Leeroy, lawful male redguardian Thalmor -------- |......|##------- ------------ |.----.|#,-.....| ##|..........| |.|# |.|#,|.....| #,-..........| |.<---.|#,#.....| #,|..>.......| |......|#,#.....| #,-.---------- -|-+-.--#,# ..... #,#,,## #,,,,,# #,# ....| #,###,# ##,,,,###,##----- ,## #,# #,### ##,,,,,,,,,,*####,,###############,# #,,,# ##,,###,###,),),,,,,,,,,,,@,,,@^^,# ###,# #,,,##,# ########,,-#----------^,#####,# #,#,#,,# #,|..........|,,,,,,,,, ---.-.-,# #,|..........-,########. |.....|,# #,)..........|## . |.....|,# ##|..........| .. |......,# ------------ ..| -------## --- [Leeroy the Concordate Agent] St12 Dx13 Co14 In10 Wi8 Ch11 ThaRedMalLaw Dlvl:1 $7 HP-8(25) Pw10(10) AC2 Exp1 T262 Latest messages There is a wall in the way! There is a doorway here. You see here an orcish spear {12}. There is a wall in the way! You hear flowing water. You stepped into a heap of shit! You slip on the shit with your bare feet. You slow down. [-13 -> 12] You see no objects here. (2x) You stepped into a heap of shit! You slip on the shit with your bare feet. [-10 -> 3] Warning: HP low! You see no objects here. # You sit down. You stepped into a heap of shit! You slip on the shit with your bare feet. You die... Your inventory Weapons a - a blessed +1 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} j - an uncursed +0 sling {2} k - an uncursed +0 orcish short sword {12} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: contamination resistance You could not have this property extrinsically: burnopathy You could not have this property intrinsically: sleep resistance Scroll identification only worked 100 times out of 199 Potion identification only worked 3 times out of 10 Implant identification only worked 1 times out of 29 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 135 Tool identification only worked 5 times out of 20 Monsters only dropped their musable items with 39% chance Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 92% Wand drop chance was reduced to 62% Potion drop chance was reduced to 58% Weapon drop chance was reduced to 90% Armor drop chance was reduced to 83% Food drop chance was reduced to 94% The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: lightsaber The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: short sword The following skill became untrainable if you tried to train it too early: whip (turn 1) The following skill became untrainable if you tried to train it too early: body spells (turn 45) The following skill became untrainable after a while: javelin (turn 22374) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 11877) Heavy curses were more common by 28% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 93475 Monster spawn increase reached its maximum at turn 127492 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 874832 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: rub monster (freq bonus 4) The monster species that spawned more often: fourk nymph (freq bonus 8) The monster species that spawned more often: orange mold (freq bonus 15) The monster species that spawned more often: lodgment buttoned (freq bonus 64) The monster species that spawned more often: cave spider (freq bonus 16) The monster species that spawned more often: nukvah sephirah (freq bonus 18) The monster species that spawned more often: jojoba breakfront (freq bonus 6) The monster species that spawned more often: trifocal specificity (freq bonus 5) The monster species that spawned more often: interesting manes (freq bonus 27) The monster species that spawned more often: snuffling ibex (freq bonus 36) The monster species that spawned more often: burrower (freq bonus 10) The monster species that spawned more often: torah sephirah (freq bonus 12) The monster species that spawned more often: three-tentacle hententmon (freq bonus 18) The monster species that spawned more often: anti-paladin (freq bonus 5) The monster species that spawned more often: colluded force fungus (freq bonus 8) The monster species that spawned more often: horsea (freq bonus 16) The monster species that spawned more often: oilskin alien (freq bonus 96) The monster species that spawned more often: alpha pussy (freq bonus 6) The monster species that spawned more often: baselessly jockey (freq bonus 5) The monster species that spawned more often: heathenism sloucher (freq bonus 36) The monster species that spawned more often: giant pest insect (freq bonus 64) The monster trait that was more common: shapeshifting monsters (freq bonus 3) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 8) The monster trait that was more common: monsters that can tunnel (freq bonus 1) The monster trait that was more common: monsters that count as werecreatures (freq bonus 3) The monster trait that was more common: shapeshifting monsters (freq bonus 3) The monster trait that was more common: monsters that make chicken sounds (freq bonus 1) The monster trait that was more common: monsters that are unsolid (freq bonus 4) The monster trait that was more common: monsters that can multiply (freq bonus 2) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 4) The monster species that never randomly spawned: outwork portable The monster species that never randomly spawned: admonished desiccating The monster species that never randomly spawned: misreporting harvesting The monster species that never