Leeroy, lawful male albae Flame Mage ------------------------- ........................| |.......................| |.......................| |.......................| |.......................| ........................| |.......................| |.......................| |....................@..| ....................d...| ------------------------- [Leeroy the Spark] St6 Dx9 Co12 In15 Wi5 Ch7 FlaAlbMalLaw Dlvl:1 $0 HP23(23) Pw24(24) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Flame Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. There is a staircase up here. You see here 10 gold pieces {0}. The moon is waning tonight. Autopickup: ON, for all objects. What do you want to eat? [c or ?*] Never mind. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: flying You could not have this property intrinsically: cold resistance Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 36 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 161 Monsters only dropped their equipment with 86% chance Book drop chance was reduced to 91% Scroll drop chance was reduced to 97% Musable item generation frequency had a negative bias of 21% Ring drop chance was reduced to 65% Amulet drop chance was reduced to 99% Potion drop chance was reduced to 97% Weapon drop chance was reduced to 58% Armor drop chance was reduced to 61% Tool drop chance was reduced to 78% Concealing monsters were spawned underneath items 60% of the time only The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: dart The following skill was trained at one fifth the usual rate: dart The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: techniques The following skill became untrainable if you tried to train it too early: flail (turn 3) The following skill became untrainable if you tried to train it too early: elemental spells (turn 594) The following skill became untrainable after a while: crossbow (turn 17440) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 24042) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 83411 Monster spawn increase reached its maximum at turn 186551 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2594592 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: unicorn or horse (freq bonus 2) The monster species that spawned more often: werevampire (freq bonus 8) The monster species that spawned more often: wereboar (freq bonus 12) The monster species that spawned more often: spirit thrower (freq bonus 10) The monster species that spawned more often: pulse light (freq bonus 24) The monster species that spawned more often: ice heel lady (freq bonus 15) The monster species that spawned more often: chasing yellow jacket (freq bonus 12) The monster species that spawned more often: bloodstone solstitial globalist (freq bonus 15) The monster species that spawned more often: Fanny's velcro sneaker (freq bonus 18) The monster species that spawned more often: magma elemental (freq bonus 6) The monster species that spawned more often: consul (freq bonus 30) The monster species that spawned more often: renting multilaterally (freq bonus 8) The monster species that spawned more often: lise (freq bonus 20) The monster species that spawned more often: foolish sphere (freq bonus 9) The monster species that spawned more often: islander (freq bonus 4) The monster species that spawned more often: powered steam vortex (freq bonus 36) The monster species that spawned more often: queen feidam (freq bonus 16) The monster species that spawned more often: Astaroth (freq bonus 6) The monster species that spawned more often: flying hydra (freq bonus 8) The monster species that spawned more often: hellfire colossus (freq bonus 12) The monster species that spawned more often: stalactite crasher (freq bonus 16) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 2) The monster trait that was more common: monsters who attack with antimatter (freq bonus 2) The monster trait that was more common: monsters that growl (freq bonus 2) The monster species that never randomly spawned: meteor The monster species that never randomly spawned: truancy confided The monster species that never randomly spawned: detestably relax The monster species that never randomly spawned: Domiel The monster species that never randomly spawned: Marie's hugging boot The monster species that never randomly spawned: tasloi chief The monster species that never randomly spawned: chickpea shadowboxed aforesaid The monster species that never randomly spawned: snowball thrower The monster species that never randomly spawned: banished soul The monster species that never randomly spawned: super-sweet girl in plateau boots The RNG hath decreed that this item was never generated: silk spear ((null)) The RNG hath decreed that this item was never generated: self-willed heels (imaginary heels) The RNG hath decreed that this item was never generated: destroy armor (JUYED AWK YACC) The RNG hath decreed that this item was never generated: permanently black shoes (failuncap shoes) The RNG hath decreed that this item was never generated: level stone (gray) The RNG hath decreed that this item was never generated: quite heavy iron ball ((null)) The RNG hath decreed that this item was never generated: status stone (gray) The RNG hath decreed that this item was never generated: helo crossbow ((null)) The RNG hath decreed that this item was never generated: cloak of invisibility (opera cloak) The RNG hath decreed that this item was never generated: fire stick ((null)) The RNG hath decreed that this item was generated more often: high-scoring heels (heroine mocassins, freq bonus 19) The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: sound effect helmet (musical helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 27) The RNG hath decreed that this item was generated more often: floatcloak (levuntation cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: iron bar ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: dangerous terrain stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: maximum damage stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: black spell stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 7) The RNG hath decreed that this item was generated more often: aggravate monster (sapphire, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 17) The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 3) The RNG hath decreed that this item was generated more often: boots of fainting (cast iron boots, freq bonus 5) The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 8) The RNG hath decreed that this item was generated more often: laser swatter ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 29) The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 13) The RNG hath decreed that this item was generated more often: yesterday star ((null), freq bonus 20) The RNG hath decreed that this item was always generated cursed: helm of detect monsters (golden helmet) The RNG hath decreed that this item was always generated cursed: wildhild bow ((null)) The RNG hath decreed that this item was always generated cursed: robe (red robe) The RNG hath decreed that this item was always generated cursed: energy bolt (infinity plus one) The RNG hath decreed that this item was always generated cursed: russian roulette (gun-shaped) The RNG hath decreed that this item was always generated cursed: egoism (enviable) The RNG hath decreed that this item was always generated cursed: levelport (unavailable) The RNG hath decreed that this item was always generated cursed: dwarvish short sword (broad short sword) The RNG hath decreed that this item was always generated cursed: curse (color changing) The RNG hath decreed that this item was always generated cursed: cloak of turn loss (running cloak) The RNG hath decreed that this trap was always invisible: mojibake trap The RNG hath decreed that this trap was generated more often: scaling trap (freq bonus 2) Trap randomization happened for 1 in 94 traps Next attribute increase check would have come at turn 909 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 Your sanity was 0 You were fire resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having flying (0) You were prevented from drunken boxing (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Earth The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (500) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 37% 300% c - light 1 divine 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of material change (IDNUM AIROLG TISNART CIS) scroll of healing (WIDE ARM ENEMYAND IT CANNT ESCAPE) scroll of mana (REGNAD) scroll of phase door (CAR EMISSIONS ARE NOT NOXIOUS FOR APES OR HUMANS) scroll of standard id (MR LUXI YELLS AT THE NETHACK DEV TEAM) scroll of cure (FUCK THIS FUCKING FUCKED UP FUCKER VARIANT K MEASURER) * scroll of extra healing (COOOOOOOOO WARD) * scroll of greater mana restoration (DDOS ATTACK) Spellbooks spellbook of flame sphere (unseen) spellbook of fireball (fiery) spellbook of light (ephemeral) Potions potion of levitation (mulberry) Rings ring of gain wisdom (taaffeite) Wands wand of fire (iridium) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Flame Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.