Leeroy, lawful male redguardian Thalmor ## ------ -------- , |....| ----- ------- |......| ####,----....| .?.. --########|. {.| |......|#######,,,,........| -.y@@),,,,,,|.- -.|#|......-,,,,,,,,##,|.......| ##---------- |@.|#######,|.| |\.,...{..>|######## |.......| #,.........| |.. #,|.| |.|,|......| |.......| #,|........| -. #,|.---.|,-------- |.......| #####,+........| .. #,|^..%.|,# |.<.....|###,#,,,|........| --- #,-------(,, |.......%,,,,,,,,+........| #,,,,,,,,,,-------###########---------,,,#####---------- ########,,,-^...>.,,,,,,,,,,,,,,,,,,,,,## -------- #%##|.%...|###################### |......|##,# |.....| |.......,,,# ------- |.{....|#### |......| -------- [Leeroy the Heretic Hunter] St15 Dx6 Co10 In13 Wi14 Ch10 ThaRedMalLaw Dlvl:4 $60 HP0(92) Pw52(52) AC4 Exp7 T2705 Sat Latest messages You miss the sand archer. You hit the sand archer! The sand archer picks up a scimitar {16}. The sand archer wields a scimitar {16}! The sand archer wields a bow {12}! The sand archer shoots an arrow! You are almost hit by an arrow. The sand archer misses. You miss the sand archer. You hit the sand archer! The sand archer picks up a greased pair of parked gloves {4}. The sand archer puts on a greased pair of parked gloves {4}. The sand archer wields a scimitar {16}! The sand archer swings her scimitar. The sand archer hits you! You hear the howling of the CwnAnnwn... [-16 -> 3] Warning: HP low! The sand archer kicks you! You die... Your inventory Weapons a - an uncursed +0 elven broadsword {30} c - an uncursed +0 dark elven bow {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} m - an uncursed +0 platinum saber (weapon in hand) {12} p - 19 uncursed +0 silver arrows {0} r - an uncursed +3 dagger {4} v - an uncursed -3 scimitar {16} L - 7 heavily cursed -2 arrows {0} M - an uncursed +1 mace {12} T - an uncursed +1 elven dagger {4} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} j - an uncursed +0 elven cloak (being worn) {4} u - an uncursed +0 elven leather helm {2} x - a cursed -1 pair of gauntlets of fumbling {4} z - a cursed -1 orcish helm {12} C - an uncursed +0 orcish helm {12} E - a blessed +1 orcish helm {12} O - an uncursed +0 pair of sneakers {2} U - an uncursed +0 elven mithril-coat {60} V - a blessed +4 elven leather helm {2} Comestibles q - 3 blessed cream pies {0} Scrolls e - 3 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - an uncursed scroll of standard id {0} i - an uncursed scroll of cure {0} n - an uncursed scroll of sinking {0} W - a blessed scroll of standard id {0} Potions R - an uncursed potion of vampire blood {0} Rings o - a blessed +3 ring of protection {0} Wands S - an uncursed wand of bugging (0:28) {0} Tools P - an uncursed +2 unicorn horn {8} Gems I - an uncursed +0 worthless piece of teal glass {1} J - an uncursed +0 worthless piece of radiant glass {1} Final attributes You were piously aligned Your alignment was 20 Your max alignment was 20 You carried 0 sins You could not have this property at all: fire resistance You could not have this property extrinsically: cold resistance You could not have this property intrinsically: fear resistance Scroll identification only worked 100 times out of 111 Potion identification only worked 3 times out of 6 Implant identification only worked 1 times out of 16 Wand identification only worked 3 times out of 18 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 3 Monsters only dropped their musable items with 38% chance Scroll drop chance was reduced to 80% Wand drop chance was reduced to 72% Amulet drop chance was reduced to 53% Weapon drop chance was reduced to 97% Armor drop chance was reduced to 80% Concealing monsters were spawned underneath items 56% of the time only The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: techniques The following skill became untrainable if you tried to train it too early: spirituality (turn 135) The following skill became untrainable if you tried to train it too early: protection spells (turn 550) The following skill became untrainable after a while: quarterstaff (turn 75754) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 50323) Number of artifacts generated was 0 Number of fake artifacts generated was 3 Monster spawn increase started at turn 43648 Monster spawn increase reached its maximum at turn 81272 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3392431 The monster class that cannot be genocided was golem The monster class that was spawned more often: gnome (freq bonus 4) The monster species that spawned