Leeroy, lawful male redguardian Ordinator -------- |..@.{.- ..M.@..| |...$..| -------- [Leeroy the Battler] St17 Dx8 Co6 In7 Wi7 Ch6 OrdRedMalLaw Dlvl:1 $0 HP20(20) Pw10(10) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Ordinator. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: warning You could not have this property intrinsically: magical breathing Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 10 Tool identification only worked 5 times out of 9 Scroll drop chance was reduced to 90% Ring drop chance was reduced to 97% Wand drop chance was reduced to 71% Potion drop chance was reduced to 80% Weapon drop chance was reduced to 97% Armor drop chance was reduced to 88% Tool drop chance was reduced to 89% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: axe The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: trident The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: two-handed sword The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: dart (turn 72) The following skill became untrainable if you tried to train it too early: flail (turn 117) The following skill became untrainable after a while: long sword (turn 15191) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 49569) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 68994 Monster spawn increase reached its maximum at turn 98031 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 2192504 The monster class that cannot be genocided was lich The monster class that was spawned more often: vortex (freq bonus 2) The monster species that spawned more often: blackthorn overlie (freq bonus 16) The monster species that spawned more often: athleannie (freq bonus 6) The monster species that spawned more often: photography lady (freq bonus 28) The monster species that spawned more often: jaundice inutile asininely (freq bonus 5) The monster species that spawned more often: dancing dragon (freq bonus 8) The monster species that spawned more often: sulfuric acid cloud (freq bonus 15) The monster species that spawned more often: swearing nymph (freq bonus 6) The monster species that spawned more often: ogre priest (freq bonus 8) The monster species that spawned more often: veneer augmenter (freq bonus 24) The monster species that spawned more often: euphemistically azole cycle (freq bonus 10) The monster species that spawned more often: osyluth (freq bonus 8) The monster species that spawned more often: traced dentine (freq bonus 9) The monster species that spawned more often: skeleton kobold (freq bonus 90) The monster species that spawned more often: baby sirrush (freq bonus 10) The monster species that spawned more often: teleretriever (freq bonus 10) The monster species that spawned more often: potion permamimic (freq bonus 66) The monster species that spawned more often: challenging slinger (freq bonus 4) The monster species that spawned more often: porter taker spore (freq bonus 30) The monster species that spawned more often: Schrumpel (freq bonus 9) The monster species that spawned more often: eleven-tentacle hententmon (freq bonus 8) The monster trait that was more common: monsters that growl (freq bonus 3) The monster trait that was more common: monsters that make boss taunts (freq bonus 1) The monster trait that was more common: monsters that count as mind flayers (freq bonus 2) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 4) The monster trait that was more common: monsters that are breathless (freq bonus 4) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 1) The monster trait that was more common: monsters that can control teleport (freq bonus 4) The monster trait that was more common: monsters that count as major demon (freq bonus 2) The monster trait that was more common: monsters whose attacks increase your technique timeouts (freq bonus 5) The monster trait that was more common: monsters that squawk (freq bonus 4) The monster species that never randomly spawned: nasty patch The monster species that never randomly spawned: old white dragon The monster species that never randomly spawned: Anakaris The monster species that never randomly spawned: chaos hobbit The monster species that never randomly spawned: potent remorse The monster species that never randomly spawned: sulphuring timeout dismayed witnessing The monster species that never randomly spawned: denouncer fainer alliterating cooer The monster species that never randomly spawned: fetishist dystrophy The monster species that never randomly spawned: cadged deceitfully dingey evacuee The monster species that never randomly spawned: boar aggravated The monster class that always generated with extra speed: piece of food The RNG hath decreed that this item was never generated: fear resistance (branching) The RNG hath decreed that this item was never generated: sapphire dragon scale mail ((null)) The RNG hath decreed that this item was never generated: gauntlets of reverse enchantment (inverse gloves) The RNG hath decreed that this item was never generated: robe of weakness (green robe) The RNG hath decreed that this item was never generated: magic lamp (lamp) The RNG hath decreed that this item was never generated: amulet of item insecurity (arasia) The RNG hath decreed that this item was never generated: fireball (octagonal) The RNG hath decreed that this item was never generated: backfire (fadeless) The RNG hath decreed that this item was never generated: axe ((null)) The RNG hath decreed that this item was never generated: reroll artifact (marvelous) The RNG hath decreed that this item was generated more often: infofuck stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 6) The RNG hath decreed that this item was generated more often: technique stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: orcish shield (red-eyed shield, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of enemy saving (undertow, freq bonus 13) The RNG hath decreed that this item was generated more often: cyan spell cloak (cyanism cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: BFG ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: helm of decontamination (engraved helmet, freq bonus 40) The RNG hath decreed that this item was generated more often: purple dragon scale shield (purple dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: random enchantment (GODFATHER OF ALL ROGUELIKES, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of stone (gray cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: stick of dynamite (red stick, freq bonus 5) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 3) The RNG hath decreed that this item was generated more often: steel-capped sandal ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: worthless piece of orange glass (orange, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of maggots (hexing, freq bonus 7) The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: flood tide (TEKMAKMAYACON, freq bonus 15) The RNG hath decreed that this item was generated more often: time stop (continued, freq bonus 3) The RNG hath decreed that this item was generated more often: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY, freq bonus 7) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 86) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 65) The RNG hath decreed that this item was always generated cursed: lion cloak (barley cloak) The RNG hath decreed that this item was always generated cursed: redemption (sweet) The RNG hath decreed that this item was always generated cursed: random effects (milled) The RNG hath decreed that this item was always generated cursed: implant of deception (serrated) The RNG hath decreed that this item was always generated cursed: heavy concrete ball ((null)) The RNG hath decreed that this item was always generated cursed: cure numbness (opaque) The RNG hath decreed that this item was always generated cursed: spiked club ((null)) The RNG hath decreed that this item was always generated cursed: slow digestion (steel) The RNG hath decreed that this item was always generated cursed: cloak of quenching (asbestos cloak) The RNG hath decreed that this item was always generated cursed: BUC randomization (lupine) The RNG hath decreed that this trap was always invisible: engraving trap The RNG hath decreed that this trap was generated more often: damage meter trap (freq bonus 2) Trap randomization happened for 1 in 452 traps Next attribute increase check would have come at turn 326 Strength training was 0 Dexterity training was 0 Wisdom training was -3 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having warning (0) You were prevented from having half spell damage (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (405) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (complete helmet) * sedge hat (wide conical hat) * skullcap (filtered helmet) * flack helmet (failuncap helmet) * crystal helm (resounding helmet) * mining helm (poor helmet) * field helm (twisted visor helmet) * helm of safeguard (silk helmet) * war hat (translucent helmet) * plasteel gloves (white gloves) * leather gloves (padded gloves) * gauntlets of safeguard (poor gloves) * gauntlets of plugsuit (multilinguitis gloves) * commander gloves (boxing gloves) * field gloves (brand-new gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (hugging boots) * field boots (fleecy boots) * boots of safeguard (mud boots) Scrolls scroll of healing (TERRA ZOMBIES HAVE THE WRONG COLOR) scroll of mana (DUHU DA SHUDI KURU WUTSIYA) scroll of phase door (IBFALABLO) scroll of standard id (SVDUNPX SVPXUNPX) scroll of cure (SMIRITELNAYA RUBASHKA) * scroll of extra healing (RECOVER DEAD BY SCREAM) * scroll of greater mana restoration (GRACEFULLY ATTENDED INTERNMENT UNDERCLOTHING) Spellbooks spellbook of enchant weapon (blurred) Rings ring of increase accuracy (elysium) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (20 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.