randomly spawned: undead pokemon The monster species that never randomly spawned: bottle dragon The monster species that never randomly spawned: sprigling The monster species that never randomly spawned: abyss crasher The monster species that never randomly spawned: wereeel The monster species that never randomly spawned: scarlet mold The monster species that never randomly spawned: bootcamp wight The RNG hath decreed that this item was never generated: vermin swatter ((null)) The RNG hath decreed that this item was never generated: pink sweets ((null)) The RNG hath decreed that this item was never generated: psychic dragon scale mail ((null)) The RNG hath decreed that this item was never generated: night vision (blueberry) The RNG hath decreed that this item was never generated: worthless piece of yellow glass (yellow) The RNG hath decreed that this item was never generated: quarterstaff (staff) The RNG hath decreed that this item was never generated: cypher helm (basin helmet) The RNG hath decreed that this item was never generated: automore stone (gray) The RNG hath decreed that this item was never generated: felt-tip marker ((null)) The RNG hath decreed that this item was never generated: magic mapping (dusty) The RNG hath decreed that this item was generated more often: great pollax ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 3) The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: white lightsaber (lightsaber, freq bonus 20) The RNG hath decreed that this item was generated more often: lockout (molded, freq bonus 38) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: wild blade ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 7) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 13) The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 2) The RNG hath decreed that this item was generated more often: bag of tricks (bag, freq bonus 2) The RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 4) The RNG hath decreed that this item was generated more often: speedbug boots (profiled boots, freq bonus 2) The RNG hath decreed that this item was generated more often: inka saddle (saddle, freq bonus 9) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: weighting gauntlets (lead gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 7) The RNG hath decreed that this item was generated more often: lava (red-hot, freq bonus 4) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 21) The RNG hath decreed that this item was always generated cursed: long stake ((null)) The RNG hath decreed that this item was always generated cursed: brass lantern ((null)) The RNG hath decreed that this item was always generated cursed: twelve course dinner ((null)) The RNG hath decreed that this item was always generated cursed: platinum saber ((null)) The RNG hath decreed that this item was always generated cursed: destroy armor (JUYED AWK YACC) The RNG hath decreed that this item was always generated cursed: scythe ((null)) The RNG hath decreed that this item was always generated cursed: inka stinger ((null)) The RNG hath decreed that this item was always generated cursed: stone of cursing (gray) The RNG hath decreed that this item was always generated cursed: stun monster (shivering) The RNG hath decreed that this item was always generated cursed: instant amnesia (HAKUNA MATATA) The RNG hath decreed that this trap was always invisible: premature death trap The RNG hath decreed that this trap was generated more often: trap of longing (freq bonus 2) Trap randomization happened for 1 in 161 traps Next attribute increase check would have come at turn 1267 Strength training was -1 Dexterity training was 1 Wisdom training was 6 Constitution training was 12 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having burnopathy (0) You were prevented from having contamination resistance (0) You saw invisible You had infravision You had 970 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (904) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (black helmet) * sedge hat (filtered helmet) * skullcap (plumed helmet) * flack helmet (echo helmet) * crystal helm (greenery helmet) * mining helm (scuba helmet) * field helm (steel helmet) * helm of safeguard (radio helmet) * war hat (dream helmet) * plasteel gloves (white gloves) * leather gloves (runic gloves) * gauntlets of safeguard (demolition gloves) * gauntlets of plugsuit (silk fingerlings) * commander gloves (uncanny gloves) * field gloves (flower gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (gentle sneakers) * field boots (living boots) * boots of safeguard (wedge boots) Scrolls scroll of healing (OH MY GOD EVERYTHING IS WRITTEN IN ALL CAPS) scroll of mana (THE SCROLL RESISTED YOUR IDENTIFICATION ATTEMPT) scroll of phase door (BUGGY DEBUGGED OPTIMIZED) scroll of standard id (THE KURWA CHALLENGE CAUSED ELRONND TO DEVELOP PTSD) scroll of cure (BUEP IS THE STUPID) * scroll of extra healing (SEVEN MINUS) * scroll of greater mana restoration (YELL AT SKY PREVENT KEY FOR 5) scroll called stinking cloud? (ALERT CREEPS HOT ASS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 3 monsters You read items or engraved 11 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (1 of 20) searching [Unskilled] (max Expert) (2 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (23 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...