Leeroy, lawful male albae Acid Mage ----- |...| |...| |...| |@d.| |...| ...| |...| |...| |...| ...| ----- [Leeroy the Oozer] St7 Dx9 Co8 In14 Wi11 Ch9 AciAlbMalLaw Dlvl:1 $0 HP23(23) Pw26(26) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Acid Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: invisibility You could not have this property extrinsically: manaleech You could not have this property intrinsically: hallu party Scroll identification only worked 100 times out of 159 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 29 Implant identification only worked 1 times out of 38 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 155 Tool identification only worked 5 times out of 9 Scroll drop chance was reduced to 82% Musable item generation frequency had a negative bias of 17% Potion drop chance was reduced to 90% Weapon drop chance was reduced to 96% Armor drop chance was reduced to 77% Tool drop chance was reduced to 70% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: spear The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: scimitar The following skill was limited to skilled proficiency: implants The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: attack spells (turn 61) The following skill became untrainable if you tried to train it too early: elemental spells (turn 1505) The following skill became untrainable after a while: chaos spells (turn 55215) The following skill couldn't be trained before a certain turn number is reached: high heels (turn 28986) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 33804 Monster spawn increase reached its maximum at turn 105618 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 1798260 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: giant humanoid (freq bonus 6) The monster species that spawned more often: golden force fungus (freq bonus 32) The monster species that spawned more often: black reaver (freq bonus 16) The monster species that spawned more often: sheerer carpetbaggery ferrymen (freq bonus 8) The monster species that spawned more often: healing force patch (freq bonus 16) The monster species that spawned more often: litter ghost (freq bonus 22) The monster species that spawned more often: cyan beam (freq bonus 7) The monster species that spawned more often: animated bronze statue (freq bonus 11) The monster species that spawned more often: prophesied juridically (freq bonus 32) The monster species that spawned more often: tarantula (freq bonus 44) The monster species that spawned more often: phasing acid blob (freq bonus 32) The monster species that spawned more often: electric shock eel (freq bonus 88) The monster species that spawned more often: ultramarine warp patch (freq bonus 8) The monster species that spawned more often: toxic fiend (freq bonus 54) The monster species that spawned more often: white draconian (freq bonus 60) The monster species that spawned more often: fillen warp patch (freq bonus 27) The monster species that spawned more often: scaly horror (freq bonus 11) The monster species that spawned more often: inexcusability capitulary (freq bonus 16) The monster species that spawned more often: mystic eye (freq bonus 44) The monster species that spawned more often: speeding thing (freq bonus 9) The monster species that spawned more often: stoning monster (freq bonus 48) The monster trait that was more common: monsters that have a proper name (freq bonus 2) The monster trait that was more common: monsters whose attacks shred your equipment (freq bonus 2) The monster trait that was more common: monsters that are mindless (freq bonus 1) The monster trait that was more common: monsters that wail (freq bonus 2) The monster trait that was more common: monsters from the Evil Variant (freq bonus 2) The monster species that never randomly spawned: fast star The monster species that never randomly spawned: shard growth The monster species that never randomly spawned: sucker mushroom The monster species that never randomly spawned: young green dragon The monster species that never randomly spawned: special force fungus The monster species that never randomly spawned: amorphous mushroom The monster species that never randomly spawned: adult guivre The monster species that never randomly spawned: beige mushroom The monster species that never randomly spawned: forsaken lady The monster species that never randomly spawned: wouwou beggar The monster class that always generated with extra speed: Zouthern animal The RNG hath decreed that this item was never generated: crystal boots (glass boots) The RNG hath decreed that this item was never generated: covelline (black) The RNG hath decreed that this item was never generated: T-shirt ((null)) The RNG hath decreed that this item was never generated: healing (purple-red) The RNG hath decreed that this item was never generated: cut nutrition stone (gray) The RNG hath decreed that this item was never generated: infoless helmet (twisted visor helmet) The RNG hath decreed that this item was never generated: silver spear ((null)) The RNG hath decreed that this item was never generated: cloak of matador (gaberdine) The RNG hath decreed that this item was never generated: stat decay stone (gray) The RNG hath decreed that this item was never generated: amulet of techout (taut) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 17) The RNG hath decreed that this item was generated more often: sanity (squirting, freq bonus 12) The RNG hath decreed that this item was generated more often: platinum spell stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 4) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 26) The RNG hath decreed that this item was generated more often: guitar ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: shocking sphere (insulated, freq bonus 3) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 2) The RNG hath decreed that this item was generated more often: gauntlets of bad casting (uncanny gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 9) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 3) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: aklys (thonged club, freq bonus 8) The RNG hath decreed that this item was generated more often: metal spell stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 6) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 15) The RNG hath decreed that this item was generated more often: homing torpedo ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 65) The RNG hath decreed that this item was always generated cursed: implant of control (ember) The RNG hath decreed that this item was always generated cursed: paper shield ((null)) The RNG hath decreed that this item was always generated cursed: platinum fire hook (beaked staff) The RNG hath decreed that this item was always generated cursed: levitation (tan) The RNG hath decreed that this item was always generated cursed: levitation (agate) The RNG hath decreed that this item was always generated cursed: needle ((null)) The RNG hath decreed that this item was always generated cursed: dememorize (zylon) The RNG hath decreed that this item was always generated cursed: cure glib (lovely) The RNG hath decreed that this item was always generated cursed: paralysis (shivering) The RNG hath decreed that this item was always generated cursed: black dragon scale shield (black dragonhide shield) The RNG hath decreed that this trap was always invisible: time trap The RNG hath decreed that this trap was generated more often: nasty nation trap (freq bonus 4) Trap randomization happened for 1 in 407 traps Next attribute increase check would have come at turn 769 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You were acid resistant You had not decided on your sexuality yet You were prevented from having manaleech (0) You were prevented from having invisibility (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was The Lord of the Pit The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (552) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 52% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of flood (AMITRIPTYLINE FLUOXETINE ACETAMINOPHEN) scroll of healing (STILL 5 SECONDS AND I IMPACT TOO) scroll of mana (GRAB EM BY THE PUSSY) scroll of phase door (AMEN CHNOUM MONMONT OUZATHI PER OUNNEPHER EN OOO) scroll of standard id (AROBREITHA BOLCHOSETH KOKKOLOIPTOLE RAMBITHNIPS) scroll of cure (MISSHAPEN SONICHU) * scroll of extra healing (WATERFALL MUSHROOM CLIMB) * scroll of greater mana restoration (HASH EM EXTENDED CRYPTOGRAPHY CONFERENCE) Spellbooks spellbook of acid sphere (gun-shaped) spellbook of acid stream (noble) Potions potion of water (clear) potion of oil (herbal) Rings ring of protection from shape changers (bronze) Wands wand of acid (asbestos) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) spirituality [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Acid Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.