Leeroy, chaotic male albae Paladin -#-- -- |.@...| |..f... |....{| ------- [Leeroy the Fighter of Law] St7 Dx5 Co13 In10 Wi7 Ch12 PalAlbMalCha Dlvl:1 $0 HP28(28) Pw28(28) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: cold resistance You could not have this property intrinsically: quad attacks Scroll identification only worked 100 times out of 140 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 18 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 20 Gem identification only worked 100 times out of 300 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 78% chance Monsters only dropped their equipment with 71% chance Musable item generation frequency had a negative bias of 32% Wand drop chance was reduced to 78% Amulet drop chance was reduced to 90% Potion drop chance was reduced to 94% Armor drop chance was reduced to 80% Tool drop chance was reduced to 83% Food drop chance was reduced to 86% Monster death drops spawned with only 98% chance The following skill could not be trained at all: shield The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: implants (turn 38) The following skill became untrainable if you tried to train it too early: matter spells (turn 156) The following skill became untrainable after a while: polymorphing (turn 5954) The following skill couldn't be trained before a certain turn number is reached: implants (turn 43364) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25100 Monster spawn increase reached its maximum at turn 123635 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 397532 The monster class that cannot be genocided was (null) The monster class that was spawned more often: jelly (freq bonus 2) The monster species that spawned more often: charred kogepan (freq bonus 4) The monster species that spawned more often: fillen warp patch (freq bonus 8) The monster species that spawned more often: Johanetta's dancing shoe (freq bonus 24) The monster species that spawned more often: Xine, the Mountain King (freq bonus 15) The monster species that spawned more often: eastern poltergeist (freq bonus 9) The monster species that spawned more often: bluesman iffy (freq bonus 6) The monster species that spawned more often: corroding turret (freq bonus 96) The monster species that spawned more often: orange ogre (freq bonus 36) The monster species that spawned more often: meme mushroom (freq bonus 3) The monster species that spawned more often: islander (freq bonus 12) The monster species that spawned more often: plague mouse (freq bonus 8) The monster species that spawned more often: dwarf thief (freq bonus 4) The monster species that spawned more often: yellow beetle (freq bonus 12) The monster species that spawned more often: jiangshi (freq bonus 24) The monster species that spawned more often: tender asian girl (freq bonus 9) The monster species that spawned more often: novel spore (freq bonus 14) The monster species that spawned more often: ghostly sentai (freq bonus 10) The monster species that spawned more often: gremlin curser (freq bonus 24) The monster species that spawned more often: Kovvelkov (freq bonus 5) The monster species that spawned more often: wizrobe (freq bonus 8) The monster trait that was more common: monsters with cold resistance (freq bonus 1) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 2) The monster trait that was more common: monsters that count as minion (freq bonus 2) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 8) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 4) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 6) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 2) The monster trait that was more common: monsters with acid resistance (freq bonus 1) The monster trait that was more common: monsters that can lay eggs (freq bonus 5) The monster species that never randomly spawned: blade urchin The monster species that never randomly spawned: Maugneshnaagar The monster species that never randomly spawned: Inge The monster species that never randomly spawned: water spore The monster species that never randomly spawned: venom fungus The monster species that never randomly spawned: corona mew The monster species that never randomly spawned: Hannes The monster species that never randomly spawned: infection spreadmaster The monster species that never randomly spawned: revolutionist outlaying overshadowing The monster species that never randomly spawned: undead hyper doll The RNG hath decreed that this item was never generated: hyper blue stone (gray) The RNG hath decreed that this item was never generated: golden dragon scale shield (golden dragonhide shield) The RNG hath decreed that this item was never generated: fireball (ragged) The RNG hath decreed that this item was never generated: blood loss stone (gray) The RNG hath decreed that this item was never generated: auto destruct stone (gray) The RNG hath decreed that this item was never generated: polymorph (silver) The RNG hath decreed that this item was never generated: stone of no return (gray) The RNG hath decreed that this item was never generated: time use stone (gray) The RNG hath decreed that this item was never generated: uninformation stone (gray) The RNG hath decreed that this item was never generated: fallout helmet (post-nuclear helmet) The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 7) The RNG hath decreed that this item was generated more often: kibi dango ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: highscore stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: ruffled shirt ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: homing torpedo ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 15) The RNG hath decreed that this item was generated more often: x'mas cake ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: paper sword ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: delight stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 4) The RNG hath decreed that this item was generated more often: pill ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 9) The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 9) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: lootcut stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: tubing pliers ((null), freq bonus 64) The RNG hath decreed that this item was generated more often: maximum damage stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 9) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 34) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 83) The RNG hath decreed that this item was always generated cursed: bent sable (bent sword) The RNG hath decreed that this item was always generated cursed: danger (finger-smashing) The RNG hath decreed that this item was always generated cursed: cloak of fumbling (shaking cloak) The RNG hath decreed that this item was always generated cursed: nownsible stone (gray) The RNG hath decreed that this item was always generated cursed: bubblebeam (encased) The RNG hath decreed that this item was always generated cursed: left-appendage gloves (failuncap gloves) The RNG hath decreed that this item was always generated cursed: huge chunk of meat ((null)) The RNG hath decreed that this item was always generated cursed: amulet versus poison (pyramidal) The RNG hath decreed that this item was always generated cursed: robe of spell power (white robe) The RNG hath decreed that this item was always generated cursed: bad effect (numbing) The RNG hath decreed that this trap was always invisible: unlight trap The RNG hath decreed that this trap was generated more often: ghost world trap (freq bonus 2) Trap randomization happened for 1 in 93 traps Next attribute increase check would have come at turn 100 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having half spell damage (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (71) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor helmet (dream helmet) leather gloves (tightly fitting gloves) low boots (walking shoes) Scrolls scroll of healing (THERE ARE MORE BUGS) scroll of mana (WINDOWS 10 SHOULD BE RENAMED TO WINDOWS DOESNTWORK) scroll of phase door (ERIKISEPHEARARACHARAPHTHISKERA) scroll of standard id (NURSE THE NAIL THE ATTACK IS STRONGER) scroll of cure (BIRD STUNT IS BETTER) * scroll of extra healing (RGB ZNFUVAALL CRERIBQ) * scroll of greater mana restoration (VANILLA SHOPKEEPERS DONT LET YOU OUT IF YOUR INVISIBLE) Spellbooks spellbook of sleep (iceblock) Rings ring of warning (viva) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.