more often: black stalk (freq bonus 16) The monster species that spawned more often: Gedad Death (freq bonus 20) The monster species that spawned more often: glare spore (freq bonus 26) The monster species that spawned more often: acid crasher (freq bonus 15) The monster species that spawned more often: staccati purchasable (freq bonus 14) The monster species that spawned more often: Tommy (freq bonus 20) The monster species that spawned more often: psychlich (freq bonus 72) The monster species that spawned more often: purple mushroom (freq bonus 24) The monster species that spawned more often: three ate guy (freq bonus 14) The monster species that spawned more often: grovel escrowing (freq bonus 24) The monster species that spawned more often: disinterring arrogant (freq bonus 30) The monster species that spawned more often: umbra fungus (freq bonus 12) The monster species that spawned more often: hooked horror (freq bonus 28) The monster species that spawned more often: nine-tentacle hententmon (freq bonus 14) The monster species that spawned more often: Katia (freq bonus 40) The monster species that spawned more often: tai chi girl (freq bonus 12) The monster species that spawned more often: beige mold (freq bonus 36) The monster species that spawned more often: Marianne (freq bonus 12) The monster species that spawned more often: vapor fly (freq bonus 48) The monster species that spawned more often: space bat (freq bonus 33) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 1) The monster trait that was more common: monsters whose attacks increase your technique timeouts (freq bonus 7) The monster trait that was more common: monsters that can control teleport (freq bonus 1) The monster trait that was more common: monsters whose attacks increase your technique timeouts (freq bonus 2) The monster trait that was more common: monsters which petrify others on touch (freq bonus 2) The monster trait that was more common: monsters that neigh (freq bonus 1) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 4) The monster trait that was more common: monsters that can be tamed with food (freq bonus 1) The monster trait that was more common: monsters that eat veggies (freq bonus 1) The monster species that never randomly spawned: heavy girl The monster species that never randomly spawned: burrower The monster species that never randomly spawned: mysterious 2 The monster species that never randomly spawned: mister whoopee The monster species that never randomly spawned: colorless patch The monster species that never randomly spawned: gnomelin The monster species that never randomly spawned: bramble mushroom The monster species that never randomly spawned: mirkwood goblin The monster species that never randomly spawned: sliced crusting mechanic palmed The monster species that never randomly spawned: driest mummy The RNG hath decreed that this item was never generated: leather armor ((null)) The RNG hath decreed that this item was never generated: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) The RNG hath decreed that this item was never generated: counterclockwise stone (gray) The RNG hath decreed that this item was never generated: cryogenics (hostile) The RNG hath decreed that this item was never generated: anti drinker helmet (gemmed helmet) The RNG hath decreed that this item was never generated: rotten stone (gray) The RNG hath decreed that this item was never generated: Japan-wax candle (candle) The RNG hath decreed that this item was never generated: heavy blaster bolt ((null)) The RNG hath decreed that this item was never generated: droven spear (long obsidian spear) The RNG hath decreed that this item was never generated: implant of cruelty (fascinating) The RNG hath decreed that this item was generated more often: lethe cloak (forgetful cloak, freq bonus 26) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 12) The RNG hath decreed that this item was generated more often: detect armor enchantment (armored, freq bonus 30) The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: kibi dango ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 14) The RNG hath decreed that this item was generated more often: goldspell stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: golden dragon scale shield (golden dragonhide shield, freq bonus 13) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 37) The RNG hath decreed that this item was generated more often: lootcut (cleaved, freq bonus 6) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: