated: cloak of banishing fear (magenta cloak) The RNG hath decreed that this item was never generated: stuck announcement stone (gray) The RNG hath decreed that this item was never generated: cloak of fumbling (shaking cloak) The RNG hath decreed that this item was never generated: cloak of luck negation (icky cloak) The RNG hath decreed that this item was never generated: thresher ((null)) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 24) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: bad equipment (crumb, freq bonus 6) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 18) The RNG hath decreed that this item was generated more often: induce vomiting (rank, freq bonus 4) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 5) The RNG hath decreed that this item was generated more often: troutstaff ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 18) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 115) The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 14) The RNG hath decreed that this item was generated more often: exploding dice stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 9) The RNG hath decreed that this item was generated more often: tooled horn (horn, freq bonus 10) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 8) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 72) The RNG hath decreed that this item was generated more often: command undead (dark, freq bonus 11) The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 9) The RNG hath decreed that this item was generated more often: helmet beard ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: deconstruction (dozed, freq bonus 9) The RNG hath decreed that this item was generated more often: stinking cloud (vaporized, freq bonus 16) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 9) The RNG hath decreed that this item was always generated cursed: satisfy hunger (cute) The RNG hath decreed that this item was always generated cursed: backfire (fadeless) The RNG hath decreed that this item was always generated cursed: droven chain mail (crested black mail) The RNG hath decreed that this item was always generated cursed: silver dagger ((null)) The RNG hath decreed that this item was always generated cursed: amethyst dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: acid ingestion (unhealthy) The RNG hath decreed that this item was always generated cursed: implant of malice (eocene) The RNG hath decreed that this item was always generated cursed: data chip ((null)) The RNG hath decreed that this item was always generated cursed: venom scattering (hooked) The RNG hath decreed that this item was always generated cursed: implant of irrigation (celestial) The RNG hath decreed that this trap was always invisible: bullet trap The RNG hath decreed that this trap was generated more often: super nupesell nix area (freq bonus 20) Trap randomization happened for 1 in 343 traps Trap difficulty was increased by 80 Next attribute increase check would have come at turn 448 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having numbopathy (0) You had 1500 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Yaldabaoth, the void and Sophia Your deity was Sophia The version you were playing was: Unix SlashEMExtended Version 2.3.8 (f9304571) - last build Thu Oct 25 02:13:49 2018. You could not have safely prayed (379) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons voulge (pole cleaver) Scrolls scroll of healing (OSTRO BIRDO AND CLAWGLIP ARE NO MISSPELLINGS) scroll of mana (VALLATTA SPEATT) scroll of phase door (BITHOURARA ASOUEMARA) scroll of standard id (HCALIEN WOUWOU) scroll of cure (BEST OF GERMAN GUTMENSCH) * scroll of extra healing (PHORPHORBA BAIBO PHORBORBA) * scroll of greater mana restoration (CATCHES ERYONES EYE) Gems flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Skilled] (max Supreme Master) (160 of 540) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) searching [Basic] (max Master) (20 of 160) spirituality [Basic] (max Master) (20 of 160) petkeeping [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) techniques [Basic] (max Grand Master) (20 of 160) implants [Skilled] (max Supreme Master) (160 of 540) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Skilled) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Master) (20 of 160) occult spells [Basic] (max Master) (20 of 160) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Binder... You and the little dog escaped from the dungeon with 10 points, Since you escaped early, the score list will not be checked.