Leeroy, lawful male redguardian Thalmor ----- ...$| |..@| |.@.| |...| |...| -#--- [Leeroy the Concordate Agent] St14 Dx8 Co11 In4 Wi6 Ch7 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: poison resistance You could not have this property extrinsically: cold resistance You could not have this property intrinsically: wonderlegs Scroll identification only worked 100 times out of 140 Potion identification only worked 3 times out of 10 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 37 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 162 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 85% chance Scroll drop chance was reduced to 44% Implant drop chance was reduced to 89% Tool drop chance was reduced to 98% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 89% of the time only The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: quarterstaff The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: lance The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: sling (turn 17) The following skill became untrainable if you tried to train it too early: body armor (turn 672) The following skill became untrainable after a while: elemental spells (turn 36707) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 50901) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15589 Monster spawn increase reached its maximum at turn 254922 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 3674020 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: bat or bird (freq bonus 2) The monster species that spawned more often: ultra elemental (freq bonus 12) The monster species that spawned more often: freezer mimic (freq bonus 24) The monster species that spawned more often: z-type (freq bonus 14) The monster species that spawned more often: electromagnetism grasping buildup (freq bonus 24) The monster species that spawned more often: Aburame Shino (freq bonus 5) The monster species that spawned more often: old stone dragon (freq bonus 8) The monster species that spawned more often: petty cockatrice (freq bonus 6) The monster species that spawned more often: psychosocial subtrahend (freq bonus 9) The monster species that spawned more often: priest (freq bonus 8) The monster species that spawned more often: giant yellow locust (freq bonus 24) The monster species that spawned more often: tay (freq bonus 8) The monster species that spawned more often: pocketful mazurka (freq bonus 54) The monster species that spawned more often: purple jelly (freq bonus 5) The monster species that spawned more often: real fungus (freq bonus 18) The monster species that spawned more often: extorsive liver throughout (freq bonus 16) The monster species that spawned more often: female guard (freq bonus 36) The monster species that spawned more often: gaunt teacher (freq bonus 9) The monster species that spawned more often: petty kobold thief (freq bonus 6) The monster species that spawned more often: poison slinger (freq bonus 20) The monster species that spawned more often: exploding jackal (freq bonus 8) The monster trait that was more common: monsters that originate from dnethack (freq bonus 2) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 1) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 2) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 4) The monster species that never randomly spawned: drydrip fungus The monster species that never randomly spawned: freight gaucherie The monster species that never randomly spawned: blue-green warp fungus The monster species that never randomly spawned: longhaired towrope The monster species that never randomly spawned: grinder The monster species that never randomly spawned: contamination growth The monster species that never randomly spawned: frozen one The monster species that never randomly spawned: telecasted poignantly The monster species that never randomly spawned: uncap terrain The monster species that never randomly spawned: black stalk The RNG hath decreed that this item was never generated: gravation stone (gray) The RNG hath decreed that this item was never generated: droven lance (obsidian lance) The RNG hath decreed that this item was never generated: confusing gloves (warped gloves) The RNG hath decreed that this item was never generated: implant of pain (scintillating) The RNG hath decreed that this item was never generated: garden fork ((null)) The RNG hath decreed that this item was never generated: manler stone (gray) The RNG hath decreed that this item was never generated: Ayanami wrapping ((null)) The RNG hath decreed that this item was never generated: remove blessing (light cyan) The RNG hath decreed that this item was never generated: tarrier ((null)) The RNG hath decreed that this item was never generated: make visible (appearing) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 21) The RNG hath decreed that this item was generated more often: flicker visor (rural helmet, freq bonus 28) The RNG hath decreed that this item was generated more often: poisonous cloak (dirty rag, freq bonus 39) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 21) The RNG hath decreed that this item was generated more often: boots of displacement (hugging boots, freq bonus 11) The RNG hath decreed that this item was generated more often: petrify (petrified, freq bonus 5) The RNG hath decreed that this item was generated more often: wimpiness (poofy, freq bonus 14) The RNG hath decreed that this item was generated more often: mill pail ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: bad shirt ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: orange ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: summon undead (shining, freq bonus 8) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of escalation (cyan cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 15) The RNG hath decreed that this item was generated more often: penis pole ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 74) The RNG hath decreed that this item was always generated cursed: boat oar ((null)) The RNG hath decreed that this item was always generated cursed: clone monster (radiating) The RNG hath decreed that this item was always generated cursed: increase max hitpoints (vanishing) The RNG hath decreed that this item was always generated cursed: cloak of awakening (frade mantle) The RNG hath decreed that this item was always generated cursed: bad effect (numbing) The RNG hath decreed that this item was always generated cursed: BFG ((null)) The RNG hath decreed that this item was always generated cursed: whispering helmet (spired helmet) The RNG hath decreed that this item was always generated cursed: autocursing (gentle) The RNG hath decreed that this item was always generated cursed: conglomerate pick ((null)) The RNG hath decreed that this item was always generated cursed: dimmer helmet (complete helmet) The RNG hath decreed that this trap was always invisible: lootcut trap The RNG hath decreed that this trap was generated more often: bigscript trap (freq bonus 9) Trap randomization happened for 1 in 938 traps Next attribute increase check would have come at turn 1054 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 Your sanity was 0 You were sleep resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having poison resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (f9304571) - last build Thu Oct 25 02:13:49 2018. You could not have safely prayed (76) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (padded helmet) * sedge hat (radiant helmet) * skullcap (gas mask) * flack helmet (tribal helmet) * crystal helm (black helmet) * mining helm (eternal helmet) * field helm (great helmet) * helm of safeguard (spired helmet) * war hat (kitchen hat) * plasteel gloves (white gloves) * leather gloves (parked gloves) * gauntlets of safeguard (black gloves) * gauntlets of plugsuit (rayductnay gloves) * commander gloves (digger gloves) * field gloves (vampiric gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (side zip boots) * field boots (princess pumps) * boots of safeguard (spider boots) Scrolls scroll of healing (TOO FEKKING GOOD) scroll of mana (CDESIGN PROPONENTSIST) scroll of phase door (O WO WHATS THIS) scroll of standard id (COPAC DE INUNDATII) scroll of cure (NHINRIL) * scroll of extra healing (ZTORF) * scroll of greater mana restoration (SONIC 3 AND KERIO) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.