Leeroy, lawful male redguardian Thalmor --.--.-- |......- |......| |......| |@@....| ----- -- [Leeroy the Concordate Agent] St15 Dx7 Co6 In13 Wi6 Ch5 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: sickopathy You could not have this property intrinsically: peacevision Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 55 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 74% chance Monsters only dropped their equipment with 63% chance Scroll drop chance was reduced to 85% Musable item generation frequency had a negative bias of 23% Wand drop chance was reduced to 85% Amulet drop chance was reduced to 74% Implant drop chance was reduced to 87% Weapon drop chance was reduced to 76% Armor drop chance was reduced to 86% Food drop chance was reduced to 72% Concealing monsters were spawned underneath items 93% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: spear The following skill was trained at half the usual rate: firearms The following skill was trained at one fifth the usual rate: lance The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: two-handed sword The following skill was limited to expert proficiency: axe The following skill became untrainable if you tried to train it too early: body spells (turn 64) The following skill became untrainable if you tried to train it too early: body spells (turn 352) The following skill became untrainable after a while: attack spells (turn 44946) The following skill couldn't be trained before a certain turn number is reached: broadsword (turn 44271) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 47853 Monster spawn increase reached its maximum at turn 112310 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 2670048 The monster class that cannot be genocided was major demon The monster class that was spawned more often: golem (freq bonus 2) The monster species that spawned more often: bad Olog-hai (freq bonus 12) The monster species that spawned more often: ogre priest (freq bonus 16) The monster species that spawned more often: devil's mummy (freq bonus 9) The monster species that spawned more often: psi beam (freq bonus 24) The monster species that spawned more often: mahou shonen (freq bonus 12) The monster species that spawned more often: warrior (freq bonus 4) The monster species that spawned more often: dark stalker (freq bonus 15) The monster species that spawned more often: hc lance carrier (freq bonus 10) The monster species that spawned more often: The Hugging Topmodel her hugging boot (freq bonus 12) The monster species that spawned more often: gnohar sephirah (freq bonus 12) The monster species that spawned more often: radiographic catty (freq bonus 14) The monster species that spawned more often: flinging strapping (freq bonus 32) The monster species that spawned more often: deep sea thieving fish (freq bonus 12) The monster species that spawned more often: mister whoopee (freq bonus 16) The monster species that spawned more often: copper naga (freq bonus 20) The monster species that spawned more often: undead centaur (freq bonus 36) The monster species that spawned more often: switchman acupuncture supervision misdirecting (freq bonus 24) The monster species that spawned more often: dolgsman hunter (freq bonus 48) The monster species that spawned more often: gladiator (freq bonus 24) The monster species that spawned more often: black rogue (freq bonus 21) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 3) The monster trait that was more common: monsters that wander randomly (freq bonus 4) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 2) The monster trait that was more common: joke monsters (freq bonus 4) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 2) The monster trait that was more common: monsters that growl (freq bonus 1) The monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 7) The monster trait that was more common: monsters that originate from Angband (freq bonus 1) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 6) The monster species that never randomly spawned: time troll The monster species that never randomly spawned: morbid mirror The monster species that never randomly spawned: great hulk The monster species that never randomly spawned: queeb sarting The monster species that never randomly spawned: corrosive laser The monster species that never randomly spawned: sliced crusting mechanic palmed The monster species that never randomly spawned: metallic bulb The monster species that never randomly spawned: nycademon The monster species that never randomly spawned: fife force patch The monster species that never randomly spawned: Bettina's combat boot The RNG hath decreed that this item was never generated: banishment (cocky) The RNG hath decreed that this item was never generated: silver gauntlets (even pair of gloves) The RNG hath decreed that this item was never generated: amulet of stone (unmaterial) The RNG hath decreed that this item was never generated: black spell stone (gray) The RNG hath decreed that this item was never generated: call the elements (perpetual) The RNG hath decreed that this item was never generated: timely backup (rusty) The RNG hath decreed that this item was never generated: gain health (iridescent) The RNG hath decreed that this item was never generated: bunny cake ((null)) The RNG hath decreed that this item was never generated: bionic cloak (avenger cloak) The RNG hath decreed that this item was never generated: alchemy smock (apron) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of sustenance (cunning, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: backhand mace ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of poison warning (splatted, freq bonus 17) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: dream eater (dreamy, freq bonus 23) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: acidshield (acidic, freq bonus 7) The RNG hath decreed that this item was generated more often: silk mail ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 8) The RNG hath decreed that this item was generated more often: gothic plate mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of real screwery (mech-tech, freq bonus 12) The RNG hath decreed that this item was generated more often: dropbug stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 42) The RNG hath decreed that this item was generated more often: riding crop ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: uninformation stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: tempest horn (horn, freq bonus 5) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 15) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 17) The RNG hath decreed that this item was always generated cursed: blesscurse stone (gray) The RNG hath decreed that this item was always generated cursed: high-elven warsword (runed curved sword) The RNG hath decreed that this item was always generated cursed: school uniform ((null)) The RNG hath decreed that this item was always generated cursed: warding (YOU DO NOT GO PAST AT ME) The RNG hath decreed that this item was always generated cursed: Leo Nemaeus hide (lion skin) The RNG hath decreed that this item was always generated cursed: plow ((null)) The RNG hath decreed that this item was always generated cursed: implant of honor (boreal) The RNG hath decreed that this item was always generated cursed: yesterday star ((null)) The RNG hath decreed that this item was always generated cursed: amulet of initialization failure (bootstrapped) The RNG hath decreed that this item was always generated cursed: see invisible (engagement) The RNG hath decreed that this trap was always invisible: latency trap The RNG hath decreed that this trap was generated more often: desecration trap (freq bonus 3) Trap randomization happened for 1 in 230 traps Next attribute increase check would have come at turn 2038 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having confusion resistance (0) You were prevented from having sickopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (353) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (anachrononononaut helmet) * sedge hat (etheric helmet) * skullcap (red helmet) * flack helmet (wok-shaped helmet) * crystal helm (green bowel) * mining helm (secret helmet) * field helm (failuncap helmet) * helm of safeguard (weeping helmet) * war hat (visored helmet) * plasteel gloves (white gloves) * leather gloves (spiky gloves) * gauntlets of safeguard (inka gloves) * gauntlets of plugsuit (transparent gloves) * commander gloves (fatal gloves) * field gloves (orange gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (platform boots) * field boots (heap of shit boots) * boots of safeguard (buffalo boots) Scrolls scroll of healing (FIXED AND FINISHED) scroll of mana (ZUKKO MY GOOK) scroll of phase door (NNA GI NA ARA MKPURU AMU) scroll of standard id (IPSAE IAOAI) scroll of cure (PALIM PALIM) * scroll of extra healing (GNASH EM EXTENDED DENTAL PLAN) * scroll of greater mana restoration (THAI MASSAGE IS BETTER THAN SEX) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.