Leeroy, lawful male redguardian Thalmor ### -@- ..@. .....| .......| -...----- -.-- [Leeroy the Concordate Agent] St12 Dx15 Co7 In9 Wi10 Ch8 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: magic resistance You could not have this property extrinsically: stun resistance You could not have this property intrinsically: manaleech Scroll identification only worked 100 times out of 153 Potion identification only worked 3 times out of 28 Ring identification only worked 4 times out of 6 Implant identification only worked 1 times out of 34 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 51 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 70% chance Scroll drop chance was reduced to 78% Potion drop chance was reduced to 88% Tool drop chance was reduced to 77% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 71% of the time only The following skill could not be trained at all: techniques The following skill was trained at half the usual rate: club The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: hammer The following skill was limited to skilled proficiency: morning star The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: body spells (turn 16) The following skill became untrainable if you tried to train it too early: body spells (turn 1224) The following skill became untrainable after a while: dart (turn 48098) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 26195) Sticky curses were more common by 34% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 135107 Monster spawn increase reached its maximum at turn 273137 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1010724 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: cockatrice (freq bonus 2) The monster species that spawned more often: hitec stalk (freq bonus 9) The monster species that spawned more often: concrete unicorn (freq bonus 24) The monster species that spawned more often: ultramarine missingno (freq bonus 15) The monster species that spawned more often: squirt gargoyle (freq bonus 24) The monster species that spawned more often: blue-green mold (freq bonus 12) The monster species that spawned more often: recelebrated negligible (freq bonus 12) The monster species that spawned more often: ivon (freq bonus 12) The monster species that spawned more often: runoff stalk (freq bonus 36) The monster species that spawned more often: acquirer dwarf (freq bonus 18) The monster species that spawned more often: longly congeneric (freq bonus 3) The monster species that spawned more often: chemistry nerd (freq bonus 9) The monster species that spawned more often: Consti (freq bonus 24) The monster species that spawned more often: gobhoblin (freq bonus 27) The monster species that spawned more often: jaguar man (freq bonus 12) The monster species that spawned more often: fantastic xan (freq bonus 9) The monster species that spawned more often: baby ogre (freq bonus 32) The monster species that spawned more often: crowd orc (freq bonus 33) The monster species that spawned more often: saberman (freq bonus 4) The monster species that spawned more often: Barachiel (freq bonus 20) The monster species that spawned more often: infection spreadmaster (freq bonus 9) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 2) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 1) The monster trait that was more common: monsters that hiss (freq bonus 2) The monster species that never randomly spawned: slimebesu lord The monster species that never randomly spawned: filthy guttersnipe The monster species that never randomly spawned: floorboard motionlessly The monster species that never randomly spawned: rancid defiler The monster species that never randomly spawned: phaser warp patch The monster species that never randomly spawned: cockish sociologist blowoff sidesplitting The monster species that never randomly spawned: killer hydra The monster species that never randomly spawned: Armed Kop Kchief The monster species that never randomly spawned: sconce otyugh The monster species that never randomly spawned: dural tankship The RNG hath decreed that this item was never generated: baeaeaep spy helmet (failuncap helmet) The RNG hath decreed that this item was never generated: crystal boots (glass boots) The RNG hath decreed that this item was never generated: brown shit cloak (rifling power cloak) The RNG hath decreed that this item was never generated: helm of storms (padded helmet) The RNG hath decreed that this item was never generated: black opal (black) The RNG hath decreed that this item was never generated: rain pipe ((null)) The RNG hath decreed that this item was never generated: elements (multi-hued) The RNG hath decreed that this item was never generated: magic candle (candle) The RNG hath decreed that this item was never generated: Ayanami wrapping ((null)) The RNG hath decreed that this item was never generated: sickle ((null)) The RNG hath decreed that this item was generated more often: hugging boot ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: glass hostage chain ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 25) The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 16) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq bonus 11) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 18) The RNG hath decreed that this item was generated more often: kitchen apron (apron, freq bonus 10) The RNG hath decreed that this item was generated more often: dancing shoes (soft footwear, freq bonus 36) The RNG hath decreed that this item was generated more often: distorted grimace (gas mask, freq bonus 4) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 65) The RNG hath decreed that this item was generated more often: crossbow ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: unwieldy gloves (graffiti gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: stealth (jade, freq bonus 8) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of vita (fungal, freq bonus 11) The RNG hath decreed that this item was generated more often: ice (IMMORTAL DUNGEON, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 4) The RNG hath decreed that this item was generated more often: genocide (omnipotent, freq bonus 7) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 92) The RNG hath decreed that this item was always generated cursed: cloak of spray (brown burnoose) The RNG hath decreed that this item was always generated cursed: leather drum (drum) The RNG hath decreed that this item was always generated cursed: water (clear) The RNG hath decreed that this item was always generated cursed: nurse cap ((null)) The RNG hath decreed that this item was always generated cursed: russian roulette (gun-shaped) The RNG hath decreed that this item was always generated cursed: banking gloves (paper gloves) The RNG hath decreed that this item was always generated cursed: erasure (FAGEYUDUD) The RNG hath decreed that this item was always generated cursed: multitrapping stone (gray) The RNG hath decreed that this item was always generated cursed: ice box (cooling box) The RNG hath decreed that this item was always generated cursed: zipper boots (persian boots) The RNG hath decreed that this trap was always invisible: slow gas trap The RNG hath decreed that this trap was generated more often: bones trap (freq bonus 5) Trap randomization happened for 1 in 954 traps Trap difficulty was increased by 45 Next attribute increase check would have come at turn 2100 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having magic resistance (0) You were prevented from having stun resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (68) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (middle-earth helmet) * sedge hat stone (gemmed helmet) * skullcap (bluy helmet) * flack helmet (etched helmet) * crystal helm (thinking helmet) * mining helm (winged helmet) * field helm (chain-aventailed helmet) * helm of safeguard (spinning helmet) * war hat (rotating helmet) * plasteel gloves (white gloves) * leather gloves (racer gloves) * gauntlets of safeguard (vampiric gloves) * gauntlets of plugsuit (slit gloves) * commander gloves (black gloves) * field gloves (failuncap gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (chess boots) * field boots (area boots) * boots of safeguard (plof heels) Scrolls scroll of healing (OM) scroll of mana (ISTRACOTCSAS) scroll of phase door (RAN NEVERTHELESS SO WELL) scroll of standard id (FLASHING POLISH SHOTTED FROM BODY AVOID HIT) scroll of cure (A MONSTER WITH DATA DELETE ATTACKS WAS SPAWNED ON THIS LEVEL) * scroll of extra healing (RASH EM EXTENDED POISON IVY ROMP) * scroll of greater mana restoration (BLUE SCREEN OF DEATH) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.