Leeroy, lawful male albae Ordinator -------.--------X----+---- |.........@............... |........@...............| |........................+ -------------------------- [Leeroy the Battler] St17 Dx5 Co7 In4 Wi7 Ch5 OrdAlbMalLaw Dlvl:1 $0 HP18(18) Pw18(18) AC11 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Ordinator. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # (2x) Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear factor You could not have this property extrinsically: teleport control You could not have this property intrinsically: petrification resistance Scroll identification only worked 100 times out of 179 Potion identification only worked 3 times out of 15 Implant identification only worked 1 times out of 53 Wand identification only worked 3 times out of 34 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 92% chance Scroll drop chance was reduced to 84% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 71% Tool drop chance was reduced to 94% Food drop chance was reduced to 88% Concealing monsters were spawned underneath items 66% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: mace The following skill became untrainable if you tried to train it too early: mace (turn 2) The following skill became untrainable if you tried to train it too early: matter spells (turn 24) The following skill became untrainable after a while: spirituality (turn 47750) The following skill couldn't be trained before a certain turn number is reached: sexy flats (turn 28456) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 35715 Monster spawn increase reached its maximum at turn 134325 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 455886 The monster class that cannot be genocided was snake Today, this monster class was always generated invisible: xorn The monster class that was spawned more often: apelike creature (freq bonus 2) The monster species that spawned more often: punisher (freq bonus 24) The monster species that spawned more often: Leviathan (freq bonus 18) The monster species that spawned more often: mimer nurserymaid (freq bonus 24) The monster species that spawned more often: undead mold (freq bonus 32) The monster species that spawned more often: vomiting turret (freq bonus 8) The monster species that spawned more often: burner (freq bonus 6) The monster species that spawned more often: Amy's real identity (freq bonus 5) The monster species that spawned more often: fawn (freq bonus 8) The monster species that spawned more often: evil boomer (freq bonus 24) The monster species that spawned more often: super vanishing point (freq bonus 24) The monster species that spawned more often: soft growth (freq bonus 6) The monster species that spawned more often: rainer (freq bonus 9) The monster species that spawned more often: demonek (freq bonus 12) The monster species that spawned more often: Smiling Bob, the Hententmon King (freq bonus 15) The monster species that spawned more often: petro warp fungus (freq bonus 6) The monster species that spawned more often: satyr (freq bonus 6) The monster species that spawned more often: grotesque (freq bonus 12) The monster species that spawned more often: lava muzzle (freq bonus 16) The monster species that spawned more often: bearded gargoyle (freq bonus 72) The monster species that spawned more often: Thai's high-heeled lady shoe (freq bonus 27) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 4) The monster trait that was more common: monsters that roar (freq bonus 6) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 2) The monster trait that was more common: monsters whose attacks shred your equipment (freq bonus 4) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 9) The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 2) The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 3) The monster trait that was more common: monsters that have infravision (freq bonus 2) The monster species that never randomly spawned: centaur boss The monster species that never randomly spawned: nasty lich The monster species that never randomly spawned: porter spiked devil The monster species that never randomly spawned: starter grue The monster species that never randomly spawned: Galford The monster species that never randomly spawned: acid ant The monster species that never randomly spawned: hungry force fungus The monster species that never randomly spawned: mild uncertainty The monster species that never randomly spawned: bright blue patch The monster species that never randomly spawned: inkiest nittier The RNG hath decreed that this item was never generated: implant of love (unearthly) The RNG hath decreed that this item was never generated: warding (YOU DO NOT GO PAST AT ME) The RNG hath decreed that this item was never generated: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) The RNG hath decreed that this item was never generated: yellow dragon scales ((null)) The RNG hath decreed that this item was never generated: spelldrain gloves (bise gloves) The RNG hath decreed that this item was never generated: random intrinsic (finicky) The RNG hath decreed that this item was never generated: implant of twilight (elysian) The RNG hath decreed that this item was never generated: egostone (gray) The RNG hath decreed that this item was never generated: starlit sky stone (gray) The RNG hath decreed that this item was never generated: share pain (octogonal) The RNG hath decreed that this item was generated more often: rhythmic star ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: eerie cloak (ghostly cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: meter gauntlets (parked gloves, freq bonus 18) The RNG hath decreed that this item was generated more often: power crossbow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bronze arrow ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: hellish bolt (hellish, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 195) The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 8) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of quickening (eburine, freq bonus 7) The RNG hath decreed that this item was generated more often: steel-capped sandal ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 2) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 8) The RNG hath decreed that this item was generated more often: repeatable boots (heap of shit boots, freq bonus 3) The RNG hath decreed that this item was generated more often: soiltype stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 10) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 7) The RNG hath decreed that this item was always generated cursed: worthless piece of green glass (green) The RNG hath decreed that this item was always generated cursed: blesscursing (above) The RNG hath decreed that this item was always generated cursed: polymorph control (emerald) The RNG hath decreed that this item was always generated cursed: oldest staff ((null)) The RNG hath decreed that this item was always generated cursed: probing (uranium) The RNG hath decreed that this item was always generated cursed: grappling hook (iron hook) The RNG hath decreed that this item was always generated cursed: godmode (heavenly) The RNG hath decreed that this item was always generated cursed: tallow candle (candle) The RNG hath decreed that this item was always generated cursed: pear ((null)) The RNG hath decreed that this item was always generated cursed: full healing (hawthorn) The RNG hath decreed that this trap was always invisible: satan trap The RNG hath decreed that this trap was generated more often: unlight trap (freq bonus 4) Trap randomization happened for 1 in 122 traps Next attribute increase check would have come at turn 318 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having teleport control (0) You were prevented from having an increased fear factor (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (213) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status weapon practice 1XR Prepared(0) turn undead 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (water-pipe helmet) * sedge hat (poor helmet) * skullcap (crazy helmet) * flack helmet (crested helmet) * crystal helm (tasseled helmet) * mining helm (musical helmet) * field helm (meteoric helmet) * helm of safeguard (knowledgeable helmet) * war hat (cone-shaped helmet) * plasteel gloves (white gloves) * leather gloves (boxing gloves) * gauntlets of safeguard (bise gloves) * gauntlets of plugsuit (flower gloves) * commander gloves (tar gloves) * field gloves (even pair of gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (jade boots) * field boots (hugging boots) * boots of safeguard (velcro sandals) Scrolls scroll of healing (YOU CAN THREE TIMES GUESS ADVISE) scroll of mana (GOOD OLD TTY OWNS AWFUL CURSES INTERFACE) scroll of phase door (SIR I HAVE TO TAKE A SHIT) scroll of standard id (AURE ENTULUVA) scroll of cure (BEHOLDERS ARE SUPPOSED TO BE WARNING LEVEL 2) * scroll of extra healing (WHAT THE FUCK IS THIS) * scroll of greater mana restoration (MOSSOFMAREILON STOMAFILLIA SPENSEWEED) Spellbooks spellbook of enchant weapon (decrepit) Rings ring of increase accuracy (platinum) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (20 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator... You and Thaedil escaped from the dungeon with 28 points, Since you escaped early, the score list will not be checked.