Leeroy, lawful male argonian Anachronist ---------- |........| |........| |........| |......@@+ ---------- [Leeroy the Survivor] St5 Dx8 Co9 In12 Wi11 Ch7 AnaArgMalLaw Dlvl:1 $0 HP13(13) Pw4(4) AC-6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male argonian Anachronist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: contamination resistance You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: free action Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 8 Monsters only dropped their musable items with 83% chance Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 73% Amulet drop chance was reduced to 88% Potion drop chance was reduced to 72% Armor drop chance was reduced to 70% Food drop chance was reduced to 58% Concealing monsters were spawned underneath items 83% of the time only The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: form IV (Ataru) The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: martial arts (turn 28) The following skill became untrainable if you tried to train it too early: attack spells (turn 936) The following skill became untrainable after a while: spear (turn 15662) The following skill couldn't be trained before a certain turn number is reached: polymorphing (turn 12918) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 12794 Monster spawn increase reached its maximum at turn 160574 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 594624 The monster class that cannot be genocided was grue The monster class that was spawned more often: piece of food (freq bonus 8) The monster species that spawned more often: undead electric mage (freq bonus 18) The monster species that spawned more often: loss fly (freq bonus 22) The monster species that spawned more often: evil mushroom (freq bonus 24) The monster species that spawned more often: cheetah man (freq bonus 28) The monster species that spawned more often: sonija (freq bonus 30) The monster species that spawned more often: sexy asian lady (freq bonus 30) The monster species that spawned more often: mega cockroach (freq bonus 26) The monster species that spawned more often: spinner warp patch (freq bonus 11) The monster species that spawned more often: The Hugging Topmodel her hugging boot (freq bonus 14) The monster species that spawned more often: dark warp patch (freq bonus 22) The monster species that spawned more often: werekobold (freq bonus 30) The monster species that spawned more often: plethoric derogating (freq bonus 72) The monster species that spawned more often: black error (freq bonus 40) The monster species that spawned more often: flingaur (freq bonus 9) The monster species that spawned more often: blue-red colony (freq bonus 10) The monster species that spawned more often: magenta ooze (freq bonus 78) The monster species that spawned more often: cocktaur (freq bonus 18) The monster species that spawned more often: snitching baring (freq bonus 33) The monster species that spawned more often: morlock savant (freq bonus 9) The monster species that spawned more often: porter hungry stalk (freq bonus 20) The monster trait that was more common: monsters that bark (freq bonus 1) The monster trait that was more common: monsters that can swim (freq bonus 1) The monster trait that was more common: monsters with acid resistance (freq bonus 1) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 2) The monster trait that was more common: monsters that have passive attacks (freq bonus 14) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 1) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 3) The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 8) The monster trait that was more common: monsters that count as bats (freq bonus 4) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 2) The monster species that never randomly spawned: farimage kamerel The monster species that never randomly spawned: animated torch The monster species that never randomly spawned: religionist rutabaga The monster species that never randomly spawned: bloody lawyer The monster species that never randomly spawned: fared trenchantly colluding The monster species that never randomly spawned: brontsaurus The monster species that never randomly spawned: wiggle cat The monster species that never randomly spawned: poison ivy wall The monster species that never randomly spawned: blue-green stalk The monster species that never randomly spawned: sloshed isocline The monster class that always generated with extra speed: worm The RNG hath decreed that this item was never generated: banishing fear (fearsome) The RNG hath decreed that this item was never generated: amulet of bones (charnel) The RNG hath decreed that this item was never generated: radioactive dagger ((null)) The RNG hath decreed that this item was never generated: dioptase (radiant) The RNG hath decreed that this item was never generated: golden dragon scales ((null)) The RNG hath decreed that this item was never generated: straw hat ((null)) The RNG hath decreed that this item was never generated: great dagger ((null)) The RNG hath decreed that this item was never generated: petcat (wary) The RNG hath decreed that this item was never generated: botox resist (leafy) The RNG hath decreed that this item was never generated: elven mithril-coat ((null)) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 10) The RNG hath decreed that this item was generated more often: nastiness (GO TEAM NASTYTRAP, freq bonus 52) The RNG hath decreed that this item was generated more often: mutation (iffy, freq bonus 34) The RNG hath decreed that this item was generated more often: flogger ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 18) The RNG hath decreed that this item was generated more often: lightning shield (dull yellow shield, freq bonus 82) The RNG hath decreed that this item was generated more often: shield of light (shiny shield, freq bonus 12) The RNG hath decreed that this item was generated more often: protective gloves (english gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: robe of permanence (purple robe, freq bonus 29) The RNG hath decreed that this item was generated more often: cut nutrition stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: inka saddle (saddle, freq bonus 3) The RNG hath decreed that this item was generated more often: deconstruction (dozed, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of twilight (elysian, freq bonus 9) The RNG hath decreed that this item was generated more often: stickshoe ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: red dragon scale shield (red dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: school cap ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of screwy interface (martial, freq bonus 5) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of butchery (scarlet, freq bonus 17) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 40) The RNG hath decreed that this item was always generated cursed: implant of karma (blanched) The RNG hath decreed that this item was always generated cursed: club ((null)) The RNG hath decreed that this item was always generated cursed: kouhaku manjyuu ((null)) The RNG hath decreed that this item was always generated cursed: amnesia (sparkling) The RNG hath decreed that this item was always generated cursed: resist petrification (rocky) The RNG hath decreed that this item was always generated cursed: diamond dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: satisfy hunger (cute) The RNG hath decreed that this item was always generated cursed: unwanted helmet (bug-tracking helmet) The RNG hath decreed that this item was always generated cursed: cloak of permanence (concrete cloak) The RNG hath decreed that this item was always generated cursed: white peach ((null)) The RNG hath decreed that this trap was always invisible: terrain trap The RNG hath decreed that this trap was generated more often: insanity trap (freq bonus 9) Trap randomization happened for 1 in 505 traps Next attribute increase check would have come at turn 218 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having dimmopathy (0) You were prevented from having contamination resistance (0) You had 1500 points of nutrition remaining You could swim You could survive without air You had full nutrients Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Enki, Buer and Iris Your deity was Enki The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (226) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) healing hands 1 R Prepared(0) panic digging 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots stone (white boots) cloak of magic resistance (hearing cloak) Scrolls scroll of healing (ITS ALL MINE) scroll of mana (BAYARD WENZEL) scroll of phase door (XOR ME HSALS) scroll of standard id (CATACLYSM) scroll of cure (CURSED TIN OF COCKATRICE MEAT) * scroll of extra healing (TOIL AND TROUBLE) * scroll of greater mana restoration (SYMANTEC KILLS RANSOM ISDA) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Basic] (max Master) (20 of 160) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Anachronist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.