tele level (irregular, freq bonus 4) The RNG hath decreed that this item was generated more often: dripping tread (dripping, freq bonus 79) The RNG hath decreed that this item was generated more often: chemistry space axe ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: jasper (red, freq bonus 8) The RNG hath decreed that this item was generated more often: fireball (octagonal, freq bonus 11) The RNG hath decreed that this item was generated more often: lava (red-hot, freq bonus 11) The RNG hath decreed that this item was generated more often: clove of garlic ((null), freq bonus 9) The RNG hath decreed that this item was always generated cursed: cloak of drain life (colorless cloak) The RNG hath decreed that this item was always generated cursed: amulet versus death spell (torus) The RNG hath decreed that this item was always generated cursed: heavy compost ball ((null)) The RNG hath decreed that this item was always generated cursed: implant of sunlight (ferocious) The RNG hath decreed that this item was always generated cursed: time (momentary) The RNG hath decreed that this item was always generated cursed: sound effect stone (gray) The RNG hath decreed that this item was always generated cursed: chrysocolla (cyan) The RNG hath decreed that this item was always generated cursed: invisibility (dark brown) The RNG hath decreed that this item was always generated cursed: oliharcon splint mail ((null)) The RNG hath decreed that this item was always generated cursed: leather cloak ((null)) The RNG hath decreed that this trap was always invisible: hostility trap The RNG hath decreed that this trap was generated more often: pink spell trap (freq bonus 2) Trap randomization happened for 1 in 555 traps Trap difficulty was increased by 34 Next attribute increase check would have come at turn 4361 Strength training was 31 Dexterity training was 50 Wisdom training was 3 Constitution training was 50 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You saw invisible You had infravision You had 2703 points of nutrition remaining You were stealthy You were wielding two weapons at once Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 7 R LIMIT(0) panic digging 7 R LIMIT(0) phase door 7 R LIMIT(0) invoke deity 7 R LIMIT(0) dazzle 3X LIMIT(0) Discoveries Amulets amulet of life saving (pentagonal) Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (tribal helmet) * sedge hat (RNG helmet) * skullcap (rural helmet) * flack helmet (crested helmet) * crystal helm (greenery helmet) * mining helm (speechpipe helmet) * field helm (basin helmet) * helm of safeguard (echo helmet) * war hat (organic helmet) * plasteel gloves (white gloves) * leather gloves (warped gloves) * gauntlets of safeguard (fatal gloves) * gauntlets of plugsuit (racer gloves) * commander gloves (tightly fitting gloves) * field gloves (inka gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (fetish heels) * field boots (stroking boots) * boots of safeguard (mud boots) elven cloak (faded pall) gauntlets of fumbling (fighting gloves) Scrolls scroll of healing (KIDS 3 0 R 8 0 R) scroll of mana (RAMBA ZAMBA) scroll of phase door (BIRD STUNT IS BETTER) scroll of standard id (MANDEVILHACK WILL BE A VARIANT OF FIQHACK) scroll of cure (DELUXIDREAM) * scroll of extra healing (ZOUCH ZOUKI TO PARY) * scroll of greater mana restoration (IN THE BUTT KIDNEYS) scroll of sinking (BSSBSSBSSBSSBSSBSSBSSSSSSSSSSSS) Potions potion of vampire blood (blood-red) Rings ring of protection (poofy) Wands wand of bugging (sex toy) Gems worthless piece of teal glass (teal) worthless piece of radiant glass (radiant) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 4 Level 4: <- You are here Voluntary challenges You eaten 16 times You eaten food with animal by-products 13 times You eaten meat 13 times You were an atheist You never prayed to the gods You hit with a wielded weapon 42 times You killed 65 monsters You read items or engraved 16 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills general combat [Basic] (max Master) (31 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (6 of 20) searching [Unskilled] (max Expert) (12 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (2 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (58 of 160) two-weapon combat [Basic] (max Expert) (33 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (25 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Basic] (max Expert) (36 of 160) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...