Leeroy, lawful male albae Bosmer ---.- |._.| +.d.| |@..| ----- [Leeroy the Treehut Dweller] St7 Dx14 Co5 In9 Wi9 Ch16 BosAlbMalLaw Dlvl:1 $0 HP26(26) Pw16(16) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Bosmer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # (3x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: contamination resistance You could not have this property intrinsically: half physical damage Scroll identification only worked 100 times out of 329 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 160 Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 86% Musable item generation frequency had a negative bias of 32% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 64% Implant drop chance was reduced to 82% Potion drop chance was reduced to 80% Tool drop chance was reduced to 76% Food drop chance was reduced to 63% Concealing monsters were spawned underneath items 97% of the time only The following skill could not be trained at all: form VIII (Wedi) The following skill was trained at half the usual rate: crossbow The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: healing spells (turn 95) The following skill became untrainable if you tried to train it too early: elemental spells (turn 50) The following skill became untrainable after a while: healing spells (turn 22665) The following skill couldn't be trained before a certain turn number is reached: pick-axe (turn 53060) Heavy curses were more common by 57% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 96205 Monster spawn increase reached its maximum at turn 202809 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 675129 The monster class that cannot be genocided was piercer The monster class that was spawned more often: major demon (freq bonus 2) The monster species that spawned more often: tasloi boss (freq bonus 30) The monster species that spawned more often: special troll (freq bonus 90) The monster species that spawned more often: prayer book permamimic (freq bonus 12) The monster species that spawned more often: phororachus (freq bonus 3) The monster species that spawned more often: walking cadaver (freq bonus 18) The monster species that spawned more often: hola-hola lancer (freq bonus 10) The monster species that spawned more often: blue warp fungus (freq bonus 14) The monster species that spawned more often: baby voltigore (freq bonus 28) The monster species that spawned more often: sierran nulled (freq bonus 15) The monster species that spawned more often: edgy warp patch (freq bonus 14) The monster species that spawned more often: firebrate force patch (freq bonus 6) The monster species that spawned more often: pale colony (freq bonus 12) The monster species that spawned more often: techno warp fungus (freq bonus 15) The monster species that spawned more often: spade type (freq bonus 12) The monster species that spawned more often: queen B (freq bonus 8) The monster species that spawned more often: eight of diamonds (freq bonus 28) The monster species that spawned more often: tentacled horror (freq bonus 5) The monster species that spawned more often: greater ice spawn (freq bonus 12) The monster species that spawned more often: airborne parrot (freq bonus 36) The monster species that spawned more often: pseudo rat (freq bonus 48) The monster trait that was more common: monsters that are always female (freq bonus 3) The monster species that never randomly spawned: lethal gopher The monster species that never randomly spawned: yellow slugging The monster species that never randomly spawned: black potatoes The monster species that never randomly spawned: soul killer The monster species that never randomly spawned: bundle monster The monster species that never randomly spawned: chain devil The monster species that never randomly spawned: green naga The monster species that never randomly spawned: traitor The monster species that never randomly spawned: frozen spirit The monster species that never randomly spawned: forfeit wiped The RNG hath decreed that this item was never generated: corrosion (heavy metal) The RNG hath decreed that this item was never generated: helm of full nutrition (brick helmet) The RNG hath decreed that this item was never generated: implant of passion (triumphant) The RNG hath decreed that this item was never generated: ice box of digestion (cooling box) The RNG hath decreed that this item was never generated: concrete nunchiaku ((null)) The RNG hath decreed that this item was never generated: multitrapping stone (gray) The RNG hath decreed that this item was never generated: paranoia helmet (anti-government helmet) The RNG hath decreed that this item was never generated: cure stun (fat) The RNG hath decreed that this item was never generated: lance ((null)) The RNG hath decreed that this item was never generated: quasimodular boots (femmy boots) The RNG hath decreed that this item was generated more often: osbane katana ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: non-seeing stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: ice (IMMORTAL DUNGEON, freq bonus 21) The RNG hath decreed that this item was generated more often: time spending (clocked, freq bonus 7) The RNG hath decreed that this item was generated more often: silver dragon scale mail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 3) The RNG hath decreed that this item was generated more often: respawn stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 64) The RNG hath decreed that this item was generated more often: dummy wings (wings, freq bonus 72) The RNG hath decreed that this item was generated more often: dragon horned headpiece (headpiece, freq bonus 48) The RNG hath decreed that this item was generated more often: distorted grimace (gas mask, freq bonus 52) The RNG hath decreed that this item was generated more often: flicker strip stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 7) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: fog horn (horn, freq bonus 8) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 11) The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 8) The RNG hath decreed that this item was generated more often: brass dragon scale shield (brass dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: golden dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 80) The RNG hath decreed that this item was always generated cursed: chaos gloves (transparent gloves) The RNG hath decreed that this item was always generated cursed: C-ration ((null)) The RNG hath decreed that this item was always generated cursed: paralysis (automatic) The RNG hath decreed that this item was always generated cursed: high-scoring heels (heroine mocassins) The RNG hath decreed that this item was always generated cursed: lightning shield (dull yellow shield) The RNG hath decreed that this item was always generated cursed: silver spear ((null)) The RNG hath decreed that this item was always generated cursed: acquirement (important) The RNG hath decreed that this item was always generated cursed: amulet of insomnia (awakening) The RNG hath decreed that this item was always generated cursed: alacrity (black signet) The RNG hath decreed that this item was always generated cursed: very heavy ball ((null)) The RNG hath decreed that this trap was always invisible: map trap The RNG hath decreed that this trap was generated more often: blue spell trap (freq bonus 1) Trap randomization happened for 1 in 904 traps Next attribute increase check would have come at turn 596 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having regeneration (0) You were prevented from having contamination resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eddergud, Vhaeraun and the black web Your deity was Eddergud The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (468) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1X Prepared(0) double thrownage 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * elven dagger (runed dagger) * elven bow (runed bow) * elven arrow (runed arrow) * elven short sword (runed short sword) * elven spear (runed spear) * elven broadsword (runed broadsword) Armor * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (riding boots) * elven cloak (faded pall) Scrolls scroll of healing (VE FORBRYDERNE) scroll of mana (DOORMASH GRAFFITI LOOK LIKE AMULETS ARRRGH) scroll of phase door (FFN LYTH GNS EHBL FYYVXNGFAV LRAQBE RCBU V) scroll of standard id (ELF DONT CANNT) scroll of cure (WHACKING YOURSELF WITH HIGH HEELS IS FUN) * scroll of extra healing (GRXNAR GRXNAR ATNERC CRATHATFV JVF XBOBAT) * scroll of greater mana restoration (O NEIN WO HATTSEN DESSDENN HINGESPEICHERT) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Grand Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Legendary) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Bosmer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.