Leeroy, lawful male albae Supermarket Cashier ------- ...... |.....| |...d@| |..k.(| ------- [Leeroy the Low Worker] St4 Dx9 Co11 In6 Wi12 Ch11 SupAlbMalLaw Dlvl:1 $500 HP24(24) Pw20(20) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Supermarket Cashier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: double attacks You could not have this property intrinsically: confusion resistance Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 23 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 15 Monsters only dropped their equipment with 72% chance Scroll drop chance was reduced to 95% Amulet drop chance was reduced to 84% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 84% Armor drop chance was reduced to 88% Food drop chance was reduced to 96% Monster death drops spawned with only 98% chance The following skill could not be trained at all: mace The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: quarterstaff The following skill was limited to skilled proficiency: club The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: techniques (turn 329) The following skill became untrainable if you tried to train it too early: spear (turn 4140) The following skill became untrainable after a while: body spells (turn 37764) The following skill couldn't be trained before a certain turn number is reached: two-weapon combat (turn 17939) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27771 Monster spawn increase reached its maximum at turn 116611 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 925630 The monster class that cannot be genocided was grue The monster class that was spawned more often: pudding or ooze (freq bonus 2) The monster species that spawned more often: petty brute (freq bonus 16) The monster species that spawned more often: turbo club racquet (freq bonus 24) The monster species that spawned more often: magic mandrake (freq bonus 12) The monster species that spawned more often: junkmen succubi bacteria snooze aorta (freq bonus 40) The monster species that spawned more often: mummic (freq bonus 12) The monster species that spawned more often: undead bat (freq bonus 12) The monster species that spawned more often: giant force bat (freq bonus 16) The monster species that spawned more often: lavender spore (freq bonus 30) The monster species that spawned more often: spike force patch (freq bonus 9) The monster species that spawned more often: bad clone (freq bonus 32) The monster species that spawned more often: old rainbow dragon (freq bonus 9) The monster species that spawned more often: xtreme tracker (freq bonus 6) The monster species that spawned more often: ambush thief (freq bonus 48) The monster species that spawned more often: insurmountable fungus (freq bonus 8) The monster species that spawned more often: above caller (freq bonus 16) The monster species that spawned more often: Dark Schneider (freq bonus 10) The monster species that spawned more often: electric gel (freq bonus 16) The monster species that spawned more often: roast goose (freq bonus 8) The monster species that spawned more often: erinys (freq bonus 12) The monster species that spawned more often: sewed inch (freq bonus 6) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 1) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 1) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 5) The monster trait that was more common: monsters with seduction dialogue (freq bonus 3) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 1) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 4) The monster species that never randomly spawned: steel missingno The monster species that never randomly spawned: purple fungus The monster species that never randomly spawned: undead courier The monster species that never randomly spawned: news daemon The monster species that never randomly spawned: domestic giant The monster species that never randomly spawned: Johanetta's rough-sole sneaker The monster species that never randomly spawned: lloigor The monster species that never randomly spawned: Cait the cat The monster species that never randomly spawned: huge pile of killer coins The monster species that never randomly spawned: pewterer revolution The monster class that always generated with extra speed: orc The RNG hath decreed that this item was never generated: lycanthropy (doggy) The RNG hath decreed that this item was never generated: grappling hook (iron hook) The RNG hath decreed that this item was never generated: grow trees (mossy) The RNG hath decreed that this item was never generated: droven lance (obsidian lance) The RNG hath decreed that this item was never generated: ruby (red) The RNG hath decreed that this item was never generated: pink spell cloak (glaring cloak) The RNG hath decreed that this item was never generated: increase accuracy (clay) The RNG hath decreed that this item was never generated: worthless piece of yellow glass (yellow) The RNG hath decreed that this item was never generated: material stability (rock solid) The RNG hath decreed that this item was never generated: homicide stone (gray) The RNG hath decreed that this item was generated more often: rubber hose ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 19) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: sawed-off shotgun ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: skullcap (metal disk, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of D-type equipment (strange, freq bonus 14) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 102) The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 26) The RNG hath decreed that this item was generated more often: implant of freedom (continuous, freq bonus 6) The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 5) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: apply nail polish (sublime, freq bonus 19) The RNG hath decreed that this item was generated more often: bottle ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: root password detection (XYZZY, freq bonus 6) The RNG hath decreed that this item was generated more often: pointed helmet (narrow helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: robe of randomness (cyan robe, freq bonus 5) The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 15) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 9) The RNG hath decreed that this item was generated more often: totem summoning (garbage, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of protection (tattered cape, freq bonus 4) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 47) The RNG hath decreed that this item was always generated cursed: amulet of strangulation (oval) The RNG hath decreed that this item was always generated cursed: Jolt Cola (illegal) The RNG hath decreed that this item was always generated cursed: deprovement stone (gray) The RNG hath decreed that this item was always generated cursed: banded mail ((null)) The RNG hath decreed that this item was always generated cursed: amulet of increased frequency (mastist) The RNG hath decreed that this item was always generated cursed: conundrum nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: implant of redemption (shrewd) The RNG hath decreed that this item was always generated cursed: astralcension (TEEEE TSUUUU OOOOO) The RNG hath decreed that this item was always generated cursed: evil gloves (fatal gloves) The RNG hath decreed that this item was always generated cursed: radar (everlasting) The RNG hath decreed that this trap was always invisible: pet trap The RNG hath decreed that this trap was generated more often: glue trap (freq bonus 2) Trap randomization happened for 1 in 245 traps Next attribute increase check would have come at turn 1007 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having double attacks (0) You were prevented from having numbopathy (0) You had 1500 points of nutrition remaining You could teleport Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Homies, the Robbers and the Motherfuckers Your deity was the Homies The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (165) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor low boots (walking shoes) Scrolls scroll of healing (NYEHEHE) scroll of mana (BUEP IS THE STUPID) scroll of phase door (SERO GRIUS) scroll of standard id (KNOCK THE PROP CANNT BE USE) scroll of cure (HELPING SUM STARE CAVITY TOFU) * scroll of extra healing (276 DAMAGE IS ENOUGH TO OVERCOME MESHERA ALPHAS SUPER REGENE) * scroll of greater mana restoration (NEW VALUE FOR NAME REJECTED) Potions potion of fruit juice (aromatic) potion of booze (flammable) Tools oilskin sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Basic] (max Expert) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Supermarket Cashier... You and the wolf escaped from the dungeon with 24 points, Since you escaped early, the score list will not be checked.