Leeroy, lawful male spriggan Lunatic ---------- |........| --.r......| ...@......| |.........| --........| |........| ---------- [Leeroy the Howler] St13 Dx10 Co14 In13 Wi7 Ch12 LunSprMalLaw Dlvl:1 $0 HP18(18) Pw9(9) AC-12 Exp1 T1 Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a lawful male spriggan Lunatic. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Pick an object. @ a human or elf or you (spriggan lunatic called Leeroy, on a staircase) Accessing Pokedex entry for spriggan... Base statistics of this monster type: Base level = 10, difficulty = 15, AC = 0, magic resistance = 50, alignment 10. Fast (15). Normal generation, with frequency 1. Resists petrification, death magic. Leaves no corpse. Big, genocidable, carnivorous, herbivorous. Is not a valid polymorph form. Attacks: 2d3, uses weapon - ordinary physical 2d3, uses weapon - ordinary physical Beware, there will be no return! Still climb? [yn] (n) Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickopathy You could not have this property extrinsically: peacevision You could not have this property intrinsically: magic resistance Scroll identification only worked 100 times out of 375 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 17 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 6 Monsters only dropped their musable items with 55% chance Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 87% Musable item generation frequency had a negative bias of 70% Tool drop chance was reduced to 89% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 53% of the time only The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: techniques The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: dart The following skill became untrainable if you tried to train it too early: form II (Makashi) (turn 55) The following skill became untrainable if you tried to train it too early: chaos spells (turn 1782) The following skill became untrainable after a while: techniques (turn 24490) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 37511) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 46953 Monster spawn increase reached its maximum at turn 127677 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 293440 The monster class that cannot be genocided was worm The monster class that was spawned more often: pudding or ooze (freq bonus 2) The monster species that spawned more often: dark mushroom (freq bonus 8) The monster species that spawned more often: nexus monster (freq bonus 9) The monster species that spawned more often: arctic avenger (freq bonus 9) The monster species that spawned more often: gnome mummy (freq bonus 9) The monster species that spawned more often: gonadic deva (freq bonus 15) The monster species that spawned more often: mycobacterium grunter (freq bonus 24) The monster species that spawned more often: spike fungus (freq bonus 36) The monster species that spawned more often: viso shifter (freq bonus 16) The monster species that spawned more often: errand grandstander (freq bonus 18) The monster species that spawned more often: spider swarm (freq bonus 16) The monster species that spawned more often: magic-colored mold (freq bonus 9) The monster species that spawned more often: punting penetrate (freq bonus 12) The monster species that spawned more often: petty gnoll shaman (freq bonus 10) The monster species that spawned more often: purine zambezi skirmish quito consultation (freq bonus 3) The monster species that spawned more often: combo fuel barrel (freq bonus 7) The monster species that spawned more often: mizuchi (freq bonus 96) The monster species that spawned more often: Anastasia's dancing shoe (freq bonus 3) The monster species that spawned more often: ogre on crack (freq bonus 10) The monster species that spawned more often: unhealthy stalk (freq bonus 6) The monster species that spawned more often: gray jelly (freq bonus 6) The monster trait that was more common: monsters that shriek (freq bonus 1) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 2) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 2) The monster trait that was more common: monsters that make boss taunts (freq bonus 1) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 2) The monster trait that was more common: monsters that are breathless (freq bonus 2) The monster trait that was more common: monsters with a game-specific nastiness attack (freq bonus 5) The monster species that never randomly spawned: petty rattlesnake The monster species that never randomly spawned: red light The monster species that never randomly spawned: purple mold The monster species that never randomly spawned: card mushroom The monster species that never randomly spawned: undead yeoman The monster species that never randomly spawned: random flying fish The monster species that never randomly spawned: side stabilized gelt afire unsteadiest The monster species that never randomly spawned: potion trove The monster species that never randomly spawned: sherpa infallibly The monster species that never randomly spawned: itemporter The RNG hath decreed that this item was never generated: enlightenment (crystal) The RNG hath decreed that this item was never generated: inertia (nonmoving) The RNG hath decreed that this item was never generated: stone of difficulty (gray) The RNG hath decreed that this item was never generated: meatball ((null)) The RNG hath decreed that this item was never generated: enthronization (LUXUS MODA) The RNG hath decreed that this item was never generated: droven bow (spider-legged bow) The RNG hath decreed that this item was never generated: dig (parchment) The RNG hath decreed that this item was never generated: flood (watery) The RNG hath decreed that this item was never generated: flicker visor (rural helmet) The RNG hath decreed that this item was never generated: disconnected boots (living boots) The RNG hath decreed that this item was generated more often: bronze spear ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of badass (pestilent, freq bonus 7) The RNG hath decreed that this item was generated more often: fire (natural, freq bonus 7) The RNG hath decreed that this item was generated more often: droven crossbow (spider-legged crossbow, freq bonus 14) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 13) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 60) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: radioglasses ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: hiding (hidden tea, freq bonus 54) The RNG hath decreed that this item was generated more often: cloak of sliming (mauve cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 8) The RNG hath decreed that this item was generated more often: shocking sphere (insulated, freq bonus 7) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 10) The RNG hath decreed that this item was generated more often: poison brand (curare-impregnated, freq bonus 9) The RNG hath decreed that this item was generated more often: eater stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 2) The RNG hath decreed that this item was generated more often: thunder wave (raw, freq bonus 8) The RNG hath decreed that this item was generated more often: confusion stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of peace (inka, freq bonus 10) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 7) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 13) The RNG hath decreed that this item was always generated cursed: spinel (violet) The RNG hath decreed that this item was always generated cursed: disintegration beam (fuzzy) The RNG hath decreed that this item was always generated cursed: red double lightsaber (double lightsaber) The RNG hath decreed that this item was always generated cursed: metabolic stone (gray) The RNG hath decreed that this item was always generated cursed: undead turning (copper) The RNG hath decreed that this item was always generated cursed: menu bug stone (gray) The RNG hath decreed that this item was always generated cursed: venom scattering (hooked) The RNG hath decreed that this item was always generated cursed: cure critical wounds (roast mate) The RNG hath decreed that this item was always generated cursed: rainbow dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: implant of osmosis (stellar) The RNG hath decreed that this trap was always invisible: monster speed trap The RNG hath decreed that this trap was generated more often: rodney trap (freq bonus 4) Trap randomization happened for 1 in 935 traps Next attribute increase check would have come at turn 321 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You had not decided on your sexuality yet You were prevented from having peacevision (0) You were prevented from having sickopathy (0) Your chance to block was 34% You had 1500 points of nutrition remaining You had physical resistance You had spell resistance You regenerated You were a wererat You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eluvian, Moon and Lycanthus Your deity was Eluvian The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (236) You survived You didn't know any spells. Techniques known in the end Name Level Status eviscerate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helm of steel (thinking helmet) gauntlets of steel (brand-new gloves) kicking boots (area boots) Scrolls scroll of healing (JUNETHACK SHOULD RUN FOR 2 MONTHS RATHER THAN ONE) scroll of mana (IMB AXES MUMMIES) scroll of phase door (HEY STICKY KEYS INVENTOR YOUR MOM IS SUCH A HARLOT) scroll of standard id (LORSKEL HOLDS 1ST RANK ON THE V171 HIGHSCORE TABLE) scroll of cure (IPSAE IAOAI) * scroll of extra healing (DEVIENEX COER) * scroll of greater mana restoration (MANDEVILHACK WILL BE A VARIANT OF FIQHACK) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Lunatic... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.