Leeroy, lawful male redguardian Thalmor ##------ #,...#..,--------------- ------####,|#..#|,..........>...| |....|,,##,|.....,|..........(..| |`.`.|#,,,%.<...|,|.............| |`...|#,,#,|.#..| ----.----------,# |....-,,##,------ #,,,,,,,,,,,,,,,# |....|#,,#,# #,,,,#######---.-- |....|##,,,# ##,### |....| ### --.-.- #,## #,# |....| #,#,# #,,,## #,,,# ##,# |....|##---.-@- #,,,, ,#,,# #,,# |....-,,|...{.| -------.--.-,,###,---.-# |...||#,|...... |..........|,,,,,,....| |....|,,......| |...........,####,|...| ------,,|.....| |..........|# #,|...| ,,......| ------------ #}|...| ##|.....| #,....| |.....| ##----- ------- [Leeroy the Heretic Hunter] St8 Dx14 Co9 In13 Wi11 Ch14 ThaRedMalLaw Dlvl:2 $33 HP68(68) Pw41(41) AC7 Exp6 T1121 Wea Latest messages spirit thrower named Misguided Missile - This is a weapon. Color: cyan. Material: iron. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. A javelin that does good damage. It can be thrown. Artifact specs: Teleport control when wielded, +16 damage. There is a wall in the way! 1 points of your strength got sapped! You are beginning to feel weak. There is a wall in the way! (9x) There is a rude straw mattress here. You see here 7 gold pieces {0}. 7 gold pieces. There is a wall in the way! The guy with such a little penis touches you! [-1 -> 67] The guy with such a little penis misses. The thalmor called Rulindil the enemy of talos swings her elven broadsword at the guy with such a little penis. The thalmor called Rulindil the enemy of talos hits the guy with such a little penis. The guy with such a little penis is killed! There is a wall in the way! (2x) # Really quit [yes/no]? Your inventory Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} p - 23 uncursed +0 orcish arrows {0} s - 15 uncursed +0 darts {0} t - an uncursed +2 orcish dagger {4} A - an uncursed +2 orcish spear {12} D - an uncursed +0 bow {12} E - 8 uncursed +1 arrows {0} I - an uncursed +0 heavy hammer {24} J - the uncursed +0 spirit thrower named Misguided Missile {8} T - an uncursed +1 rubber hose {8} Armor b - an uncursed greased +0 elven mithril-coat {60} Q - an uncursed +0 dwarvish cloak {4} R - an uncursed +0 pair of iron shoes {20} Comestibles x - an uncursed spore lichen corpse {20} Scrolls e - 4 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 3 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} n - an uncursed scroll of identify {0} o - a blessed scroll of standard id {0} q - an uncursed scroll of sleep {0} Wands m - an uncursed wand of immobility (1:8) {0} Tools j - an uncursed chest {750} r - an uncursed +0 pick-axe {32} u - an uncursed bag of tricks (2:1) {5} B - an uncursed lock pick {0} The chest is empty. Final attributes You were devoutly aligned Your alignment was 17 Your max alignment was 17 You carried 0 sins You could not have this property at all: magic resistance You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: speed Scroll identification only worked 100 times out of 113 Potion identification only worked 3 times out of 7 Implant identification only worked 1 times out of 31 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 42 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 78% chance Scroll drop chance was reduced to 86% Musable item generation frequency had a negative bias of 18% Ring drop chance was reduced to 87% Potion drop chance was reduced to 77% Tool drop chance was reduced to 97% Food drop chance was reduced to 87% Monster death drops spawned with only 90% chance The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: saber The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: bow The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: searching (turn 4) The following skill became untrainable if you tried to train it too early: hammer (turn 53) The following skill became untrainable after a while: flail (turn 37569) The following skill couldn't be trained before a certain turn number is reached: high heels (turn 43080) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 83707 Monster spawn increase reached its maximum at turn 164984 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1090296 The monster class that cannot be genocided was vortex The monster class that was spawned more often: nemese (freq bonus 1) The monster color that was spawned more often: bright cyan (freq bonus 1) The monster species that spawned more often: Florella (freq bonus 2) The monster species that spawned more often: anjastasia (freq bonus 24) The monster species that spawned more often: Verena's stiletto sandal (freq bonus 9) The monster species that spawned more often: Hermione Granger (freq bonus 8) The monster species that spawned more often: interesting manes (freq bonus 4) The monster species that spawned more often: pile of killer gold coins (freq bonus 3) The monster species that spawned more often: healing stalk (freq bonus 8) The monster species that spawned more often: ambassador gappier (freq bonus 3) The monster species that spawned more often: paucity arbitrage chiseled (freq bonus 3) The monster species that spawned more often: adventurer stalk (freq bonus 18) The monster species that spawned more often: armored trapper (freq bonus 12) The monster species that spawned more often: carver (freq bonus 5) The monster species that spawned more often: afflicted creature (freq bonus 6) The monster species that spawned more often: tear gas onion (freq bonus 3) The monster species that spawned more often: duck captain (freq bonus 10) The monster species that spawned more often: Greylevel Kop (freq bonus 6) The monster species that spawned more often: crunching kobold boss (freq bonus 18) The monster species that spawned more often: reminiscent imitating (freq bonus 12) The monster species that spawned more often: old regiment teacher (freq bonus 4) The monster species that spawned more often: animated wedge sandal (freq bonus 14) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 2) The monster trait that was more common: monsters that are mindless (freq bonus 2) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 1) The monster trait that was more common: monsters that count as werecreatures (freq bonus 4) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 6) The monster trait that was more common: monsters that imitate (freq bonus 2) The monster trait that was more common: monsters that grunt (freq bonus 2) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 1) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 2) The monster trait that was more common: monsters that are humanoid (freq bonus 1) The monster species that never randomly spawned: Len-kind The monster species that never randomly spawned: tickle eel The monster species that never randomly spawned: desert force fungus