Leeroy, lawful male albae Zookeeper --------- |........ |.z.....| |@......| |.......| |.......| ------- - [Leeroy the Dog Feeder] St15 Dx9 Co8 In12 Wi4 Ch5 ZooAlbMalLaw Dlvl:1 $0 HP24(24) Pw18(18) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Zookeeper. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: free action You could not have this property intrinsically: sickness resistance Scroll identification only worked 100 times out of 109 Potion identification only worked 3 times out of 6 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 41 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 37 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 157 Monsters only dropped their musable items with 97% chance Monsters only dropped their equipment with 94% chance Wand drop chance was reduced to 97% Amulet drop chance was reduced to 36% Implant drop chance was reduced to 88% Weapon drop chance was reduced to 97% Tool drop chance was reduced to 80% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: searching The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: bow The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: missile weapons (turn 49) The following skill became untrainable if you tried to train it too early: occult spells (turn 1260) The following skill became untrainable after a while: enchantment spells (turn 42533) The following skill couldn't be trained before a certain turn number is reached: shield (turn 47837) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 47603 Monster spawn increase reached its maximum at turn 102042 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 15154946 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: lich (freq bonus 2) The monster species that spawned more often: agrotroll (freq bonus 8) The monster species that spawned more often: whirling hatchet (freq bonus 6) The monster species that spawned more often: ringwraith (freq bonus 18) The monster species that spawned more often: topaz warp fungus (freq bonus 12) The monster species that spawned more often: mage eater (freq bonus 18) The monster species that spawned more often: Hela, Queen of the Dead (freq bonus 12) The monster species that spawned more often: toner noncom (freq bonus 10) The monster species that spawned more often: dragon awgwa (freq bonus 6) The monster species that spawned more often: pink beetle (freq bonus 3) The monster species that spawned more often: little spying rat (freq bonus 32) The monster species that spawned more often: squad fire elemental (freq bonus 10) The monster species that spawned more often: memory corruption (freq bonus 56) The monster species that spawned more often: black spore (freq bonus 7) The monster species that spawned more often: undead stand user (freq bonus 10) The monster species that spawned more often: firebrate fungus (freq bonus 8) The monster species that spawned more often: scorching archer (freq bonus 10) The monster species that spawned more often: negative god (freq bonus 6) The monster species that spawned more often: stone golem (freq bonus 6) The monster species that spawned more often: spike warp patch (freq bonus 120) The monster species that spawned more often: magic dragon (freq bonus 4) The monster trait that was more common: monsters that have sting attacks (freq bonus 2) The monster trait that was more common: monsters that walk through walls (freq bonus 1) The monster species that never randomly spawned: gold slime The monster species that never randomly spawned: burning soul The monster species that never randomly spawned: neurobee The monster species that never randomly spawned: old regiment teacher The monster species that never randomly spawned: mud congregational unpacker lapidated downshift The monster species that never randomly spawned: undead mold The monster species that never randomly spawned: nonalignment medially The monster species that never randomly spawned: twisted sylph The monster species that never randomly spawned: ice spider The monster species that never randomly spawned: bushy squirrel The RNG hath decreed that this item was never generated: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was never generated: unskilled stone (gray) The RNG hath decreed that this item was never generated: gain constitution (opal) The RNG hath decreed that this item was never generated: full healing (black) The RNG hath decreed that this item was never generated: jacinth (orange) The RNG hath decreed that this item was never generated: covetous stone (gray) The RNG hath decreed that this item was never generated: ice box of holding (cooling box) The RNG hath decreed that this item was never generated: greyout cloak (colorfade cloak) The RNG hath decreed that this item was never generated: acquirement (important) The RNG hath decreed that this item was never generated: training (chocolate) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 22) The RNG hath decreed that this item was generated more often: marble (white, freq bonus 11) The RNG hath decreed that this item was generated more often: mary sue gloves (princess gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 12) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: fleece stone (gray, freq bonus 33) The RNG hath decreed that this item was generated more often: protective gloves (english gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of curse (dark cloak, freq bonus 47) The RNG hath decreed that this item was generated more often: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS, freq bonus 26) The RNG hath decreed that this item was generated more often: green dragon scale mail ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: satan stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: create altar (WELCOME TO THE ASTRAL PLANE, freq bonus 7) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 7) The RNG hath decreed that this item was generated more often: cocloak (withered cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 7) The RNG hath decreed that this item was generated more often: droven cloak (cobwebbed cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: confusing gloves (warped gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq bonus 7) The RNG hath decreed that this item was generated more often: time spending (clocked, freq bonus 15) The RNG hath decreed that this item was generated more often: meatsword ((null), freq bonus 14) The RNG hath decreed that this item was always generated cursed: atsuzoko boots ((null)) The RNG hath decreed that this item was always generated cursed: cloak of magical drainage (deep cloak) The RNG hath decreed that this item was always generated cursed: tarrier ((null)) The RNG hath decreed that this item was always generated cursed: light (cloth) The RNG hath decreed that this item was always generated cursed: clouds (featherweight) The RNG hath decreed that this item was always generated cursed: mutation (iffy) The RNG hath decreed that this item was always generated cursed: dragon spear ((null)) The RNG hath decreed that this item was always generated cursed: wooden harp (harp) The RNG hath decreed that this item was always generated cursed: amulet of neck brace (nonvorpal) The RNG hath decreed that this item was always generated cursed: random speed (impenetrable) The RNG hath decreed that this trap was always invisible: growing trap The RNG hath decreed that this trap was generated more often: toxic venom trap (freq bonus 2) Trap randomization happened for 1 in 216 traps Next attribute increase check would have come at turn 943 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having free action (0) You were warned You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Balder, Edda and Hagen Your deity was Balder The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (268) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of taming (NESCHOE NEOSTSCHOE NOISELANOSTSCHANOE) scroll of healing (YOU MAEAEAEAEAEN EY) scroll of mana (S VEKTORI R TENSORI) scroll of phase door (ARE YOU HAVING FUN YET) scroll of standard id (WINSALOT ACTUALLY ONLY WINS SOMETIMES) scroll of cure (LILYS HUNT) * scroll of extra healing (KTTDLWRGT) * scroll of greater mana restoration (LEVITICUS BUNG OX) Tools leather leash (leash) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Zookeeper... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.