Leeroy, lawful male redguardian Thalmor -+-.----- |.@...:.| |@......| |.......| --------- [Leeroy the Concordate Agent] St10 Dx11 Co12 In8 Wi6 Ch10 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) There is a wall in the way! You don't have anything to eat. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: technicality You could not have this property extrinsically: cold resistance You could not have this property intrinsically: half spell damage Scroll identification only worked 100 times out of 220 Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 138 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 12 Ring drop chance was reduced to 71% Amulet drop chance was reduced to 37% Implant drop chance was reduced to 91% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 75% Armor drop chance was reduced to 68% Food drop chance was reduced to 86% Concealing monsters were spawned underneath items 90% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: long sword The following skill was trained at half the usual rate: shuriken The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: sexy flats The following skill was limited to skilled proficiency: firearms The following skill was limited to expert proficiency: broadsword The following skill became untrainable if you tried to train it too early: lightsaber (turn 29) The following skill became untrainable if you tried to train it too early: body spells (turn 476) The following skill became untrainable after a while: shield (turn 33246) The following skill couldn't be trained before a certain turn number is reached: broadsword (turn 16033) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 55488 Monster spawn increase reached its maximum at turn 131166 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 340760 The monster class that cannot be genocided was angelic being Today, this monster class was always generated invisible: grue The monster class that was spawned more often: imp or minor demon (freq bonus 2) The monster species that spawned more often: sepia mushroom (freq bonus 24) The monster species that spawned more often: obsequy foremast (freq bonus 12) The monster species that spawned more often: teal warp fungus (freq bonus 3) The monster species that spawned more often: centaur chieftain (freq bonus 12) The monster species that spawned more often: eightieth calcic (freq bonus 6) The monster species that spawned more often: megabyte swingy fluoresce apposite unpoetically (freq bonus 10) The monster species that spawned more often: swamp fern spore (freq bonus 10) The monster species that spawned more often: ego dust elemental (freq bonus 16) The monster species that spawned more often: uncultured vining (freq bonus 48) The monster species that spawned more often: gawkiest chlorophyll pompadour reclassify sunning (freq bonus 12) The monster species that spawned more often: lilac force patch (freq bonus 12) The monster species that spawned more often: liturgical football (freq bonus 4) The monster species that spawned more often: fidelity trousseaux (freq bonus 10) The monster species that spawned more often: hells fishing rod (freq bonus 8) The monster species that spawned more often: Throne Archon (freq bonus 30) The monster species that spawned more often: Dora's hugging boot (freq bonus 24) The monster species that spawned more often: RNG beam (freq bonus 16) The monster species that spawned more often: flying troll (freq bonus 6) The monster species that spawned more often: golden naga hatchling (freq bonus 3) The monster species that spawned more often: leng spider (freq bonus 24) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 4) The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 6) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 3) The monster trait that was more common: monsters that mutter cantrips (freq bonus 1) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 4) The monster species that never randomly spawned: voodoo fetish shaman The monster species that never randomly spawned: backwoodsmen locoism beguine The monster species that never randomly spawned: crookedest armoury The monster species that never randomly spawned: moonbridge mage The monster species that never randomly spawned: ancient nupperibo The monster species that never randomly spawned: Koschei The monster species that never randomly spawned: undead warp patch The monster species that never randomly spawned: bully mimic The monster species that never randomly spawned: overpayment attesting The monster species that never randomly spawned: clawclaw hobbit The monster class that more likely to generate with musable stuff: apelike creature The RNG hath decreed that this item was never generated: multibeam (eternal) The RNG hath decreed that this item was never generated: slow monster (tin) The RNG hath decreed that this item was never generated: hoe sable ((null)) The RNG hath decreed that this item was never generated: soft star ((null)) The RNG hath decreed that this item was never generated: implant of deception (serrated) The RNG hath decreed that this item was never generated: full healing (hawthorn) The RNG hath decreed that this item was never generated: apply nail polish (sublime) The RNG hath decreed that this item was never generated: purple dragon scale shield (purple dragonhide shield) The RNG hath decreed that this item was never generated: athame ((null)) The RNG hath decreed that this item was never generated: halberd (angled poleaxe) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 15) The RNG hath decreed that this item was generated more often: tiger cloak (taiga cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 33) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: anger peaceful monster (volatile, freq bonus 7) The RNG hath decreed that this item was generated more often: levelport (unavailable, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of shifting (poke mongo cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: immunity to drawbridges (drawn, freq bonus 30) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 15) The RNG hath decreed that this item was generated more often: icky shield ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: too heavy stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: heavy compost ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: lightless boots (sharp-edged sandals, freq bonus 27) The RNG hath decreed that this item was generated more often: eyecloser ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 3) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: thunder (sparking, freq bonus 2) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 3) The RNG hath decreed that this item was always generated cursed: blank paper (plain) The RNG hath decreed that this item was always generated cursed: lacquered dancing shoe ((null)) The RNG hath decreed that this item was always generated cursed: fluorite (violet) The RNG hath decreed that this item was always generated cursed: dementia boots (ankle boots) The RNG hath decreed that this item was always generated cursed: cloak of unspelling (weaving cloak) The RNG hath decreed that this item was always generated cursed: silver arrow ((null)) The RNG hath decreed that this item was always generated cursed: low effect stone (gray) The RNG hath decreed that this item was always generated cursed: metabolic stone (gray) The RNG hath decreed that this item was always generated cursed: bronze lance ((null)) The RNG hath decreed that this item was always generated cursed: mimicry (unidentified) The RNG hath decreed that this trap was always invisible: tech trap The RNG hath decreed that this trap was generated more often: metabolic trap (freq bonus 1) Trap randomization happened for 1 in 515 traps Trap difficulty was increased by 40 Next attribute increase check would have come at turn 619 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having technicality (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (193) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (cloudy helmet) * sedge hat (anachrononononaut helmet) * skullcap (golden helmet) * flack helmet (meso helmet) * crystal helm (water-pipe helmet) * mining helm (dim colored helmet) * field helm (precious helmet) * helm of safeguard (padded helmet) * war hat stone (rubynus helmet) * plasteel gloves (white gloves) * leather gloves (occultism gloves) * gauntlets of safeguard (ice-cold gloves) * gauntlets of plugsuit (brand-new gloves) * commander gloves (warped gloves) * field gloves (steel gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (red sneakers) * field boots (rumble boots) * boots of safeguard (arcane boots) Scrolls scroll of healing (IK WIL JE SNIPER GEWEER MET MUNITIE) scroll of mana (0000000000 65535 F) scroll of phase door (SWEETHEART BUNDLE) scroll of standard id (HRUNGNIR UTGARDHALOK RUNGNIR THRYM THIASSA) scroll of cure (GIMME A LITTLE SPANKING) * scroll of extra healing (MERKELDAEMMERUNG) * scroll of greater mana restoration (PUTO FER LO) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.