The monster species that never randomly spawned: red dragonfly The monster species that never randomly spawned: magic-colored force patch The monster species that never randomly spawned: evil spore The monster species that never randomly spawned: fish swarm The monster species that never randomly spawned: Elven Master Rogue The monster species that never randomly spawned: bamboo golem The monster species that never randomly spawned: animated dagger The monster class that more likely to generate with musable stuff: wraith The RNG hath decreed that this item was never generated: field boots (camouflage patterned boots) The RNG hath decreed that this item was never generated: boulder ((null)) The RNG hath decreed that this item was never generated: meatball ((null)) The RNG hath decreed that this item was never generated: amnesia (acrylic) The RNG hath decreed that this item was never generated: embossed plate mail ((null)) The RNG hath decreed that this item was never generated: holy wafer ((null)) The RNG hath decreed that this item was never generated: small piece of unrefined mithril (gray) The RNG hath decreed that this item was never generated: kelp frond ((null)) The RNG hath decreed that this item was never generated: drum of earthquake (drum) The RNG hath decreed that this item was never generated: fire resistance (iron) The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 6) The RNG hath decreed that this item was generated more often: make visible (interplanar, freq bonus 57) The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 18) The RNG hath decreed that this item was generated more often: reverse identify (OH CAPTAIN MY CAPTAIN, freq bonus 11) The RNG hath decreed that this item was generated more often: grass whistle (whistle, freq bonus 10) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 8) The RNG hath decreed that this item was generated more often: yellow lightsaber (lightsaber, freq bonus 33) The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of hacking (dun, freq bonus 6) The RNG hath decreed that this item was generated more often: kibi dango ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: chaos terrain stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of drain resistance (warped, freq bonus 11) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 109) The RNG hath decreed that this item was generated more often: pokelie stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: mork boots (mary janes, freq bonus 6) The RNG hath decreed that this item was generated more often: psybeam (avada kedavra, freq bonus 18) The RNG hath decreed that this item was generated more often: full healing (heretical, freq bonus 11) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of remorse (communal, freq bonus 9) The RNG hath decreed that this item was always generated cursed: Mehoho Burusasan G (blinding) The RNG hath decreed that this item was always generated cursed: cloak of totter (birthcloth) The RNG hath decreed that this item was always generated cursed: wakeup call stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of inventorylessness (glass cloak) The RNG hath decreed that this item was always generated cursed: stinking cloud (vaporized) The RNG hath decreed that this item was always generated cursed: course javelin ((null)) The RNG hath decreed that this item was always generated cursed: thunder (sparking) The RNG hath decreed that this item was always generated cursed: shades of grey stone (gray) The RNG hath decreed that this item was always generated cursed: halberd (angled poleaxe) The RNG hath decreed that this item was always generated cursed: crystal boots (glass boots) The RNG hath decreed that this trap was always invisible: fountain trap The RNG hath decreed that this trap was generated more often: bisection trap (freq bonus 2) Trap randomization happened for 1 in 469 traps Next attribute increase check would have come at turn 2106 Strength training was 50 Dexterity training was 14 Wisdom training was 8 Constitution training was 27 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had the following problem: Your spells became yellow. (7) You were heterosexual You were prevented from having magic resistance (0) You were prevented from having petrification resistance (0) You saw invisible You had infravision You had 75 points of nutrition remaining You were wielding two weapons at once Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 6 R Prepared(0) panic digging 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) dazzle 2X Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (secret helmet) * sedge hat (wide conical hat) * skullcap (hydra helmet) * flack helmet (visored helmet) * crystal helm (rotating helmet) * mining helm (water-pipe helmet) * field helm (red helmet) * helm of safeguard (arduous helmet) * war hat (bluy helmet) * plasteel gloves (white gloves) * leather gloves (silk fingerlings) * gauntlets of safeguard (gameble gloves) * gauntlets of plugsuit (mirrored gloves) * commander gloves (polnish gloves) * field gloves (orange gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (doctor claw boots) * field boots (marji shoes) * boots of safeguard (mud boots) Scrolls scroll of healing (ABERAMENTHOOULERTHEXANAXETHRELUOTHENEMAREBA AEMINA) scroll of mana (PERKELEEN AMY MITAE VITUN HELVETTIAE TAEMAEKIN SAATANAN PASKAPERSE ON TARKOITTAVINAAN) scroll of phase door (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) scroll of standard id (AEIAEIAE IEIOIO) scroll of cure (EYEHACK TRASHED UNSKILLED WEAPONS ON PURPOSE) * scroll of extra healing (AND LIKE ALWAYS DEAD) * scroll of greater mana restoration (RIVER OUT AS FAST IT GOES) scroll of identify (KNEELHACK CHARACTERS ALWAYS DEAL SCRATCH DAMAGE) scroll of sleep (ENEMATZU MEMALEZU) Wands wand of immobility (lithic) Tools bag of tricks (bag) chest (wooden container) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You eaten 7 times You eaten food with animal by-products 3 times You eaten meat 3 times You have communicated with the gods 16 times You never prayed to the gods You hit with a wielded weapon 27 times You killed 62 monsters You read items or engraved 6 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You have broken your vow of celibacy 1 time Your skills at the end (9 slots left) Fighting Skills general combat [Basic] (max Master) (31 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (22 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (1 of 20) searching [Unskilled] (max Expert) (1 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (71 of 160) two-weapon combat [Basic] (max Expert) (46 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (42 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...